source-engine/game/server/sdk/sdk_team.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "sdk_team.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CSDKTeam, DT_SDKTeam)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( sdk_team_manager, CSDKTeam );
//-----------------------------------------------------------------------------
// Purpose: Get a pointer to the specified TF team manager
//-----------------------------------------------------------------------------
CSDKTeam *GetGlobalSDKTeam( int iIndex )
{
return (CSDKTeam*)GetGlobalTeam( iIndex );
}
//-----------------------------------------------------------------------------
// Purpose: Needed because this is an entity, but should never be used
//-----------------------------------------------------------------------------
void CSDKTeam::Init( const char *pName, int iNumber )
{
BaseClass::Init( pName, iNumber );
// Only detect changes every half-second.
NetworkProp()->SetUpdateInterval( 0.75f );
}