mirror of
https://github.com/nillerusr/source-engine.git
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452 lines
15 KiB
C++
452 lines
15 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_recordingsession.h"
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#include "cl_sessioninfodownloader.h"
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#include "cl_recordingsessionmanager.h"
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#include "cl_replaymanager.h"
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#include "cl_recordingsessionblock.h"
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#include "cl_sessionblockdownloader.h"
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#include "replay/ienginereplay.h"
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#include "KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern IEngineReplay *g_pEngine;
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//----------------------------------------------------------------------------------------
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#define MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS 3
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//----------------------------------------------------------------------------------------
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CClientRecordingSession::CClientRecordingSession( IReplayContext *pContext )
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: CBaseRecordingSession( pContext ),
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m_iLastBlockToDownload( -1 ),
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m_iGreatestConsecutiveBlockDownloaded( -1 ),
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m_nSessionInfoDownloadAttempts( 0 ),
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m_flLastUpdateTime( -1.0f ),
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m_pSessionInfoDownloader( NULL ),
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m_bTimedOut( false ),
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m_bAllBlocksDownloaded( false )
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{
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}
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CClientRecordingSession::~CClientRecordingSession()
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{
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delete m_pSessionInfoDownloader;
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}
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bool CClientRecordingSession::AllReplaysReconstructed() const
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{
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FOR_EACH_LL( m_lstReplays, it )
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{
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const CReplay *pCurReplay = m_lstReplays[ it ];
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if ( !pCurReplay->HasReconstructedReplay() )
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return false;
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}
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return true;
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}
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void CClientRecordingSession::DeleteBlocks()
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{
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// Only delete blocks if all replays have been reconstructed for this session
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if ( !AllReplaysReconstructed() )
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return;
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// Delete each block
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FOR_EACH_VEC( m_vecBlocks, i )
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{
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m_pContext->GetRecordingSessionBlockManager()->DeleteBlock( m_vecBlocks[ i ] );
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}
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// Clear out the list
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m_vecBlocks.RemoveAll();
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// Clear these out so we don't try to download the blocks again
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m_iLastBlockToDownload = -1;
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m_iGreatestConsecutiveBlockDownloaded = -1;
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}
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void CClientRecordingSession::SyncSessionBlocks()
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{
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// If the last update time hasn't been initialized yet, initialize it now since this will be the first time
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// we are attempting to download the session info file.
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if ( m_flLastUpdateTime < 0.0f )
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{
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m_flLastUpdateTime = g_pEngine->GetHostTime();
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}
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Assert( !m_pSessionInfoDownloader );
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IF_REPLAY_DBG( Warning( "Downloading session info...\n" ) );
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m_pSessionInfoDownloader = new CSessionInfoDownloader();
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m_pSessionInfoDownloader->DownloadSessionInfoAndUpdateBlocks( this );
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}
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void CClientRecordingSession::OnReplayDeleted( CReplay *pReplay )
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{
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m_lstReplays.FindAndRemove( pReplay );
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// This will load session blocks and delete them from disk if possible. In the case
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// that all other replays for a session have already been reconstructed and pReplay
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// was the last replay that was never reconstructed, we should delete session's blocks now.
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// Note that these calls will only (a) load blocks if they aren't loaded already, and
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// (b) Delete blocks if all associated replays have been reconstructed.
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LoadBlocksForSession();
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DeleteBlocks();
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}
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bool CClientRecordingSession::Read( KeyValues *pIn )
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{
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if ( !BaseClass::Read( pIn ) )
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return false;
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m_iLastBlockToDownload = pIn->GetInt( "last_block_to_download", -1 );
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m_iGreatestConsecutiveBlockDownloaded = pIn->GetInt( "last_consec_block_downloaded", -1 );
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// m_bTimedOut = pIn->GetBool( "timed_out" );
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m_uServerSessionID = pIn->GetUint64( "server_session_id" );
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m_bAllBlocksDownloaded = pIn->GetBool( "all_blocks_downloaded" );
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return true;
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}
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void CClientRecordingSession::Write( KeyValues *pOut )
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{
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BaseClass::Write( pOut );
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pOut->SetInt( "last_block_to_download", m_iLastBlockToDownload );
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pOut->SetInt( "last_consec_block_downloaded", m_iGreatestConsecutiveBlockDownloaded );
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// pOut->SetInt( "timed_out", (int)m_bTimedOut );
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pOut->SetUint64( "server_session_id", m_uServerSessionID );
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pOut->SetInt( "all_blocks_downloaded", (int)m_bAllBlocksDownloaded );
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}
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void CClientRecordingSession::AdjustLastBlockToDownload( int iNewLastBlockToDownload )
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{
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Assert( m_iLastBlockToDownload > iNewLastBlockToDownload );
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m_iLastBlockToDownload = iNewLastBlockToDownload;
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// Adjust any replays that refer to this session
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FOR_EACH_LL( m_lstReplays, i )
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{
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CReplay *pCurReplay = m_lstReplays[ i ];
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if ( pCurReplay->m_iMaxSessionBlockRequired > iNewLastBlockToDownload )
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{
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// Adjust replay
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pCurReplay->m_iMaxSessionBlockRequired = iNewLastBlockToDownload;
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}
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}
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}
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int CClientRecordingSession::UpdateLastBlockToDownload()
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{
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// Here we calculate the block we'll need in order to reconstruct the replay at the post-death time,
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// based on replay_postdeathrecordtime, NOT the current time. The index calculated here may be greater
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// than the actual last block the server writes, since the round may end or the map may change. This
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// is adjusted for when we actually download the blocks.
