mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
31 lines
920 B
C
31 lines
920 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
|
||
|
#ifndef NPC_ATTACKCHOPPER_H
|
||
|
#define NPC_ATTACKCHOPPER_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Creates an avoidance sphere
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false );
|
||
|
|
||
|
// Chopper gibbage
|
||
|
void Chopper_BecomeChunks( CBaseEntity *pChopper );
|
||
|
void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall );
|
||
|
void Chopper_PrecacheChunks( CBaseEntity *pChopper );
|
||
|
|
||
|
#endif // NPC_ATTACKCHOPPER_H
|
||
|
|
||
|
|