mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
34 lines
625 B
C
34 lines
625 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TE_PARTICLESYSTEM_H
|
||
|
#define TE_PARTICLESYSTEM_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "basetempentity.h"
|
||
|
|
||
|
|
||
|
class CTEParticleSystem : public CBaseTempEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity );
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
CTEParticleSystem(const char *pName) : BaseClass(pName)
|
||
|
{
|
||
|
m_vecOrigin.GetForModify().Init();
|
||
|
}
|
||
|
|
||
|
CNetworkVector( m_vecOrigin );
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // TE_PARTICLESYSTEM_H
|