mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
355 lines
10 KiB
C++
355 lines
10 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hud_radar.h"
|
||
|
#include "cs_hud_chat.h"
|
||
|
#include "c_cs_player.h"
|
||
|
#include "c_cs_playerresource.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "text_message.h"
|
||
|
#include "vguicenterprint.h"
|
||
|
#include "vgui/ILocalize.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "radio_status.h"
|
||
|
#include "cstrike/bot/shared_util.h"
|
||
|
#include "ihudlcd.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudChat );
|
||
|
|
||
|
DECLARE_HUD_MESSAGE( CHudChat, RadioText );
|
||
|
DECLARE_HUD_MESSAGE( CHudChat, SayText );
|
||
|
DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
|
||
|
DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
|
||
|
DECLARE_HUD_MESSAGE( CHudChat, RawAudio );
|
||
|
|
||
|
|
||
|
//=====================
|
||
|
//CHudChatLine
|
||
|
//=====================
|
||
|
|
||
|
CHudChatLine::CHudChatLine( vgui::Panel *parent, const char *panelName ) : CBaseHudChatLine( parent, panelName )
|
||
|
{
|
||
|
m_text = NULL;
|
||
|
}
|
||
|
|
||
|
void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
//=====================
|
||
|
//CHudChatInputLine
|
||
|
//=====================
|
||
|
|
||
|
void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
|
||
|
vgui::HFont hFont = pScheme->GetFont( "ChatFont" );
|
||
|
|
||
|
m_pPrompt->SetFont( hFont );
|
||
|
m_pInput->SetFont( hFont );
|
||
|
|
||
|
m_pInput->SetFgColor( pScheme->GetColor( "Chat.TypingText", pScheme->GetColor( "Panel.FgColor", Color( 255, 255, 255, 255 ) ) ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//=====================
|
||
|
//CHudChat
|
||
|
//=====================
|
||
|
|
||
|
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
|
||
|
{
|
||
|
//=============================================================================
|
||
|
// HPE_BEGIN:
|
||
|
// [tj] Add this to the render group that disappears when the scoreboard is up
|
||
|
//
|
||
|
// [pmf] Removed from render group so that chat still works during intermission
|
||
|
// (when the scoreboard is forced to be up). The downside is that chat shows
|
||
|
// over the scoreboard during regular play, but this might be less of an issue
|
||
|
// if we reduce the need to display it constantly by adding HUD support for
|
||
|
// live player counts.
|
||
|
//=============================================================================
|
||
|
// RegisterForRenderGroup("hide_for_scoreboard");
|
||
|
//=============================================================================
|
||
|
// HPE_END
|
||
|
//=============================================================================
|
||
|
}
|
||
|
|
||
|
void CHudChat::CreateChatInputLine( void )
|
||
|
{
|
||
|
m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" );
|
||
|
m_pChatInput->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
void CHudChat::CreateChatLines( void )
|
||
|
{
|
||
|
#ifndef _XBOX
|
||
|
m_ChatLine = new CHudChatLine( this, "ChatLine1" );
|
||
|
m_ChatLine->SetVisible( false );
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CHudChat::Init( void )
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
|
||
|
HOOK_HUD_MESSAGE( CHudChat, RadioText );
|
||
|
HOOK_HUD_MESSAGE( CHudChat, SayText );
|
||
|
HOOK_HUD_MESSAGE( CHudChat, SayText2 );
|
||
|
HOOK_HUD_MESSAGE( CHudChat, TextMsg );
|
||
|
HOOK_HUD_MESSAGE( CHudChat, RawAudio );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Overrides base reset to not cancel chat at round restart
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudChat::Reset( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reads in a player's Radio text from the server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudChat::MsgFunc_RadioText( bf_read &msg )
|
||
|
{
|
||
|
int msg_dest = msg.ReadByte();
|
||
|
NOTE_UNUSED( msg_dest );
|
||
|
int client = msg.ReadByte();
|
||
|
|
||
|
wchar_t szBuf[6][128];
|
||
|
wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false );
|
||
|
|
||
|
// keep reading strings and using C format strings for subsituting the strings into the localised text string
|
||
|
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
|
||
|
ReadLocalizedString( msg, szBuf[2], sizeof( szBuf[2] ), true ); // location
|
||
|
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); // radio text
|
||
|
ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true ); // unused :(
|
||
|
|
||
|
g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||
|
|
||
|
char ansiString[512];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
|
||
|
ChatPrintf( client, CHAT_FILTER_TEAMCHANGE, "%s", ansiString );
|
||
|
|
||
|
CLocalPlayerFilter filter;
|
||
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reads in a player's Chat text from the server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudChat::MsgFunc_SayText2( bf_read &msg )
|
||
|
{
|
||
|
// Got message during connection
|
||
|
if ( !g_PR )
|
||
|
return;
|
||
|
|
||
|
int client = msg.ReadByte();
|
||
|
bool bWantsToChat = msg.ReadByte();
|
||
|
|
||
|
wchar_t szBuf[6][256];
|
||
|
char untranslated_msg_text[256];
|
||
|
wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
|
||
|
|
||
|
// keep reading strings and using C format strings for subsituting the strings into the localised text string
|
||
|
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
|
||
|
ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
|
||
|
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); // location
|
||
|
ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true ); // unused :(
|
||
|
|
||
|
g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||
|
|
||
|
char ansiString[512];
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
|
||
|
|
||
|
// flash speaking player dot
|
||
|
if ( client > 0 )
|
||
|
Radar_FlashPlayer( client );
|
||
|
|
||
|
if ( bWantsToChat )
|
||
|
{
|
||
|
int iFilter = CHAT_FILTER_NONE;
|
||
|
bool playChatSound = true;
|
||
|
|
||
|
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
|
||
|
{
|
||
|
iFilter = CHAT_FILTER_PUBLICCHAT;
|
||
|
if ( !( iFilter & GetFilterFlags() ) )
|
||
|
{
|
||
|
playChatSound = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// print raw chat text
|
||
|
ChatPrintf( client, iFilter, "%s", ansiString );
|
||
|
|
||
|
Msg( "%s\n", RemoveColorMarkup(ansiString) );
|
||
|
|
||
|
if ( playChatSound )
|
||
|
{
|
||
|
CLocalPlayerFilter filter;
|
||
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// print raw chat text
|
||
|
ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString );
|
||
|
}
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CHudChat::GetChatInputOffset( void )
|
||
|
{
|
||
|
if ( m_pChatInput->IsVisible() )
|
||
|
{
|
||
|
return m_iFontHeight;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reads in an Audio message from the server (wav file to be played
|
||
|
// via the player's voice, i.e. for bot chatter)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudChat::MsgFunc_RawAudio( bf_read &msg )
|
||
|
{
|
||
|
char szString[2048];
|
||
|
int pitch = msg.ReadByte();
|
||
|
int playerIndex = msg.ReadByte();
|
||
|
float feedbackDuration = msg.ReadFloat();
|
||
|
msg.ReadString( szString, sizeof(szString) );
|
||
|
|
||
|
EmitSound_t ep;
|
||
|
ep.m_nChannel = CHAN_VOICE;
|
||
|
ep.m_pSoundName = szString;
|
||
|
ep.m_flVolume = 1.0f;
|
||
|
ep.m_SoundLevel = SNDLVL_NORM;
|
||
|
ep.m_nPitch = pitch;
|
||
|
|
||
|
CLocalPlayerFilter filter;
|
||
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, ep );
|
||
|
|
||
|
if ( feedbackDuration > 0.0f )
|
||
|
{
|
||
|
//Flash them on the radar
|
||
|
C_CSPlayer *pPlayer = static_cast<C_CSPlayer*>( cl_entitylist->GetEnt(playerIndex) );
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
// Create the flashy above player's head
|
||
|
RadioManager()->UpdateVoiceStatus( playerIndex, feedbackDuration );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Color CHudChat::GetClientColor( int clientIndex )
|
||
|
{
|
||
|
if ( clientIndex == 0 ) // console msg
|
||
|
{
|
||
|
return g_ColorGreen;
|
||
|
}
|
||
|
else if( g_PR )
|
||
|
{
|
||
|
switch ( g_PR->GetTeam( clientIndex ) )
|
||
|
{
|
||
|
case 2 : return g_ColorRed;
|
||
|
case 3 : return g_ColorBlue;
|
||
|
default : return g_ColorGrey;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return g_ColorYellow;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Color CHudChat::GetTextColorForClient( TextColor colorNum, int clientIndex )
|
||
|
{
|
||
|
Color c;
|
||
|
switch ( colorNum )
|
||
|
{
|
||
|
case COLOR_PLAYERNAME:
|
||
|
c = GetClientColor( clientIndex );
|
||
|
break;
|
||
|
|
||
|
case COLOR_LOCATION:
|
||
|
c = g_ColorDarkGreen;
|
||
|
break;
|
||
|
|
||
|
//=============================================================================
|
||
|
// HPE_BEGIN:
|
||
|
// [tj] Adding support for achievement coloring.
|
||
|
// Just doing what all the other games do
|
||
|
//=============================================================================
|
||
|
|
||
|
case COLOR_ACHIEVEMENT:
|
||
|
{
|
||
|
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
|
||
|
if ( pSourceScheme )
|
||
|
{
|
||
|
c = pSourceScheme->GetColor( "SteamLightGreen", GetBgColor() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = GetDefaultTextColor();
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//=============================================================================
|
||
|
// HPE_END
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
default:
|
||
|
c = g_ColorYellow;
|
||
|
}
|
||
|
|
||
|
return Color( c[0], c[1], c[2], 255 );
|
||
|
}
|
||
|
|
||
|
int CHudChat::GetFilterForString( const char *pString )
|
||
|
{
|
||
|
int iFilter = BaseClass::GetFilterForString( pString );
|
||
|
|
||
|
if ( iFilter == CHAT_FILTER_NONE )
|
||
|
{
|
||
|
if ( !Q_stricmp( pString, "#CStrike_Name_Change" ) )
|
||
|
{
|
||
|
return CHAT_FILTER_NAMECHANGE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return iFilter;
|
||
|
}
|
||
|
|
||
|
void CHudChat::StartMessageMode( int iMessageModeType )
|
||
|
{
|
||
|
BaseClass::StartMessageMode(iMessageModeType);
|
||
|
|
||
|
vgui::ipanel()->SetTopmostPopup(GetVPanel(), true);
|
||
|
}
|
||
|
|
||
|
void CHudChat::StopMessageMode( void )
|
||
|
{
|
||
|
vgui::ipanel()->SetTopmostPopup(GetVPanel(), false);
|
||
|
|
||
|
BaseClass::StopMessageMode();
|
||
|
}
|