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689 lines
19 KiB
C++
689 lines
19 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a helper that manages a single keyvalue of type "side"
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// or "sidelist" for the entity that is its parent.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "fgdlib/HelperInfo.h"
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#include "materialsystem/imesh.h"
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#include "MapClass.h"
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#include "MapSolid.h"
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#include "MapWorld.h" // For the world's face ID functions.
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#include "MapSideList.h"
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#include "Material.h"
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#include "Render3D.h"
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#include "mapdoc.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS(CMapSideList);
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//-----------------------------------------------------------------------------
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// Purpose: Factory function. Used for creating a CMapSideList from a set
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// of string parameters from the FGD file.
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// Input : pInfo - Pointer to helper info class which gives us information
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// about how to create the class.
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// Output : Returns a pointer to the class, NULL if an error occurs.
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//-----------------------------------------------------------------------------
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CMapClass *CMapSideList::CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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CMapSideList *pSideList = NULL;
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const char *pszParam = pHelperInfo->GetParameter(0);
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if (pszParam != NULL)
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{
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pSideList = new CMapSideList(pszParam);
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}
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else
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{
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pSideList = new CMapSideList("sides");
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}
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return(pSideList);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CMapSideList::CMapSideList(void)
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{
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m_szKeyName[0] = '\0';
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor with key name.
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//-----------------------------------------------------------------------------
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CMapSideList::CMapSideList(char const *pszKeyName)
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{
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strcpy( m_szKeyName, pszKeyName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CMapSideList::~CMapSideList(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Gets the keyvalue from our parent entity and rebuilds the face list from that.
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//-----------------------------------------------------------------------------
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void CMapSideList::RebuildFaceList()
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{
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CMapWorld *pWorld = GetWorldObject(this);
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if (pWorld == NULL)
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{
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return;
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}
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CMapEntity *pParent = dynamic_cast <CMapEntity *>(GetParent());
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const char *pszValue = pParent->GetKeyValue(m_szKeyName);
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if (pszValue != NULL)
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{
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BuildFaceListForValue(pszValue, pWorld);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pszValue -
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// pWorld - The world object that we are contained in.
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//-----------------------------------------------------------------------------
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void CMapSideList::BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld)
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{
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CMapFaceList NewFaces;
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pWorld->FaceID_StringToFaceLists(&NewFaces, NULL, pszValue);
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//
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// Detach from the faces that are not in the new list. Go
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// in reverse order since we are removing items as we go.
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//
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if (m_Faces.Count() > 0)
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{
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for (int i = m_Faces.Count() - 1; i >= 0; i--)
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{
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CMapFace *pFace = m_Faces.Element(i);
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Assert(pFace != NULL);
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if ((pFace != NULL) && (NewFaces.Find(pFace) == -1))
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{
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CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
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UpdateDependency(pSolid, NULL);
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m_Faces.FastRemove(i);
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}
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}
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}
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//
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// Attach to the faces that are not in the old list.
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//
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for (int i = 0; i < NewFaces.Count(); i++)
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{
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CMapFace *pFace = NewFaces.Element(i);
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Assert(pFace != NULL);
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if ((pFace != NULL) && (m_Faces.Find(pFace) == -1))
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{
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CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
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UpdateDependency(NULL, pSolid);
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m_Faces.AddToTail(pFace);
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}
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}
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CalcBounds();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Calculates our bounds.
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// Input : bFullUpdate -
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//-----------------------------------------------------------------------------
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void CMapSideList::CalcBounds(BOOL bFullUpdate)
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{
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//
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// We're just a point in the 2D view because we don't render there.
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//
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m_Render2DBox.ResetBounds();
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m_Render2DBox.UpdateBounds(m_Origin);
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//
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// Our culling bounds includes the endpoints of all the lines we draw when
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// our parent entity is selected.
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//
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m_CullBox.ResetBounds();
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m_CullBox.UpdateBounds(m_Origin);
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for (int i = 0; i < m_Faces.Count(); i++)
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{
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CMapFace *pFace = m_Faces.Element(i);
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Vector Center;
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pFace->GetCenter(Center);
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m_CullBox.UpdateBounds(Center);
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}
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m_BoundingBox = m_CullBox;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a copy of this object.
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// Input : bUpdateDependencies - Whether the new object should link to any
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// other objects in the world when it copies pointers.
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//-----------------------------------------------------------------------------
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CMapClass *CMapSideList::Copy(bool bUpdateDependencies)
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{
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CMapSideList *pCopy = new CMapSideList;
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if (pCopy != NULL)
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{
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pCopy->CopyFrom(this, bUpdateDependencies);
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}
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return(pCopy);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turns us into an exact copy of the given object.
