mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef C_ENTITY_DISSOLVE_H
|
||
|
#define C_ENTITY_DISSOLVE_H
|
||
|
|
||
|
#include "cbase.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Entity Dissolve, client-side implementation
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_EntityDissolve : public C_BaseEntity, public IMotionEvent
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
DECLARE_CLASS( C_EntityDissolve, C_BaseEntity );
|
||
|
|
||
|
C_EntityDissolve( void );
|
||
|
|
||
|
// Inherited from C_BaseEntity
|
||
|
virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs );
|
||
|
virtual int DrawModel( int flags );
|
||
|
virtual bool ShouldDraw() { return true; }
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void UpdateOnRemove( void );
|
||
|
|
||
|
virtual Vector GetEffectColor( void ) { return m_vEffectColor; }
|
||
|
virtual void SetEffectColor( Vector v ) { m_vEffectColor = v; }
|
||
|
|
||
|
// Inherited from IMotionEvent
|
||
|
virtual simresult_e Simulate( IPhysicsMotionController *pController, IPhysicsObject *pObject, float deltaTime, Vector &linear, AngularImpulse &angular );
|
||
|
|
||
|
void SetupEmitter( void );
|
||
|
|
||
|
void ClientThink( void );
|
||
|
|
||
|
void SetServerLinkState( bool state ) { m_bLinkedToServerEnt = state; }
|
||
|
|
||
|
float m_flStartTime;
|
||
|
float m_flFadeOutStart;
|
||
|
float m_flFadeOutLength;
|
||
|
float m_flFadeOutModelStart;
|
||
|
float m_flFadeOutModelLength;
|
||
|
float m_flFadeInStart;
|
||
|
float m_flFadeInLength;
|
||
|
int m_nDissolveType;
|
||
|
float m_flNextSparkTime;
|
||
|
|
||
|
Vector m_vEffectColor;
|
||
|
|
||
|
Vector m_vDissolverOrigin;
|
||
|
int m_nMagnitude;
|
||
|
|
||
|
bool m_bCoreExplode;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
float GetFadeInPercentage( void ); // Fade in amount (entity fading to black)
|
||
|
float GetFadeOutPercentage( void ); // Fade out amount (particles fading away)
|
||
|
float GetModelFadeOutPercentage( void );// Mode fade out amount
|
||
|
|
||
|
// Compute the bounding box's center, size, and basis
|
||
|
void ComputeRenderInfo( mstudiobbox_t *pHitBox, const matrix3x4_t &hitboxToWorld,
|
||
|
Vector *pVecAbsOrigin, Vector *pXVec, Vector *pYVec );
|
||
|
void BuildTeslaEffect( mstudiobbox_t *pHitBox, const matrix3x4_t &hitboxToWorld, bool bRandom, float flYawOffset );
|
||
|
|
||
|
void DoSparks( mstudiohitboxset_t *set, matrix3x4_t *hitboxbones[MAXSTUDIOBONES] );
|
||
|
|
||
|
private:
|
||
|
|
||
|
CSmartPtr<CSimpleEmitter> m_pEmitter;
|
||
|
|
||
|
bool m_bLinkedToServerEnt;
|
||
|
IPhysicsMotionController *m_pController;
|
||
|
};
|
||
|
|
||
|
#endif // C_ENTITY_DISSOLVE_H
|
||
|
|