mirror of
https://github.com/nillerusr/source-engine.git
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93 lines
2.7 KiB
C
93 lines
2.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DMECOMBINATIONSYSTEMEDITORPANEL_H
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#define DMECOMBINATIONSYSTEMEDITORPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "vgui_controls/Frame.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeCombinationControlsPanel;
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class CDmeCombinationDominationRulesPanel;
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class CDmeCombinationOperator;
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class CDmeElementPanel;
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namespace vgui
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{
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class PropertySheet;
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class PropertyPage;
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class Button;
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}
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//-----------------------------------------------------------------------------
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// Dag editor panel
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//-----------------------------------------------------------------------------
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class CDmeCombinationSystemEditorPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDmeCombinationSystemEditorPanel, vgui::EditablePanel );
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public:
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// constructor, destructor
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CDmeCombinationSystemEditorPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CDmeCombinationSystemEditorPanel();
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// Sets the current scene + animation list
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void SetDmeElement( CDmeCombinationOperator *pComboSystem );
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CDmeCombinationOperator *GetDmeElement();
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private:
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// Called when the selection changes moves
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MESSAGE_FUNC( OnPageChanged, "PageChanged" );
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MESSAGE_FUNC_PARAMS( OnDmeElementChanged, "DmeElementChanged", kv );
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vgui::PropertySheet *m_pEditorSheet;
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vgui::PropertyPage *m_pControlsPage;
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vgui::PropertyPage *m_pDominationRulesPage;
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vgui::PropertyPage *m_pPropertiesPage;
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CDmeCombinationControlsPanel *m_pControlsPanel;
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CDmeCombinationDominationRulesPanel *m_pDominationRulesPanel;
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CDmeElementPanel *m_pPropertiesPanel;
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};
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//-----------------------------------------------------------------------------
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// Frame for combination system
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//-----------------------------------------------------------------------------
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class CDmeCombinationSystemEditorFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CDmeCombinationSystemEditorFrame, vgui::Frame );
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public:
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CDmeCombinationSystemEditorFrame( vgui::Panel *pParent, const char *pTitle );
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~CDmeCombinationSystemEditorFrame();
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// Sets the current scene + animation list
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void SetCombinationOperator( CDmeCombinationOperator *pComboSystem );
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// Inherited from Frame
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virtual void OnCommand( const char *pCommand );
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private:
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MESSAGE_FUNC( OnDmeElementChanged, "DmeElementChanged" );
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CDmeCombinationSystemEditorPanel *m_pEditor;
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vgui::Button *m_pOpenButton;
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vgui::Button *m_pCancelButton;
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};
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#endif // DMECOMBINATIONSYSTEMEDITORPANEL_H
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