mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
486 lines
15 KiB
C++
486 lines
15 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Draws CSPort's death notices
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "c_playerresource.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include <vgui_controls/Controls.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui/ILocalize.h>
|
||
|
#include <KeyValues.h>
|
||
|
#include "c_baseplayer.h"
|
||
|
#include "c_team.h"
|
||
|
|
||
|
#include "cs_shareddefs.h"
|
||
|
#include "clientmode_csnormal.h"
|
||
|
#include "c_cs_player.h"
|
||
|
#include "c_cs_playerresource.h"
|
||
|
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
const int DOMINATION_DRAW_HEIGHT = 20;
|
||
|
const int DOMINATION_DRAW_WIDTH = 20;
|
||
|
|
||
|
static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
|
||
|
|
||
|
// Player entries in a death notice
|
||
|
struct DeathNoticePlayer
|
||
|
{
|
||
|
char szName[MAX_PLAYER_NAME_LENGTH];
|
||
|
char szClan[MAX_CLAN_TAG_LENGTH];
|
||
|
int iEntIndex;
|
||
|
Color color;
|
||
|
};
|
||
|
|
||
|
// Contents of each entry in our list of death notices
|
||
|
struct DeathNoticeItem
|
||
|
{
|
||
|
DeathNoticePlayer Killer;
|
||
|
DeathNoticePlayer Victim;
|
||
|
CHudTexture *iconDeath;
|
||
|
int iSuicide;
|
||
|
float flDisplayTime;
|
||
|
bool bHeadshot;
|
||
|
int iDominationImageId;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudDeathNotice : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
|
||
|
public:
|
||
|
CHudDeathNotice( const char *pElementName );
|
||
|
|
||
|
void Init( void );
|
||
|
void VidInit( void );
|
||
|
virtual bool ShouldDraw( void );
|
||
|
virtual void Paint( void );
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
||
|
|
||
|
void RetireExpiredDeathNotices( void );
|
||
|
|
||
|
void FireGameEvent( IGameEvent *event );
|
||
|
|
||
|
protected:
|
||
|
int SetupHudImageId( const char* fname );
|
||
|
|
||
|
private:
|
||
|
|
||
|
CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
|
||
|
|
||
|
CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
|
||
|
|
||
|
CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
|
||
|
|
||
|
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
|
||
|
|
||
|
CPanelAnimationVar( Color, m_clrCTText, "CTTextColor", "CTTextColor" );
|
||
|
CPanelAnimationVar( Color, m_clrTerroristText, "TerroristTextColor", "TerroristTextColor" );
|
||
|
|
||
|
// Texture for skull symbol
|
||
|
CHudTexture *m_iconD_skull;
|
||
|
CHudTexture *m_iconD_headshot;
|
||
|
|
||
|
int m_iNemesisImageId;
|
||
|
int m_iDominatedImageId;
|
||
|
int m_iRevengeImageId;
|
||
|
|
||
|
Color m_teamColors[TEAM_MAXCOUNT];
|
||
|
|
||
|
CUtlVector<DeathNoticeItem> m_DeathNotices;
|
||
|
};
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudDeathNotice );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
|
||
|
CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
|
||
|
{
|
||
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
||
|
SetParent( pParent );
|
||
|
|
||
|
m_iconD_headshot = NULL;
|
||
|
m_iconD_skull = NULL;
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_MISCSTATUS );
|
||
|
|
||
|
m_iNemesisImageId = SetupHudImageId("hud/freeze_nemesis");
|
||
|
m_iDominatedImageId = SetupHudImageId("hud/freeze_dominated");
|
||
|
m_iRevengeImageId = SetupHudImageId("hud/freeze_revenge");
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Helper function to get an image id and set
|
||
|
*/
|
||
|
int CHudDeathNotice::SetupHudImageId( const char* fname )
|
||
|
{
|
||
|
int imageId = surface()->CreateNewTextureID();
|
||
|
surface()->DrawSetTextureFile( imageId, fname, true, false );
|
||
|