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extern ConVar replay_postdeathrecordtime;
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CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState;
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const int nCurBlock = pServerState->m_nCurrentBlock;
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const int nDumpInterval = pServerState->m_nDumpInterval; Assert( nDumpInterval > 0 );
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const int nAddedBlocks = (int)ceil( replay_postdeathrecordtime.GetFloat() / nDumpInterval ); // Round up
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const int iPostDeathBlock = nCurBlock + nAddedBlocks;
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IF_REPLAY_DBG( Warning( "nCurBlock: %i\n", nCurBlock ) );
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IF_REPLAY_DBG( Warning( "nDumpInterval: %i\n", nDumpInterval ) );
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IF_REPLAY_DBG( Warning( "nAddedBlocks: %i\n", nAddedBlocks ) );
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IF_REPLAY_DBG( Warning( "iPostDeathBlock: %i\n", iPostDeathBlock ) );
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// Never assign less blocks than we already need
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m_iLastBlockToDownload = MAX( m_iLastBlockToDownload, iPostDeathBlock );
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CL_GetRecordingSessionManager()->FlagForFlush( this, false );
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IF_REPLAY_DBG( ConColorMsg( 0, Color(0,255,0), "Max block currently needed: %i\n", m_iLastBlockToDownload ) );
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return m_iLastBlockToDownload;
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}
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void CClientRecordingSession::Think()
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{
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CBaseThinker::Think();
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// If the session info downloader's done and can be deleted, free it.
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if ( m_pSessionInfoDownloader &&
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m_pSessionInfoDownloader->IsDone() &&
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m_pSessionInfoDownloader->CanDelete() )
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{
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// Failure?
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if ( m_pSessionInfoDownloader->m_nError != CSessionInfoDownloader::ERROR_NONE )
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{
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// If there was an error, increment the error count and update the appropriate replays if
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// we've tried a sufficient number of times.
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++m_nSessionInfoDownloadAttempts;
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if ( m_nSessionInfoDownloadAttempts >= MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS )
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{
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FOR_EACH_LL( m_lstReplays, i )
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{
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CReplay *pCurReplay = m_lstReplays[ i ];
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// If this replay has already been set to "ready to convert" state (or beyond), skip.
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if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT )
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continue;
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// Update status
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pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR;
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// Display an error message
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ShowDownloadFailedMessage( pCurReplay );
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// Save now
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CL_GetReplayManager()->FlagReplayForFlush( pCurReplay, true );
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}
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}
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}
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IF_REPLAY_DBG( Warning( "...session info download complete. Freeing.\n" ) );
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delete m_pSessionInfoDownloader;
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m_pSessionInfoDownloader = NULL;
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}
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}
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float CClientRecordingSession::GetNextThinkTime() const
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{
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return g_pEngine->GetHostTime() + 0.5f;
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}
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void CClientRecordingSession::UpdateAllBlocksDownloaded()
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{
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// We're only "done" if this session is no longer recording and all blocks are downloaded.