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// Input : pFrom - Object to copy.
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// Input : bUpdateDependencies - Whether we should link to any other objects
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// in the world when we copy pointers.
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//-----------------------------------------------------------------------------
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CMapClass *CMapSideList::CopyFrom(CMapClass *pOther, bool bUpdateDependencies)
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{
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CMapSideList *pFrom = dynamic_cast <CMapSideList *>(pOther);
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Assert(pFrom != NULL);
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CMapClass::CopyFrom(pOther, bUpdateDependencies);
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strcpy(m_szKeyName, pFrom->m_szKeyName);
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m_Faces = pFrom->m_Faces;
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if (bUpdateDependencies)
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{
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for (int i = 0; i < m_Faces.Count(); i++)
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{
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CMapFace *pFace = m_Faces.Element(i);
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CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
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UpdateDependency(pSolid, NULL);
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}
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}
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return(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Searches for a face with the given unique ID in the list of objects.
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// FIXME: should this be in CMapObjectList?
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// Input : nFaceID - Face ID to search for.
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// List - List of objects to search.
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// Output : Returns the face with the given ID if it was found, NULL if not.
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//-----------------------------------------------------------------------------
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CMapFace *CMapSideList::FindFaceIDInList(int nFaceID, const CMapObjectList &List)
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{
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FOR_EACH_OBJ( List, pos )
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{
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//
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// If this object is a solid, look for the face there.
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//
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CMapClass *pObject = List.Element(pos);
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CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject);
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if (pSolid != NULL)
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{
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CMapFace *pFace = pSolid->FindFaceID(nFaceID);
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if (pFace != NULL)
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{
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return(pFace);
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}
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}
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//
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// Check all of this object's solid children.
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//
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EnumChildrenPos_t pos2;
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CMapClass *pChild = pObject->GetFirstDescendent(pos2);
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while (pChild != NULL)
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{
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pSolid = dynamic_cast <CMapSolid *>(pChild);
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if (pSolid != NULL)
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{
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CMapFace *pFace = pSolid->FindFaceID(nFaceID);
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if (pFace != NULL)
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{
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return(pFace);
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}
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}
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pChild = pObject->GetNextDescendent(pos2);
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}
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the total approximate memory consumed by this object.
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//-----------------------------------------------------------------------------
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size_t CMapSideList::GetSize(void)
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{
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return(sizeof(this) + m_Faces.Count() * sizeof(CMapFace *));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Notification that we have just been cloned. Fix up our clone's
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// face list based on the the objects that were cloned with it.
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// Input : pClone -
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// OriginalList -
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// NewList -
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//-----------------------------------------------------------------------------
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void CMapSideList::OnClone(CMapClass *pCloneObject, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
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{
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ReplaceFacesInCopy((CMapSideList *)pCloneObject, OriginalList, NewList);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pCopy -
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// pSourceWorld -
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// pDestWorld -
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// OriginalList -
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// NewList -
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//-----------------------------------------------------------------------------
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void CMapSideList::OnPaste(CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
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{
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CMapSideList *pCopy = (CMapSideList *)pCopyObject;
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//
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// HACK: This is kinda nasty. Build a list of face IDs from our parent keyvalue so
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// we can remap them to faces in the clipboard.
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//
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CMapEntity *pParent = dynamic_cast <CMapEntity *>(pCopy->GetParent());
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const char *pszValue = pParent->GetKeyValue(m_szKeyName);
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if (pszValue != NULL)
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{
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char szVal[KEYVALUE_MAX_VALUE_LENGTH];
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strcpy(szVal, pszValue);
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char *psz = strtok(szVal, " ");
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while (psz != NULL)
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{
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//
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// The substring should now be a single face ID. Get the corresponding
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// face and add it to the list.
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//
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int nFaceID = atoi(psz);
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CMapFace *pFace = FindFaceIDInList(nFaceID, OriginalList);
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if (pFace != NULL)
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{
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pCopy->m_Faces.AddToTail(pFace);
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}
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//
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// Get the next substring.
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//
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psz = strtok(NULL, " ");
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}
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}
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//
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// Now replace all faces with their new counterparts, as in Clone.
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//
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ReplaceFacesInCopy(pCopy, OriginalList, NewList);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pObject -
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// eNotifyType -
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//-----------------------------------------------------------------------------
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void CMapSideList::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType)
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc->IsLoading() )
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return;
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if ( eNotifyType == Notify_Changed )
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{
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// Remove? Purge?
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m_Faces.RemoveAll();
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// Rebuild the face list
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RebuildFaceList();
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}
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if (eNotifyType == Notify_Removed || eNotifyType == Notify_Clipped)
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{
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//
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// Check for a solid that we refer to via face ID going away.
