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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
# ifndef INPUTENUMS_H
# define INPUTENUMS_H
# ifdef _WIN32
# pragma once
# endif
// Standard maximum +/- value of a joystick axis
# define MAX_BUTTONSAMPLE 32768
# if !defined( _X360 )
# define INVALID_USER_ID -1
# else
# define INVALID_USER_ID XBX_INVALID_USER_ID
# endif
//-----------------------------------------------------------------------------
// Forward declarations:
//-----------------------------------------------------------------------------
enum
{
MAX_JOYSTICKS = 1 ,
MOUSE_BUTTON_COUNT = 5 ,
MAX_NOVINT_DEVICES = 2 ,
} ;
# if defined( LINUX )
// Linux has a slightly different mapping order on the joystick axes
enum JoystickAxis_t
{
JOY_AXIS_X = 0 ,
JOY_AXIS_Y ,
JOY_AXIS_Z ,
JOY_AXIS_U ,
JOY_AXIS_R ,
JOY_AXIS_V ,
MAX_JOYSTICK_AXES ,
} ;
# else
enum JoystickAxis_t
{
JOY_AXIS_X = 0 ,
JOY_AXIS_Y ,
JOY_AXIS_Z ,
JOY_AXIS_R ,
JOY_AXIS_U ,
JOY_AXIS_V ,
MAX_JOYSTICK_AXES ,
} ;
# endif
//-----------------------------------------------------------------------------
// Extra mouse codes
//-----------------------------------------------------------------------------
enum
{
MS_WM_XBUTTONDOWN = 0x020B ,
MS_WM_XBUTTONUP = 0x020C ,
MS_WM_XBUTTONDBLCLK = 0x020D ,
MS_MK_BUTTON4 = 0x0020 ,
MS_MK_BUTTON5 = 0x0040 ,
} ;
//-----------------------------------------------------------------------------
// Events
//-----------------------------------------------------------------------------
enum InputEventType_t
{
IE_ButtonPressed = 0 , // m_nData contains a ButtonCode_t
IE_ButtonReleased , // m_nData contains a ButtonCode_t
IE_ButtonDoubleClicked , // m_nData contains a ButtonCode_t
IE_AnalogValueChanged , // m_nData contains an AnalogCode_t, m_nData2 contains the value
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IE_FingerDown ,
IE_FingerUp ,
IE_FingerMotion ,
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IE_FirstSystemEvent = 100 ,
IE_Quit = IE_FirstSystemEvent ,
IE_ControllerInserted , // m_nData contains the controller ID
IE_ControllerUnplugged , // m_nData contains the controller ID
IE_FirstVguiEvent = 1000 , // Assign ranges for other systems that post user events here
IE_FirstAppEvent = 2000 ,
} ;
struct InputEvent_t
{
int m_nType ; // Type of the event (see InputEventType_t)
int m_nTick ; // Tick on which the event occurred
int m_nData ; // Generic 32-bit data, what it contains depends on the event
int m_nData2 ; // Generic 32-bit data, what it contains depends on the event
int m_nData3 ; // Generic 32-bit data, what it contains depends on the event
} ;
//-----------------------------------------------------------------------------
// Steam Controller Enums
//-----------------------------------------------------------------------------
# define MAX_STEAM_CONTROLLERS 8
typedef enum
{
SK_NULL ,
SK_BUTTON_A ,
SK_BUTTON_B ,
SK_BUTTON_X ,
SK_BUTTON_Y ,
SK_BUTTON_UP ,
SK_BUTTON_RIGHT ,
SK_BUTTON_DOWN ,
SK_BUTTON_LEFT ,
SK_BUTTON_LEFT_BUMPER ,
SK_BUTTON_RIGHT_BUMPER ,
SK_BUTTON_LEFT_TRIGGER ,
SK_BUTTON_RIGHT_TRIGGER ,
SK_BUTTON_LEFT_GRIP ,
SK_BUTTON_RIGHT_GRIP ,
SK_BUTTON_LPAD_TOUCH ,
SK_BUTTON_RPAD_TOUCH ,
SK_BUTTON_LPAD_CLICK ,
SK_BUTTON_RPAD_CLICK ,
SK_BUTTON_LPAD_UP ,
SK_BUTTON_LPAD_RIGHT ,
SK_BUTTON_LPAD_DOWN ,
SK_BUTTON_LPAD_LEFT ,
SK_BUTTON_RPAD_UP ,
SK_BUTTON_RPAD_RIGHT ,
SK_BUTTON_RPAD_DOWN ,
SK_BUTTON_RPAD_LEFT ,
SK_BUTTON_SELECT ,
SK_BUTTON_START ,
SK_BUTTON_STEAM ,
SK_BUTTON_INACTIVE_START ,
SK_VBUTTON_F1 , // These are "virtual" buttons. Useful if you want to have flow that maps an action to button code to be interpreted by some UI that accepts keystrokes, but you
SK_VBUTTON_F2 , // don't want to map to real button (perhaps because it would be interpreted by UI in a way you don't like).
SK_VBUTTON_F3 ,
SK_VBUTTON_F4 ,
SK_VBUTTON_F5 ,
SK_VBUTTON_F6 ,
SK_VBUTTON_F7 ,
SK_VBUTTON_F8 ,
SK_VBUTTON_F9 ,
SK_VBUTTON_F10 ,
SK_VBUTTON_F11 ,
SK_VBUTTON_F12 ,
SK_MAX_KEYS
} sKey_t ;
enum ESteamPadAxis
{
LEFTPAD_AXIS_X ,
LEFTPAD_AXIS_Y ,
RIGHTPAD_AXIS_X ,
RIGHTPAD_AXIS_Y ,
LEFT_TRIGGER_AXIS ,
RIGHT_TRIGGER_AXIS ,
GYRO_AXIS_PITCH ,
GYRO_AXIS_ROLL ,
GYRO_AXIS_YAW ,
MAX_STEAMPADAXIS = GYRO_AXIS_YAW
} ;
enum
{
LASTINPUT_KBMOUSE = 0 ,
LASTINPUT_CONTROLLER = 1 ,
LASTINPUT_STEAMCONTROLLER = 2
} ;
enum GameActionSet_t
{
GAME_ACTION_SET_NONE = - 1 ,
GAME_ACTION_SET_MENUCONTROLS = 0 ,
GAME_ACTION_SET_FPSCONTROLS ,
GAME_ACTION_SET_IN_GAME_HUD ,
GAME_ACTION_SET_SPECTATOR ,
} ;
enum GameActionSetFlags_t
{
GAME_ACTION_SET_FLAGS_NONE = 0 ,
GAME_ACTION_SET_FLAGS_TAUNTING = ( 1 < < 0 ) ,
} ;
enum JoystickType_t
{
INPUT_TYPE_GENERIC_JOYSTICK = 0 ,
INPUT_TYPE_X360 ,
INPUT_TYPE_STEAMCONTROLLER ,
} ;
# endif // INPUTENUMS_H