mirror of
https://github.com/nillerusr/source-engine.git
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78 lines
1.5 KiB
Batchfile
78 lines
1.5 KiB
Batchfile
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@echo off
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setlocal
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set TTEXE=..\..\devtools\bin\timeprecise.exe
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if not exist %TTEXE% goto no_ttexe
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goto no_ttexe_end
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:no_ttexe
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set TTEXE=time /t
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:no_ttexe_end
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rem echo.
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rem echo ~~~~~~ buildallshaders %* ~~~~~~
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%TTEXE% -cur-Q
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set tt_all_start=%ERRORLEVEL%
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set tt_all_chkpt=%tt_start%
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set sourcedir="shaders"
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set targetdir="..\..\..\game\hl2\shaders"
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set BUILD_SHADER=call buildshaders.bat
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set ARG_X360=-x360
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set ARG_EXTRA=
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REM ****************
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REM usage: buildallshaders [-pc | -x360]
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REM ****************
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set ALLSHADERS_CONFIG=pc
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if /i "%1" == "-x360" goto shcfg_x360
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goto shcfg_end
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:shcfg_x360
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set ALLSHADERS_CONFIG=x360
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:shcfg_end
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REM ****************
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REM PC SHADERS
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REM ****************
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if /i "%ALLSHADERS_CONFIG%" == "pc" (
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%BUILD_SHADER% stdshader_dx9_20b
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%BUILD_SHADER% stdshader_dx9_20b_new -dx9_30
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%BUILD_SHADER% stdshader_dx9_30 -dx9_30 -force30
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rem %BUILD_SHADER% stdshader_dx10 -dx10
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)
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REM ****************
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REM X360 SHADERS
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REM ****************
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if /i "%ALLSHADERS_CONFIG%" == "x360" (
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%BUILD_SHADER% stdshader_dx9_20b %ARG_X360% %ARG_EXTRA%
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%BUILD_SHADER% stdshader_dx9_20b_new %ARG_X360% %ARG_EXTRA%
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rem %BUILD_SHADER% stdshader_dx9_30 %ARG_X360% %ARG_EXTRA%
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rem %BUILD_SHADER% stdshader_dx10 %ARG_X360% %ARG_EXTRA%
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)
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REM ****************
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REM END
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REM ****************
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:end
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rem echo.
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if not "%dynamic_shaders%" == "1" (
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rem echo Finished full buildallshaders %*
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) else (
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rem echo Finished dynamic buildallshaders %*
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)
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rem %TTEXE% -diff %tt_all_start% -cur
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rem echo.
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