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const bool bOld = m_bAllBlocksDownloaded;
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m_bAllBlocksDownloaded = !m_bRecording && ( m_iGreatestConsecutiveBlockDownloaded >= m_iLastBlockToDownload );
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// Flag as modified if changed
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if ( bOld != m_bAllBlocksDownloaded )
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{
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CL_GetRecordingSessionManager()->FlagForFlush( this, false );
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}
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}
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void CClientRecordingSession::EnsureDownloadingEnabled()
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{
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m_bAllBlocksDownloaded = false;
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}
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void CClientRecordingSession::UpdateGreatestConsecutiveBlockDownloaded()
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{
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// Assumes m_vecBlocks is sorted in ascending order (for both reconstruction indices and handle, which should be parallel)
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int j = 0;
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int iGreatestConsecutiveBlockDownloaded = 0;
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FOR_EACH_VEC( m_vecBlocks, i )
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{
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CClientRecordingSessionBlock *pCurBlock = CL_CastBlock( m_vecBlocks[ i ] );
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AssertMsg( pCurBlock->m_iReconstruction == j, "Session blocks must be sorted!" );
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// If the block hasn't been downloaded, stop here
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if ( pCurBlock->m_nDownloadStatus != CClientRecordingSessionBlock::DOWNLOADSTATUS_DOWNLOADED )
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break;
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// Block has been downloaded - update the counter
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iGreatestConsecutiveBlockDownloaded = MAX( iGreatestConsecutiveBlockDownloaded, pCurBlock->m_iReconstruction );
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++j;
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}
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Assert( iGreatestConsecutiveBlockDownloaded >= 0 );
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Assert( iGreatestConsecutiveBlockDownloaded < m_vecBlocks.Count() );
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// Cache
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m_iGreatestConsecutiveBlockDownloaded = iGreatestConsecutiveBlockDownloaded;
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// Mark session as dirty
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CL_GetRecordingSessionManager()->FlagForFlush( this, false );
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}
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void CClientRecordingSession::UpdateReplayStatuses( CClientRecordingSessionBlock *pBlock )
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{
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AssertMsg( m_vecBlocks.Find( pBlock ) != m_vecBlocks.InvalidIndex(), "Block doesn't belong to session or was not added" );
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// If the download was successful, update the greatest consecutive block downloaded index
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if ( pBlock->m_nDownloadStatus == CClientRecordingSessionBlock::DOWNLOADSTATUS_DOWNLOADED )
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{
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UpdateGreatestConsecutiveBlockDownloaded();
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UpdateAllBlocksDownloaded();
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}
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// Block in error state?
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const bool bFailed = pBlock->m_nDownloadStatus == CClientRecordingSessionBlock::DOWNLOADSTATUS_ERROR;
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// Go through all replays that refer to this session and update their status if necessary
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FOR_EACH_LL( m_lstReplays, i )
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{
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CReplay *pCurReplay = m_lstReplays[ i ];
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// If this replay has already been set to "ready to convert" state (or beyond), skip.
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if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT )
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continue;
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bool bFlush = false;
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// If the download failed and the block is required for this replay, mark as such
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if ( bFailed && pCurReplay->m_iMaxSessionBlockRequired >= pBlock->m_iReconstruction )
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{
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pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR;
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bFlush = true;
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// Display an error message
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ShowDownloadFailedMessage( pCurReplay );
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}
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// Have we downloaded all blocks required for the given replay?
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else if ( !bFailed && pCurReplay->m_iMaxSessionBlockRequired <= m_iGreatestConsecutiveBlockDownloaded )
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{
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// Update replay's status and mark as dirty
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pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_READYTOCONVERT;
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// Display a message on the client
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g_pClient->DisplayReplayMessage( "#Replay_DownloadComplete", false, false, "replay\\downloadcomplete.wav" );
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bFlush = true;
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}
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// Mark replay as dirty?
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if ( bFlush )
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{
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CL_GetReplayManager()->FlagForFlush( pCurReplay, false );
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}
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}
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}
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void CClientRecordingSession::OnDownloadTimeout()
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{
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m_bTimedOut = true;
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// Go through all replays that refer to this session and update their status if necessary
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FOR_EACH_LL( m_lstReplays, i )
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{
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CReplay *pCurReplay = m_lstReplays[ i ];
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// If this replay has already been set to "ready to convert" state (or beyond), skip.
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if ( pCurReplay->m_nStatus >= CReplay::REPLAYSTATUS_READYTOCONVERT )
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continue;
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// Check to see if we have enough block info for the current replay
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if ( m_iGreatestConsecutiveBlockDownloaded >= pCurReplay->m_iMaxSessionBlockRequired )
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continue;
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// Update replay status
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pCurReplay->m_nStatus = CReplay::REPLAYSTATUS_ERROR;
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// Display an error message
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ShowDownloadFailedMessage( pCurReplay );
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// Save the replay
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CL_GetReplayManager()->FlagForFlush( pCurReplay, false );
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}
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}
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void CClientRecordingSession::RefreshLastUpdateTime()
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{
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m_flLastUpdateTime = g_pEngine->GetHostTime();
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}
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void CClientRecordingSession::ShowDownloadFailedMessage( const CReplay *pReplay )
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{
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// Don't show the download failed message for replays that were saved during this run of the game.