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//
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CMapSolid *pSolid = dynamic_cast<CMapSolid *>(pObject);
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if ((pSolid != NULL) && (m_Faces.Count() > 0))
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{
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//
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// Remove faces from our list that are in this solid.
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// Do it backwards so we can remove them as we go. Also, add
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// the face IDs to our list of lost IDs so that we can reacquire
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// the face in our list if the solid comes back later.
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//
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for (int i = m_Faces.Count() - 1; i >= 0; i--)
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{
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CMapFace *pFace = m_Faces.Element(i);
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if (pFace != NULL)
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{
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CMapSolid *pParent = (CMapSolid *)pFace->GetParent();
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if (pParent == pSolid)
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{
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m_LostFaceIDs.AddToTail(pFace->GetFaceID());
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m_Faces.FastRemove(i);
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}
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}
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}
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//
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// Submit the updated face list to our parent entity.
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//
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UpdateParentKey();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : key -
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// value -
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//-----------------------------------------------------------------------------
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void CMapSideList::OnParentKeyChanged(char const *pszKey, char const *pszValue)
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{
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CMapWorld *pWorld = GetWorldObject(this);
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if (pWorld == NULL)
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{
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// We're probably being copied into the clipboard.
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return;
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}
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//
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// Update our face list if the key we care about is changing.
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//
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if (!stricmp(pszKey, m_szKeyName))
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{
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BuildFaceListForValue(pszValue, pWorld);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called just after this object has been removed from the world so
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// that it can unlink itself from other objects in the world.
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// Input : pWorld - The world that we were just removed from.
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// bNotifyChildren - Whether we should forward notification to our children.
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//-----------------------------------------------------------------------------
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void CMapSideList::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren)
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{
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CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren);
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for (int i = 0; i < m_Faces.Count(); i++)
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{
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CMapFace *pFace = m_Faces.Element(i);
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CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
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UpdateDependency(pSolid, NULL);
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}
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m_Faces.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : List -
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//-----------------------------------------------------------------------------
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void CMapSideList::RemoveFacesNotInList(const CMapObjectList &List)
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{
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if (m_Faces.Count() > 0)
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{
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for (int i = m_Faces.Count() - 1; i >= 0; i--)
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{
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CMapFace *pFace = m_Faces.Element(i);
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if (FindFaceIDInList(pFace->GetFaceID(), List) == NULL)
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{
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CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
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UpdateDependency(pSolid, NULL);
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m_Faces.FastRemove(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called from OnClone and OnPaste. Replaces references (in the
|
||
|
// cloned object) to faces in the original list of objects with references
|
||
|
// to corresponding faces in the new list of objects.
|
||
|
// Input : pClone -
|
||
|
// OriginalList -
|
||
|
// NewList -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapSideList::ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList)
|
||
|
{
|
||
|
Assert( OriginalList.Count() == NewList.Count() );
|
||
|
|
||
|
FOR_EACH_OBJ( OriginalList, pos )
|
||
|
{
|
||
|
CMapClass *pOriginal = OriginalList.Element(pos);
|
||
|
CMapClass *pNew = NewList.Element(pos);
|
||
|
|
||
|
if (pOriginal != this)
|
||
|
{
|
||
|
//
|
||
|
// Check to see if these two objects are solids.
|
||
|
//
|
||
|
CMapSolid *pOrigSolid = dynamic_cast <CMapSolid *>(pOriginal);
|
||
|
if (pOrigSolid != NULL)
|
||
|
{
|
||
|
CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNew);
|
||
|
Assert(pNewSolid != NULL);
|
||
|
|
||
|
if (pNewSolid != NULL)
|
||
|
{
|
||
|
pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Check all of these objects' children.
|
||
|
//
|
||
|
EnumChildrenPos_t e1;
|
||
|
EnumChildrenPos_t e2;
|
||
|
|
||
|
CMapClass *pOrigChild = pOriginal->GetFirstDescendent(e1);
|
||
|
CMapClass *pNewChild = pNew->GetFirstDescendent(e2);
|
||
|
|
||
|
while (pOrigChild != NULL)
|
||
|
{
|
||
|
Assert(pNewChild != NULL);
|
||
|
|
||
|
pOrigSolid = dynamic_cast <CMapSolid *>(pOrigChild);
|
||
|
if (pOrigSolid != NULL)
|
||
|
{
|
||
|
CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNewChild);
|
||
|
Assert(pNewSolid != NULL);
|
||
|
|
||
|
if (pNewSolid != NULL)
|
||
|
{
|
||
|
pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pOrigChild = pOriginal->GetNextDescendent(e1);
|
||
|
pNewChild = pNew->GetNextDescendent(e2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Update the keyvalue in the copy's parent entity.
