source-engine/materialsystem/stdshaders/VertexLitTexture_Overbright2.psh

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2020-04-22 16:56:21 +00:00
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
; Get the color from the texture
tex t0
mul_x2 r0.rgb, t0, v0
+ mul r0.a, t0, v0