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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team management class. Contains all the details for a specific team
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "sdk_team.h"
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#include "entitylist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Datatable
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IMPLEMENT_SERVERCLASS_ST(CSDKTeam, DT_SDKTeam)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( sdk_team_manager, CSDKTeam );
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//-----------------------------------------------------------------------------
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// Purpose: Get a pointer to the specified TF team manager
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//-----------------------------------------------------------------------------
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CSDKTeam *GetGlobalSDKTeam( int iIndex )
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{
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return (CSDKTeam*)GetGlobalTeam( iIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Needed because this is an entity, but should never be used
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//-----------------------------------------------------------------------------
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void CSDKTeam::Init( const char *pName, int iNumber )
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{
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BaseClass::Init( pName, iNumber );
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// Only detect changes every half-second.
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NetworkProp()->SetUpdateInterval( 0.75f );
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}
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