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https://github.com/nillerusr/source-engine.git
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112 lines
3.1 KiB
C
112 lines
3.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a helper that manages a single keyvalue of type "side"
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// or "sidelist" for the entity that is its parent.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAPSIDELIST_H
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#define MAPSIDELIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapFace.h"
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#include "MapHelper.h"
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class CHelperInfo;
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class CMapEntity;
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class CMapSolid;
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class CMapSideList : public CMapHelper
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{
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public:
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//
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// Factory function.
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//
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static CMapClass *CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapSideList(void);
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CMapSideList(char const *pszKeyName);
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virtual ~CMapSideList(void);
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DECLARE_MAPCLASS(CMapSideList,CMapHelper)
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public:
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virtual size_t GetSize(void);
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//
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// Replication.
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//
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pOther, bool bUpdateDependencies);
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//
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// Should NOT have children.
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//
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virtual void AddChild(CMapClass *pChild) { Assert(false); }
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virtual void UpdateChild(CMapClass *pChild) { Assert(false); }
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//
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// Notifications.
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//
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virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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virtual void OnParentKeyChanged(const char* key, const char* value);
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virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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//
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// Spatial functions.
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//
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virtual void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual const char* GetDescription(void) { return "Side list helper"; }
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//
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// Serialization.
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//
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virtual bool ShouldSerialize(void) { return(false); }
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//
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// Can be rendered:
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//
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virtual void Render2D(CRender2D *pRender);
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virtual void Render3D(CRender3D *pRender);
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//
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// Getting face data.
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//
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int GetFaceCount( void ) { return m_Faces.Count(); }
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CMapFace *GetFace( int index ) { return m_Faces.Element( index ); }
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const char *GetKeyName( void ) { return m_szKeyName; }
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protected:
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virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
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void RebuildFaceList();
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void BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld);
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CMapFace *FindFaceIDInList(int nFaceID, const CMapObjectList &List);
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void ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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bool ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid);
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void RemoveFacesNotInList(const CMapObjectList &List);
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void UpdateParentKey(void);
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char m_szKeyName[80]; // The name of the key in our parent entity that we represent.
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CMapFaceList m_Faces; // The list of solid faces that this object manages.
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CUtlVector<int> m_LostFaceIDs; // The list of face IDs that were in m_Faces, but were lost during this session through the deletion of their solid.
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};
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#endif // MAPSIDELIST_H
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