mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
416 lines
11 KiB
Plaintext
416 lines
11 KiB
Plaintext
|
# Microsoft Developer Studio Project File - Name="vphysics" - Package Owner=<4>
|
||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||
|
|
||
|
CFG=vphysics - Win32 Debug
|
||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||
|
!MESSAGE use the Export Makefile command and run
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "vphysics.mak".
|
||
|
!MESSAGE
|
||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "vphysics.mak" CFG="vphysics - Win32 Debug"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "vphysics - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "vphysics - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE
|
||
|
|
||
|
# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""$/Src/vphysics", NXMCAAAA"
|
||
|
# PROP Scc_LocalPath "."
|
||
|
CPP=cl.exe
|
||
|
MTL=midl.exe
|
||
|
RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "vphysics - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "Release"
|
||
|
# PROP BASE Intermediate_Dir "Release"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "Release"
|
||
|
# PROP Intermediate_Dir "Release"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "ENABLE_IVP_MOPP" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /MT /W4 /Zi /O2 /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||
|
# ADD LINK32 /nologo /base:"0x26000000" /dll /map /debug /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
|
||
|
# Begin Custom Build - Copying to Game Directory
|
||
|
TargetDir=.\Release
|
||
|
TargetPath=.\Release\vphysics.dll
|
||
|
InputPath=.\Release\vphysics.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
BuildCmds= \
|
||
|
if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll \
|
||
|
copy $(TargetPath) ..\..\game\bin\vphysics.dll \
|
||
|
if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map \
|
||
|
if exist ..\..\game\bin\vphysics.pdb attrib -r ..\..\game\bin\vphysics.pdb \
|
||
|
copy $(TargetDir)\vphysics.pdb ..\..\game\bin \
|
||
|
|
||
|
|
||
|
"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
$(BuildCmds)
|
||
|
|
||
|
"..\..\game\bin\vphysics.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
$(BuildCmds)
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "vphysics - Win32 Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "Debug"
|
||
|
# PROP BASE Intermediate_Dir "Debug"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "Debug"
|
||
|
# PROP Intermediate_Dir "Debug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "ENABLE_IVP_MOPP" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /GZ /c
|
||
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||
|
# ADD LINK32 /nologo /base:"0x26000000" /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
|
||
|
# Begin Custom Build - Copying to Game Directory
|
||
|
TargetDir=.\Debug
|
||
|
TargetPath=.\Debug\vphysics.dll
|
||
|
InputPath=.\Debug\vphysics.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll
|
||
|
copy $(TargetPath) ..\..\game\bin\vphysics.dll
|
||
|
if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "vphysics - Win32 Release"
|
||
|
# Name "vphysics - Win32 Debug"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\characterset.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\convert.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\filesystem_helpers.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\interface.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\main.cpp
|
||
|
# ADD CPP /Yc"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\Mathlib.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\memoverride.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_airboat.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_collide.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_constraint.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_controller_raycast_vehicle.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_environment.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_fluid.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_friction.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_material.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_motioncontroller.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_object.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_shadow.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_spring.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_vehicle.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\trace.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\utlsymbol.cpp
|
||
|
# SUBTRACT CPP /YX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vcollide_parse.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vphysics_saverestore.cpp
|
||
|
# ADD CPP /Yu"cbase.h"
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cbase.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\collision_set.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\constraints.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\convert.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\datamap.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\filesystem_helpers.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\friction.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\linear_solver.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\object_hash.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\performance.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_airboat.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_constraint.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_controller_raycast_vehicle.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_environment.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_fluid.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_friction.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_material.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_motioncontroller.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_object.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_shadow.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_spring.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_trace.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\physics_vehicle.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\player_controller.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\stats.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vcollide.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vcollide_parse.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vcollide_parse_private.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vphysics\vehicles.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\vphysics_interface.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vphysics_internal.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\vphysics_saverestore.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Resource Files"
|
||
|
|
||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vstdlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\ivp_physics.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\hk_base.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\hk_math.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\ivp_compactbuilder.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\havana_constraints.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\havok_mopp.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\tier0.lib
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|