source-engine/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc

27 lines
707 B
Plaintext
Raw Normal View History

2020-04-22 16:56:21 +00:00
// DYNAMIC: "SHOWALPHA" "0..1"
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
#if SHOWALPHA
float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f );
#else
float4 result = float4( baseColor.rgb, 1.0f );
#endif
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}