mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef SOUNDSCAPE_SYSTEM_H
|
||
|
#define SOUNDSCAPE_SYSTEM_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "stringregistry.h"
|
||
|
#include "tier1/utlstring.h"
|
||
|
class CEnvSoundscape;
|
||
|
|
||
|
struct clusterSoundscapeList_t
|
||
|
{
|
||
|
unsigned short soundscapeCount;
|
||
|
unsigned short firstSoundscape;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
class CSoundscapeSystem : public CAutoGameSystemPerFrame
|
||
|
{
|
||
|
public:
|
||
|
CSoundscapeSystem( char const *name ) : CAutoGameSystemPerFrame( name )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// game system
|
||
|
virtual bool Init( void );
|
||
|
virtual void Shutdown( void );
|
||
|
virtual void FrameUpdatePostEntityThink( void );
|
||
|
virtual void LevelInitPreEntity( void );
|
||
|
virtual void LevelInitPostEntity();
|
||
|
|
||
|
virtual void AddSoundscapeFile( const char *filename );
|
||
|
int GetSoundscapeIndex( const char *pName );
|
||
|
bool IsValidIndex( int index );
|
||
|
|
||
|
void FlushSoundscapes( void );
|
||
|
void AddSoundscapeEntity( CEnvSoundscape *pSoundscape );
|
||
|
void RemoveSoundscapeEntity( CEnvSoundscape *pSoundscape );
|
||
|
void PrintDebugInfo( void );
|
||
|
|
||
|
void AddSoundscapeSounds( KeyValues *pSoundscape, int soundscapeIndex );
|
||
|
void PrecacheSounds( int soundscapeIndex );
|
||
|
|
||
|
private:
|
||
|
CStringRegistry m_soundscapes;
|
||
|
int m_soundscapeCount;
|
||
|
CUtlVector< CEnvSoundscape * > m_soundscapeEntities;
|
||
|
CUtlVector<clusterSoundscapeList_t> m_soundscapesInCluster;
|
||
|
CUtlVector<unsigned short> m_soundscapeIndexList;
|
||
|
int m_activeIndex;
|
||
|
CUtlVector< CUtlVector< CUtlString > > m_soundscapeSounds;
|
||
|
};
|
||
|
|
||
|
extern CSoundscapeSystem g_SoundscapeSystem;
|
||
|
|
||
|
|
||
|
#endif // SOUNDSCAPE_SYSTEM_H
|