source-engine/common/GameUI/Random.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Generalized 32-bit random number generator
// Range is 0x00000000 - 0x7FFFFFFF
//
// $NoKeywords: $
//=============================================================================//
#ifndef RANDOM_H
#define RANDOM_H
#ifdef _WIN32
#pragma once
#endif
// the random number seeding is automatic
#define MAX_RANDOM_RANGE 0x7FFFFFFFUL
// restarts random generator
// setting lSeed to 0 causes the current time to be used as the seed
// random number generator will automatically seed itself on first use with current time if this is not called
extern void SeedRandomNumberGenerator(long lSeed = 0);
// returns a random integer of range [low, high]
extern long RandomLong( long lLow, long lHigh );
// returns a random float of range [low, high)
extern float RandomFloat( float flLow, float flHigh );
#endif // RANDOM_H