mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
150 lines
4.6 KiB
C++
150 lines
4.6 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "History.h"
|
||
|
#include "MainFrm.h" // For ObjectProperties
|
||
|
#include "MapDoc.h"
|
||
|
#include "MapSweptPlayerHull.h"
|
||
|
#include "MapPointHandle.h"
|
||
|
#include "MapView2D.h"
|
||
|
#include "Render2D.h"
|
||
|
#include "StatusBarIDs.h" // For SetStatusText
|
||
|
#include "ToolManager.h"
|
||
|
#include "ToolSweptHull.h"
|
||
|
#include "ToolPointHandle.h"
|
||
|
#include "Selection.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CToolSweptPlayerHull::CToolSweptPlayerHull(void)
|
||
|
{
|
||
|
m_pSweptHull = NULL;
|
||
|
m_nPointIndex = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Attaches the point to the tool for manipulation.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CToolSweptPlayerHull::Attach(CMapSweptPlayerHull *pSweptHull, int nPointIndex)
|
||
|
{
|
||
|
if ((pSweptHull != NULL) && (nPointIndex < 2))
|
||
|
{
|
||
|
m_pSweptHull = pSweptHull;
|
||
|
m_nPointIndex = nPointIndex;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles left button down events in the 2D view.
|
||
|
// Input : Per CWnd::OnLButtonDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CToolSweptPlayerHull::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
//
|
||
|
// Activate this tool and start dragging the swept hull endpoint.
|
||
|
//
|
||
|
ToolManager()->PushTool(TOOL_SWEPT_HULL);
|
||
|
pView->SetCapture();
|
||
|
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
GetHistory()->MarkUndoPosition(pDoc->GetSelection()->GetList(), "Modify Swept Hull");
|
||
|
GetHistory()->Keep(m_pSweptHull);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles left button up events in the 2D view.
|
||
|
// Input : Per CWnd::OnLButtonUp.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CToolSweptPlayerHull::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
// dvsFIXME: do we need to update the point here?
|
||
|
|
||
|
ToolManager()->PopTool();
|
||
|
ReleaseCapture();
|
||
|
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles mouse move events in the 2D view.
|
||
|
// Input : Per CWnd::OnMouseMove.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CToolSweptPlayerHull::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
//
|
||
|
// Make sure the point is visible.
|
||
|
//
|
||
|
pView->ToolScrollToPoint(vPoint);
|
||
|
|
||
|
//
|
||
|
// Snap the point to half the grid size. Do this so that we can always center
|
||
|
// the hull even on odd-width objects.
|
||
|
//
|
||
|
Vector vecWorld;
|
||
|
pView->ClientToWorld(vecWorld, vPoint);
|
||
|
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
pDoc->Snap(vecWorld, 0);
|
||
|
|
||
|
//
|
||
|
// Move to the snapped position.
|
||
|
//
|
||
|
Vector vecPos[2];
|
||
|
m_pSweptHull->GetEndPoint(vecPos[m_nPointIndex], m_nPointIndex);
|
||
|
|
||
|
vecPos[m_nPointIndex][pView->axHorz] = vecWorld[pView->axHorz];
|
||
|
vecPos[m_nPointIndex][pView->axVert] = vecWorld[pView->axVert];
|
||
|
|
||
|
m_pSweptHull->UpdateEndPoint(vecPos[m_nPointIndex], m_nPointIndex);
|
||
|
|
||
|
int nOtherIndex = (m_nPointIndex == 0);
|
||
|
m_pSweptHull->GetEndPoint(vecPos[nOtherIndex], nOtherIndex);
|
||
|
|
||
|
//
|
||
|
// Update the status bar and the views.
|
||
|
//
|
||
|
char szBuf[128];
|
||
|
sprintf(szBuf, " (%.0f %.0f %0.f) ", vecPos[m_nPointIndex][0], vecPos[m_nPointIndex][1], vecPos[m_nPointIndex][2]);
|
||
|
SetStatusText(SBI_COORDS, szBuf);
|
||
|
|
||
|
pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Renders the tool in the 2D view.
|
||
|
// Input : pRender - The interface to use for rendering.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CToolSweptPlayerHull::RenderTool2D(CRender2D *pRender)
|
||
|
{
|
||
|
SelectionState_t eState = m_pSweptHull->SetSelectionState(SELECT_MODIFY, m_nPointIndex);
|
||
|
m_pSweptHull->Render2D(pRender);
|
||
|
m_pSweptHull->SetSelectionState(eState);
|
||
|
}
|
||
|
|
||
|
|