return imageId;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( scheme );
|
||
|
SetPaintBackgroundEnabled( false );
|
||
|
|
||
|
// make team color lookups easier
|
||
|
memset(m_teamColors, 0, sizeof(m_teamColors));
|
||
|
m_teamColors[TEAM_CT] = m_clrCTText;
|
||
|
m_teamColors[TEAM_TERRORIST] = m_clrTerroristText;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::Init( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::VidInit( void )
|
||
|
{
|
||
|
m_iconD_skull = gHUD.GetIcon( "d_skull_cs" );
|
||
|
m_iconD_headshot = gHUD.GetIcon( "d_headshot" );
|
||
|
m_DeathNotices.Purge();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Draw if we've got at least one death notice in the queue
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudDeathNotice::ShouldDraw( void )
|
||
|
{
|
||
|
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return false;
|
||
|
|
||
|
// don't show death notices when flashed
|
||
|
if ( pPlayer->IsAlive() && pPlayer->m_flFlashBangTime >= gpGlobals->curtime )
|
||
|
{
|
||
|
float flAlpha = pPlayer->m_flFlashMaxAlpha * (pPlayer->m_flFlashBangTime - gpGlobals->curtime) / pPlayer->m_flFlashDuration;
|
||
|
if ( flAlpha > 75.0f ) // 0..255
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::Paint()
|
||
|
{
|
||
|
if ( !m_iconD_headshot || !m_iconD_skull )
|
||
|
return;
|
||
|
|
||
|
int yStart = GetClientModeCSNormal()->GetDeathMessageStartHeight();
|
||
|
|
||
|
surface()->DrawSetTextFont( m_hTextFont );
|
||
|
surface()->DrawSetTextColor( m_clrCTText );
|
||
|
|
||
|
int dominationDrawWidth = scheme()->GetProportionalScaledValueEx( GetScheme(), DOMINATION_DRAW_WIDTH );
|
||
|
int dominationDrawHeight = scheme()->GetProportionalScaledValueEx( GetScheme(), DOMINATION_DRAW_HEIGHT );
|
||
|
|
||
|
int iconHeadshotWide;
|
||
|
int iconHeadshotTall;
|
||
|
|
||
|
if( m_iconD_headshot->bRenderUsingFont )
|
||
|
{
|
||
|
iconHeadshotWide = surface()->GetCharacterWidth( m_iconD_headshot->hFont, m_iconD_headshot->cCharacterInFont );
|
||
|
iconHeadshotTall = surface()->GetFontTall( m_iconD_headshot->hFont );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
|
||
|
iconHeadshotWide = (int)( scale * (float)m_iconD_headshot->Width() );
|
||
|
iconHeadshotTall = (int)( scale * (float)m_iconD_headshot->Height() );
|
||
|
}
|
||
|
|
||
|
int iCount = m_DeathNotices.Count();
|
||
|
for ( int i = 0; i < iCount; i++ )
|
||
|
{
|
||
|
CHudTexture *icon = m_DeathNotices[i].iconDeath;
|
||
|
if ( !icon )
|
||
|
continue;
|
||
|
|
||
|
wchar_t victim[ 256 ];
|
||
|
wchar_t killer[ 256 ];
|
||
|
wchar_t victimclan[ 256 ];
|
||
|
wchar_t killerclan[ 256 ];
|
||
|
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szClan, victimclan, sizeof( victimclan ) );
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szClan, killerclan, sizeof( killerclan ) );
|
||
|
|
||
|
// Get the local position for this notice
|
||
|
int victimNameLen = UTIL_ComputeStringWidth( m_hTextFont, victim );
|
||
|
int victimClanLen = UTIL_ComputeStringWidth( m_hTextFont, victimclan );
|
||
|
int y = yStart + (m_flLineHeight * i);
|
||
|
|
||
|
int iconWide;
|
||
|
int iconTall;
|
||
|
|
||
|
if( icon->bRenderUsingFont )
|
||
|
{
|
||
|
iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
|
||
|
iconTall = surface()->GetFontTall( icon->hFont );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
|
||
|
iconWide = (int)( scale * (float)icon->Width() );
|
||
|
iconTall = (int)( scale * (float)icon->Height() );
|
||
|
}
|
||
|
|
||
|
int x = 0;
|
||
|
if ( m_bRightJustify )
|
||
|
{
|
||
|
x = GetWide();
|
||
|
x -= victimNameLen;
|
||
|
x -= victimClanLen;
|
||
|
x -= iconWide;
|
||
|
|
||
|
if ( m_DeathNotices[i].bHeadshot )
|
||
|
x -= iconHeadshotWide;
|
||
