source-engine/common/quicktime_win32/SystemSound.h

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2020-04-22 16:56:21 +00:00
#ifndef __SYSTEMSOUND__
#define __SYSTEMSOUND__
#ifndef __MACTYPES__
#include <MacTypes.h>
#endif
#ifndef __FILES__
#include <Files.h>
#endif
#if PRAGMA_ONCE
#pragma once
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if PRAGMA_IMPORT
#pragma import on
#endif
/* ================================================================================ */
/* Errors */
/* ================================================================================ */
enum {
kSystemSoundNoError = 0,
kSystemSoundUnspecifiedError = -1500
};
/* ================================================================================ */
/* Types */
/* ================================================================================ */
typedef UInt32 SystemSoundActionID;
/* ================================================================================ */
/* Public APIs */
/* ================================================================================ */
/*
* AlertSoundPlay()
*
* Summary:
* Play an Alert Sound
*
* Discussion:
* Play the user's current alert sound, interrupting any previously
* playing alert sound.
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available in CarbonLib 1.x
* Mac OS X: in version 10.2 and later
*/
EXTERN_API_C( void )
AlertSoundPlay(void);
/*
* SystemSoundPlay()
*
* Summary:
* Play a System Sound
*
* Discussion:
* Immediately play the sound designated by actionID. Use for one
* time actions that do not require a duration or modification
* during playback. Sustain loops in the sound will be ignored.
*
* Parameters:
*
* inAction:
* A SystemSoundActionID indicating the desired System Sound to be
* played.
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available in CarbonLib 1.x
* Mac OS X: in version 10.2 and later
*/
EXTERN_API_C( void )
SystemSoundPlay(SystemSoundActionID inAction);
/*
* SystemSoundGetActionID()
*
* Summary:
* Create a 'custom' System Sound by providing an audio file.
*
* Discussion:
* If the user wants to add a sound that can be played via
* SystemSoundPlay(), an FSRef for an audio file can be passed and a
* SystemSoundActionID, which can be passed to SystemSoundPlay(),
* will be returned .
*
* Parameters:
*
* userFile:
* An const FSRef * for the audio file to be used as a System
* Sound. Any audio file supported by the AudioFile APIs in the
* AudioToolbox framework may be used.
*
* outAction:
* If successful, a SystemSoundActionID will be returned, which in
* turn can be passed to SystemSoundPlay().
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available in CarbonLib 1.x
* Mac OS X: in version 10.2 and later
*/
EXTERN_API_C( OSStatus )
SystemSoundGetActionID(
const FSRef * userFile,
SystemSoundActionID * outAction);
/*
* SystemSoundRemoveActionID()
*
* Summary:
* Remove a 'custom' System Sound.
*
* Discussion:
* If the user no longer needs to use the custom system sound that
* was created via SystemSoundGetActionID, this function should be
* called so the SystemSoundServer can release resources that are no
* longer needed.
*
* Parameters:
*
* inAction:
* A SystemSoundActionID indicating the desired System Sound to be
* removed.
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available in CarbonLib 1.x
* Mac OS X: in version 10.2 and later
*/
EXTERN_API_C( OSStatus )
SystemSoundRemoveActionID(SystemSoundActionID inAction);
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#ifdef __cplusplus
}
#endif
#endif /* __SYSTEMSOUND__ */