|
||
|
//
|
||
|
pCopy->UpdateParentKey();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pRender - Interface to use for rendering.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapSideList::Render2D(CRender2D *pRender)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Renders us in the 3D view.
|
||
|
// Input : pRender - Interface to use for rendering.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapSideList::Render3D(CRender3D *pRender)
|
||
|
{
|
||
|
if ( !m_pParent->IsSelected() )
|
||
|
return;
|
||
|
|
||
|
//
|
||
|
// Draw lines from us to the center of all faces in the list.
|
||
|
//
|
||
|
pRender->PushRenderMode(RENDER_MODE_WIREFRAME);
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
meshBuilder.Begin(pMesh, MATERIAL_LINES, m_Faces.Count());
|
||
|
|
||
|
for (int i = 0; i < m_Faces.Count(); i++)
|
||
|
{
|
||
|
CMapFace *pFace = m_Faces.Element(i);
|
||
|
|
||
|
Vector Center;
|
||
|
pFace->GetCenter(Center);
|
||
|
|
||
|
unsigned char color[3];
|
||
|
color[0] = SELECT_EDGE_RED;
|
||
|
color[1] = SELECT_EDGE_GREEN;
|
||
|
color[2] = SELECT_EDGE_BLUE;
|
||
|
|
||
|
meshBuilder.Color3ubv( color );
|
||
|
meshBuilder.Position3f(m_Origin.x, m_Origin.y, m_Origin.z);
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3ubv( color );
|
||
|
meshBuilder.Position3f(Center.x, Center.y, Center.z);
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called from OnClone and OnPaste, updates references to face IDs
|
||
|
// in the one solid with references to corresponding face IDs in
|
||
|
// another solid.
|
||
|
// Input : pOrigSolid - Solid with faces to find.
|
||
|
// pNewSolid - Solid with faces to replace with.
|
||
|
// Output : Returns true if it replaced at least one face.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapSideList::ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid)
|
||
|
{
|
||
|
bool bDidSomething = false;
|
||
|
for (int i = 0; i < pOrigSolid->GetFaceCount(); i++)
|
||
|
{
|
||
|
CMapFace *pFace = pOrigSolid->GetFace(i);
|
||
|
|
||
|
int nIndex = m_Faces.FindFaceID(pFace->GetFaceID());
|
||
|
if (nIndex != -1)
|
||
|
{
|
||
|
//
|
||
|
// Replace the element in our face list and unlink
|
||
|
// us from the original solid, relinking us to the new solid.
|
||
|
//
|
||
|
m_Faces.Element(nIndex) = pNewSolid->GetFace(i);
|
||
|
UpdateDependency(pOrigSolid, pNewSolid);
|
||
|
bDidSomething = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(bDidSomething);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Something happened in the world that requires us to refresh our
|
||
|
// dependencies. Try to reacquire face IDs in our deleted faces list.
|
||
|
// Input : pWorld -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapSideList::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject)
|
||
|
{
|
||
|
CMapClass::UpdateDependencies(pWorld, pObject);
|
||
|
|
||
|
//
|
||
|
// See if it is a solid that holds faces in our lost faces list.
|
||
|
//
|
||
|
CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject);
|
||
|
if ((pSolid != NULL) && (m_LostFaceIDs.Count() > 0))
|
||
|
{
|
||
|
//
|
||
|
// Walk the list backwards so we can remove as we go.
|
||
|
//
|
||
|
for (int i = m_LostFaceIDs.Count() - 1; i >= 0; i--)
|
||
|
{
|
||
|
int nFaceID = m_LostFaceIDs.Element(i);
|
||
|
|
||
|
CMapFace *pFace = pSolid->FindFaceID(nFaceID);
|
||
|
if (pFace != NULL)
|
||
|
{
|
||
|
if (m_Faces.Find(pFace) == -1)
|
||
|
{
|
||
|
m_Faces.AddToTail(pFace);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// We've reacquired the face, so it's no longer lost.
|
||
|
//
|
||
|
m_LostFaceIDs.FastRemove(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateParentKey();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Builds a new value string for our parent's facelist key from our
|
||
|
// current list of faces and submits the keyvalue to our parent for
|
||
|
// storage.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapSideList::UpdateParentKey(void)
|
||
|
{
|
||
|
char szValue[KEYVALUE_MAX_VALUE_LENGTH];
|
||
|
CMapWorld::FaceID_FaceListsToString(szValue, sizeof(szValue), &m_Faces, NULL);
|
||
|
|
||
|
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(m_pParent);
|
||
|
if (pEntity != NULL)
|
||
|
{
|
||
|
pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
|
||
|
}
|
||
|
}
|