|
|
||
|
if ( !m_DeathNotices[i].iSuicide )
|
||
|
{
|
||
|
x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
|
||
|
x -= UTIL_ComputeStringWidth( m_hTextFont, killerclan );
|
||
|
}
|
||
|
|
||
|
if (m_DeathNotices[i].iDominationImageId >= 0)
|
||
|
{
|
||
|
x -= dominationDrawWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_DeathNotices[i].iDominationImageId >= 0)
|
||
|
{
|
||
|
surface()->DrawSetTexture(m_DeathNotices[i].iDominationImageId);
|
||
|
surface()->DrawSetColor(m_DeathNotices[i].Killer.color);
|
||
|
surface()->DrawTexturedRect( x, y, x + dominationDrawWidth, y + dominationDrawHeight );
|
||
|
x += dominationDrawWidth;
|
||
|
}
|
||
|
|
||
|
// Only draw killers name if it wasn't a suicide
|
||
|
if ( !m_DeathNotices[i].iSuicide )
|
||
|
{
|
||
|
// Draw killer's clan
|
||
|
surface()->DrawSetTextColor( m_DeathNotices[i].Killer.color );
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont );
|
||
|
surface()->DrawUnicodeString( killerclan );
|
||
|
surface()->DrawGetTextPos( x, y );
|
||
|
|
||
|
// Draw killer's name
|
||
|
surface()->DrawSetTextColor( m_DeathNotices[i].Killer.color );
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont );
|
||
|
surface()->DrawUnicodeString( killer );
|
||
|
surface()->DrawGetTextPos( x, y );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Draw death weapon
|
||
|
//If we're using a font char, this will ignore iconTall and iconWide
|
||
|
Color iconColor( 255, 80, 0, 255 );
|
||
|
icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
|
||
|
x += iconWide;
|
||
|
|
||
|
if( m_DeathNotices[i].bHeadshot )
|
||
|
{
|
||
|
m_iconD_headshot->DrawSelf( x, y, iconHeadshotWide, iconHeadshotTall, iconColor );
|
||
|
x += iconHeadshotWide;
|
||
|
}
|
||
|
|
||
|
// Draw victims clan
|
||
|
surface()->DrawSetTextColor( m_DeathNotices[i].Victim.color );
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
|
||
|
surface()->DrawUnicodeString( victimclan );
|
||
|
surface()->DrawGetTextPos( x, y );
|
||
|
|
||
|
// Draw victims name
|
||
|
surface()->DrawSetTextColor( m_DeathNotices[i].Victim.color );
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
|
||
|
surface()->DrawUnicodeString( victim );
|
||
|
}
|
||
|
|
||
|
// Now retire any death notices that have expired
|
||
|
RetireExpiredDeathNotices();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This message handler may be better off elsewhere
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::RetireExpiredDeathNotices( void )
|
||
|
{
|
||
|
// Loop backwards because we might remove one
|
||
|
int iSize = m_DeathNotices.Size();
|
||
|
for ( int i = iSize-1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
|
||
|
{
|
||
|
m_DeathNotices.Remove(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Server's told us that someone's died
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudDeathNotice::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
if (!g_PR)
|
||
|
return;
|
||
|
|
||
|
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR );
|
||
|
if ( !cs_PR )
|
||
|
return;
|
||
|
|
||
|
if ( hud_deathnotice_time.GetFloat() == 0 )
|
||
|
return;
|
||
|
|
||
|
// the event should be "player_death"
|
||
|
|
||
|
int iKiller = engine->GetPlayerForUserID( event->GetInt("attacker") );
|
||
|
int iVictim = engine->GetPlayerForUserID( event->GetInt("userid") );
|
||
|
const char *killedwith = event->GetString( "weapon" );
|
||
|
bool headshot = event->GetInt( "headshot" ) > 0;
|
||
|
|
||
|
char fullkilledwith[128];
|
||
|
if ( killedwith && *killedwith )
|
||
|
{
|
||
|
Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fullkilledwith[0] = 0;
|
||
|
}
|
||
|
|
||
|
// Do we have too many death messages in the queue?
