mirror of
https://github.com/nillerusr/source-engine.git
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95 lines
2.8 KiB
C
95 lines
2.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef GAMEEVENTEDITDOC_H
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#define GAMEEVENTEDITDOC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/inotifyui.h"
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#include "datamodel/dmehandle.h"
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#include "datamodel/dmelement.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ICommEditDocCallback;
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class CCommEditDoc;
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class CDmeCommentaryNodeEntity;
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typedef CDmrElementArray<CDmeCommentaryNodeEntity> CDmrCommentaryNodeEntityList;
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//-----------------------------------------------------------------------------
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// Contains all editable state
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//-----------------------------------------------------------------------------
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class CGameEventEditDoc : public IDmNotify
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{
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public:
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CGameEventEditDoc();
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~CGameEventEditDoc();
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// Inherited from INotifyUI
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virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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// Sets/Gets the file name
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const char *GetTXTFileName();
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void SetTXTFileName( const char *pFileName );
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// Dirty bits (has it changed since the last time it was saved?)
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void SetDirty( bool bDirty );
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bool IsDirty() const;
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// Saves/loads from file
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bool LoadFromFile( const char *pFileName );
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void SaveToFile( );
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/*
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// Returns the root object
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CDmElement *GetRootObject();
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// Called when data changes (see INotifyUI for flags)
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void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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// Returns the entity list
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CDmAttribute *GetEntityList();
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// Adds a new info_target
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void AddNewInfoTarget( void );
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void AddNewInfoTarget( const Vector &vecOrigin, const QAngle &angAngles );
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// Adds a new commentary node
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void AddNewCommentaryNode( void );
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void AddNewCommentaryNode( const Vector &vecOrigin, const QAngle &angAngles );
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// Deletes a commentary node
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void DeleteCommentaryNode( CDmElement *pNode );
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// Returns the commentary node at the specified location
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CDmeCommentaryNodeEntity *GetCommentaryNodeForLocation( Vector &vecOrigin, QAngle &angAbsAngles );
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// For element choice lists. Return false if it's an unknown choice list type
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virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
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const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list );
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virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
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const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list );*/
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private:
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//ICommEditDocCallback *m_pCallback;
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CDmeHandle< CDmElement > m_hRoot;
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char m_pTXTFileName[512];
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bool m_bDirty;
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};
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#endif // GAMEEVENTEDITDOC_H
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