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if ( !pReplay || !pReplay->m_bSavedDuringThisSession )
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return;
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// Display an error message
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g_pClient->DisplayReplayMessage( "#Replay_DownloadFailed", true, false, "replay\\downloadfailed.wav" );
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}
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void CClientRecordingSession::CacheReplay( CReplay *pReplay )
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{
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Assert( m_lstReplays.Find( pReplay ) == m_lstReplays.InvalidIndex() );
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m_lstReplays.AddToTail( pReplay );
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// We should no longer auto-delete this session if CacheReplay() is being called. This
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// can happen if the user connects to a server, saves a replay, deletes the replay (at
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// which point auto-delete is flagged for the recording session), and then saves another
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// replay. In this situation, we obviously don't want to delete the session anymore.
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if ( m_bAutoDelete )
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{
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m_bAutoDelete = false;
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}
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}
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bool CClientRecordingSession::ShouldSyncBlocksWithServer() const
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{
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// Already downloaded all blocks?
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if ( m_bAllBlocksDownloaded )
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return false;
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// If block count is out of sync with the m_iLastBlockDownloaded we need to sync up
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const bool bReachedMaxDownloadAttempts = m_nSessionInfoDownloadAttempts >= MAX_SESSION_INFO_DOWNLOAD_ATTEMPTS;
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const bool bNeedToDownloadBlocks = m_iLastBlockToDownload >= 0;
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// const bool bAlreadyDownloadedAllNeededBlocks = m_iLastBlockToDownload <= m_iGreatestConsecutiveBlockDownloaded;
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const bool bAlreadyDownloadedAllNeededBlocks = m_iLastBlockToDownload < m_vecBlocks.Count(); // NOTE/TODO: Shouldn't this look at m_iGreatestConsecutiveBlockDownloaded? Tried for a week, but it caused bugs. Reverting for now. TODO
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const bool bTimedOut = false;//TimedOut();
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const bool bResult = !bReachedMaxDownloadAttempts &&
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bNeedToDownloadBlocks &&
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!bAlreadyDownloadedAllNeededBlocks &&
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!bTimedOut;
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if ( bResult )
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{
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IF_REPLAY_DBG( Warning( "Blocks out of sync for session %i - downloading session info now.\n", GetHandle() ) );
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}
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else
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{
|
||
|
DBG3( "NOT syncing because:\n" );
|
||
|
if ( bReachedMaxDownloadAttempts ) DBG3( " - Reached maximum download attempts\n" );
|
||
|
if ( !bNeedToDownloadBlocks ) DBG3( " - No replay saved yet\n" );
|
||
|
if ( bAlreadyDownloadedAllNeededBlocks ) DBG3( " - Already downloaded all needed blocks\n" );
|
||
|
if ( bTimedOut ) DBG3( " - Download timed out (session info file didn't change after 90 seconds)\n" );
|
||
|
}
|
||
|
|
||
|
return bResult;
|
||
|
}
|
||
|
|
||
|
void CClientRecordingSession::PopulateWithRecordingData( int nCurrentRecordingStartTick )
|
||
|
{
|
||
|
BaseClass::PopulateWithRecordingData( nCurrentRecordingStartTick );
|
||
|
|
||
|
CClientRecordingSessionManager::ServerRecordingState_t *pServerState = &CL_GetRecordingSessionManager()->m_ServerRecordingState;
|
||
|
m_strName = pServerState->m_strSessionName;
|
||
|
|
||
|
// Get download URL from replicated cvars
|
||
|
m_strBaseDownloadURL = Replay_GetDownloadURL();
|
||
|
|
||
|
// Get server session ID
|
||
|
m_uServerSessionID = g_pClient->GetServerSessionId();
|
||
|
}
|
||
|
|
||
|
bool CClientRecordingSession::ShouldDitchSession() const
|
||
|
{
|
||
|
return BaseClass::ShouldDitchSession() || m_lstReplays.Count() == 0;
|
||
|
}
|
||
|
|
||
|
void CClientRecordingSession::OnDelete()
|
||
|
{
|
||
|
// Abort any session block downloads now
|
||
|
CL_GetSessionBlockDownloader()->AbortDownloadsAndCleanup( this );
|
||
|
if ( m_pSessionInfoDownloader )
|
||
|
{
|
||
|
m_pSessionInfoDownloader->CleanupDownloader();
|
||
|
}
|
||
|
|
||
|
// Delete blocks
|
||
|
BaseClass::OnDelete();
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|