mirror of
https://github.com/nillerusr/source-engine.git
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260 lines
6.3 KiB
C++
260 lines
6.3 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "quakedef.h"
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#include "precache.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Print out flag names
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// Input : flags -
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *GetFlagString( int flags )
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{
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static char ret[ 512 ];
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ret[ 0 ] = 0;
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bool first = true;
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if ( !flags )
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return "None";
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if ( flags & RES_FATALIFMISSING )
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{
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if ( !first )
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{
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Q_strncat( ret, " | ", sizeof( ret ), COPY_ALL_CHARACTERS );
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}
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Q_strncat( ret, "RES_FATALIFMISSING", sizeof( ret ), COPY_ALL_CHARACTERS );
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first = false;
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}
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if ( flags & RES_PRELOAD )
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{
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if ( !first )
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{
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Q_strncat( ret, " | ", sizeof( ret ), COPY_ALL_CHARACTERS );
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}
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Q_strncat( ret, "RES_PRELOAD", sizeof( ret ), COPY_ALL_CHARACTERS );
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first = false;
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}
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return ret;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPrecacheItem::CPrecacheItem( void )
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{
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Init( TYPE_UNK, NULL );
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ResetStats();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrecacheItem::ResetStats( void )
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{
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m_uiRefcount = 0;
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#if DEBUG_PRECACHE
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m_flFirst = 0.0f;
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m_flMostRecent = 0.0f;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrecacheItem::Reference( void )
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{
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m_uiRefcount++;
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#if DEBUG_PRECACHE
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m_flMostRecent = realtime;
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if ( !m_flFirst )
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{
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m_flFirst = realtime;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : type -
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// *ptr -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::Init( int type, void const *ptr )
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{
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m_nType = type;
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u.model = ( model_t * )ptr;
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if ( ptr )
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{
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ResetStats();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : model_t
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//-----------------------------------------------------------------------------
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model_t *CPrecacheItem::GetModel( void )
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{
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if ( !u.model )
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return NULL;
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Assert( m_nType == TYPE_MODEL );
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Reference();
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return u.model;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CPrecacheItem::GetGeneric( void )
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{
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if ( !u.generic )
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return NULL;
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Assert( m_nType == TYPE_GENERIC );
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Reference();
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return u.generic;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CSfxTable
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//-----------------------------------------------------------------------------
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CSfxTable *CPrecacheItem::GetSound( void )
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{
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if ( !u.sound )
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return NULL;
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Assert( m_nType == TYPE_SOUND );
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Reference();
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return u.sound;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CPrecacheItem::GetName( void )
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{
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if ( !u.name )
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return NULL;
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Assert( m_nType == TYPE_SOUND );
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Reference();
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return u.name;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CPrecacheItem::GetDecal( void )
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{
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if ( !u.name )
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return NULL;
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Assert( m_nType == TYPE_DECAL );
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Reference();
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return u.name;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pmodel -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::SetModel( model_t const *pmodel )
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{
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Init( TYPE_MODEL, pmodel );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pname -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::SetGeneric( char const *pname )
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{
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Init( TYPE_GENERIC, pname );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *psound -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::SetSound( CSfxTable const *psound )
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{
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Init( TYPE_SOUND, psound );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::SetName( char const *name )
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{
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Init( TYPE_SOUND, name );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *decalname -
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//-----------------------------------------------------------------------------
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void CPrecacheItem::SetDecal( char const *decalname )
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{
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Init( TYPE_DECAL, decalname );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : float
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//-----------------------------------------------------------------------------
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float CPrecacheItem::GetFirstReference( void )
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{
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#if DEBUG_PRECACHE
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return m_flFirst;
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#else
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return 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : float
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//-----------------------------------------------------------------------------
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float CPrecacheItem::GetMostRecentReference( void )
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{
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#if DEBUG_PRECACHE
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return m_flMostRecent;
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#else
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return 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : unsigned int
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//-----------------------------------------------------------------------------
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unsigned int CPrecacheItem::GetReferenceCount( void )
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{
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return m_uiRefcount;
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}
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