source-engine/game/server/portal/func_portal_orientation.h

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2022-04-16 09:05:19 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Volume entity which overrides the placement angles of a portal placed within its bounds.
//
// $NoKeywords: $
//======================================================================================//
#ifndef _FUNC_PORTAL_ORIENTATION_H_
#define _FUNC_PORTAL_ORIENTATION_H_
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
class CFuncPortalOrientation : public CBaseEntity
{
public:
DECLARE_CLASS( CFuncPortalOrientation, CBaseEntity );
DECLARE_DATADESC();
CFuncPortalOrientation();
~CFuncPortalOrientation();
// Overloads from base entity
virtual void Spawn( void );
void OnActivate ( void );
// Inputs to flip functionality on and off
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
bool IsActive() { return !m_bDisabled; } // is this area causing portals to lock orientation
bool m_bMatchLinkedAngles;
QAngle m_vecAnglesToFace;
CFuncPortalOrientation *m_pNext; // Needed for the template list
unsigned int m_iListIndex;
private:
bool m_bDisabled; // are we currently locking portal orientations
};
CFuncPortalOrientation* GetPortalOrientationVolumeList();
// Upon portal placement, test for orientation changing volumes
bool UTIL_TestForOrientationVolumes( QAngle& vecCurAngles, const Vector& vecCurOrigin, const CProp_Portal* pPortal );
#endif //_FUNC_PORTAL_ORIENTATION_H_