|
||
|
if ( m_DeathNotices.Count() > 0 &&
|
||
|
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
|
||
|
{
|
||
|
// Remove the oldest one in the queue, which will always be the first
|
||
|
m_DeathNotices.Remove(0);
|
||
|
}
|
||
|
|
||
|
// Get the names of the players
|
||
|
const char *killer_name = iKiller > 0 ? g_PR->GetPlayerName( iKiller ) : NULL;
|
||
|
const char *victim_name = iVictim > 0 ? g_PR->GetPlayerName( iVictim ) : NULL;
|
||
|
|
||
|
if ( !killer_name )
|
||
|
killer_name = "";
|
||
|
if ( !victim_name )
|
||
|
victim_name = "";
|
||
|
|
||
|
// Get the clan tags of the players
|
||
|
const char *killer_clan = iKiller > 0 ? cs_PR->GetClanTag( iKiller ) : NULL;
|
||
|
const char *victim_clan = iVictim > 0 ? cs_PR->GetClanTag( iVictim ) : NULL;
|
||
|
|
||
|
if ( !killer_clan )
|
||
|
killer_clan = "";
|
||
|
if ( !victim_clan )
|
||
|
victim_clan = "";
|
||
|
|
||
|
// Make a new death notice
|
||
|
DeathNoticeItem deathMsg;
|
||
|
deathMsg.Killer.iEntIndex = iKiller;
|
||
|
deathMsg.Victim.iEntIndex = iVictim;
|
||
|
deathMsg.Killer.color = iKiller > 0 ? m_teamColors[g_PR->GetTeam(iKiller)] : COLOR_WHITE;
|
||
|
deathMsg.Victim.color = iVictim > 0 ? m_teamColors[g_PR->GetTeam(iVictim)] : COLOR_WHITE;
|
||
|
Q_snprintf( deathMsg.Killer.szClan, sizeof( deathMsg.Killer.szClan ), "%s ", killer_clan );
|
||
|
Q_snprintf( deathMsg.Victim.szClan, sizeof( deathMsg.Victim.szClan ), "%s ", victim_clan );
|
||
|
Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
|
||
|
deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
||
|
deathMsg.iSuicide = ( !iKiller || iKiller == iVictim );
|
||
|
deathMsg.bHeadshot = headshot;
|
||
|
deathMsg.iDominationImageId = -1;
|
||
|
|
||
|
CCSPlayer* pKiller = ToCSPlayer(ClientEntityList().GetBaseEntity(iKiller));
|
||
|
|
||
|
// the local player is dead, see if this is a new nemesis or a revenge
|
||
|
if ( event->GetInt( "dominated" ) > 0 || (pKiller != NULL && pKiller->IsPlayerDominated(iVictim)) )
|
||
|
{
|
||
|
deathMsg.iDominationImageId = m_iDominatedImageId;
|
||
|
}
|
||
|
else if ( event->GetInt( "revenge" ) > 0 )
|
||
|
{
|
||
|
deathMsg.iDominationImageId = m_iRevengeImageId;
|
||
|
}
|
||
|
|
||
|
// Try and find the death identifier in the icon list
|
||
|
deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
|
||
|
|
||
|
if ( !deathMsg.iconDeath )
|
||
|
{
|
||
|
// Can't find it, so use the default skull & crossbones icon
|
||
|
deathMsg.iconDeath = m_iconD_skull;
|
||
|
}
|
||
|
|
||
|
// Add it to our list of death notices
|
||
|
m_DeathNotices.AddToTail( deathMsg );
|
||
|
|
||
|
char sDeathMsg[512];
|
||
|
|
||
|
// Record the death notice in the console
|
||
|
if ( deathMsg.iSuicide )
|
||
|
{
|
||
|
if ( !strcmp( fullkilledwith, "d_planted_c4" ) )
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s was a bit too close to the c4.\n", deathMsg.Victim.szName );
|
||
|
}
|
||
|
else if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
|
||
|
}
|
||
|
else //d_world
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
|
||
|
|
||
|
if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
|
||
|
{
|
||
|
Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+2 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Msg( "%s", sDeathMsg );
|
||
|
}
|
||
|
|
||
|
|
||
|
|