mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
163 lines
4.3 KiB
C
163 lines
4.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef IPHELPERS_H
|
||
|
#define IPHELPERS_H
|
||
|
|
||
|
|
||
|
#include "ichannel.h"
|
||
|
|
||
|
|
||
|
// Loops that poll sockets should Sleep for this amount of time between iterations
|
||
|
// so they don't hog all the CPU.
|
||
|
#define LOOP_POLL_INTERVAL 5
|
||
|
|
||
|
|
||
|
// Useful for putting the arguments into a printf statement.
|
||
|
#define EXPAND_ADDR( x ) (x).ip[0], (x).ip[1], (x).ip[2], (x).ip[3], (x).port
|
||
|
|
||
|
|
||
|
// This is a simple wrapper layer for UDP sockets.
|
||
|
class CIPAddr
|
||
|
{
|
||
|
public:
|
||
|
CIPAddr();
|
||
|
CIPAddr( const int inputIP[4], const int inputPort );
|
||
|
CIPAddr( int ip0, int ip1, int ip2, int ip3, int ipPort );
|
||
|
|
||
|
void Init( int ip0, int ip1, int ip2, int ip3, int ipPort );
|
||
|
bool operator==( const CIPAddr &o ) const;
|
||
|
bool operator!=( const CIPAddr &o ) const;
|
||
|
|
||
|
// Setup to send to the local machine on the specified port.
|
||
|
void SetupLocal( int inPort );
|
||
|
|
||
|
public:
|
||
|
|
||
|
unsigned char ip[4];
|
||
|
unsigned short port;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
// The chunk walker provides an easy way to copy data out of the chunks as though it were a
|
||
|
// single contiguous chunk of memory.s
|
||
|
class CChunkWalker
|
||
|
{
|
||
|
public:
|
||
|
CChunkWalker( void const * const *pChunks, const int *pChunkLengths, int nChunks );
|
||
|
|
||
|
int GetTotalLength() const;
|
||
|
void CopyTo( void *pOut, int nBytes );
|
||
|
|
||
|
private:
|
||
|
|
||
|
void const * const *m_pChunks;
|
||
|
const int *m_pChunkLengths;
|
||
|
int m_nChunks;
|
||
|
|
||
|
int m_iCurChunk;
|
||
|
int m_iCurChunkPos;
|
||
|
|
||
|
int m_TotalLength;
|
||
|
};
|
||
|
|
||
|
|
||
|
// This class makes loop that wait on something look nicer. ALL loops using this class
|
||
|
// should follow this pattern, or they can wind up with unforeseen delays that add a whole
|
||
|
// lot of lag.
|
||
|
//
|
||
|
// CWaitTimer waitTimer( 5.0 );
|
||
|
// while ( 1 )
|
||
|
// {
|
||
|
// do your thing here like Recv() from a socket.
|
||
|
//
|
||
|
// if ( waitTimer.ShouldKeepWaiting() )
|
||
|
// Sleep() for some time interval like 5ms so you don't hog the CPU
|
||
|
// else
|
||
|
// BREAK HERE
|
||
|
// }
|
||
|
class CWaitTimer
|
||
|
{
|
||
|
public:
|
||
|
CWaitTimer( double flSeconds );
|
||
|
|
||
|
bool ShouldKeepWaiting();
|
||
|
|
||
|
private:
|
||
|
unsigned long m_StartTime;
|
||
|
unsigned long m_WaitMS;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Helper function to get time in milliseconds.
|
||
|
unsigned long SampleMilliseconds();
|
||
|
|
||
|
|
||
|
class ISocket
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// Call this when you're done.
|
||
|
virtual void Release() = 0;
|
||
|
|
||
|
|
||
|
// Bind the socket so you can send and receive with it.
|
||
|
// If you bind to port 0, then the system will select the port for you.
|
||
|
virtual bool Bind( const CIPAddr *pAddr ) = 0;
|
||
|
virtual bool BindToAny( const unsigned short port ) = 0;
|
||
|
|
||
|
|
||
|
// Broadcast some data.
|
||
|
virtual bool Broadcast( const void *pData, const int len, const unsigned short port ) = 0;
|
||
|
|
||
|
// Send a packet.
|
||
|
virtual bool SendTo( const CIPAddr *pAddr, const void *pData, const int len ) = 0;
|
||
|
virtual bool SendChunksTo( const CIPAddr *pAddr, void const * const *pChunks, const int *pChunkLengths, int nChunks ) = 0;
|
||
|
|
||
|
// Receive a packet. Returns the length received or -1 if no data came in.
|
||
|
// If pFrom is set, then it is filled in with the sender's IP address.
|
||
|
virtual int RecvFrom( void *pData, int maxDataLen, CIPAddr *pFrom ) = 0;
|
||
|
|
||
|
// How long has it been since we successfully received a packet?
|
||
|
virtual double GetRecvTimeout() = 0;
|
||
|
};
|
||
|
|
||
|
// Create a connectionless socket that you can send packets out of.
|
||
|
ISocket* CreateIPSocket();
|
||
|
|
||
|
// This sets up the socket to receive multicast data on the specified group.
|
||
|
// By default, localInterface is INADDR_ANY, but if you want to specify a specific interface
|
||
|
// the data should come in through, you can.
|
||
|
ISocket* CreateMulticastListenSocket(
|
||
|
const CIPAddr &addr,
|
||
|
const CIPAddr &localInterface = CIPAddr()
|
||
|
);
|
||
|
|
||
|
|
||
|
// Setup a CIPAddr from the string. The string can be a dotted IP address or
|
||
|
// a hostname, and it can be followed by a colon and a port number like "1.2.3.4:3443"
|
||
|
// or "myhostname.valvesoftware.com:2342".
|
||
|
//
|
||
|
// Note: if the string does not contain a port, then pOut->port will be left alone.
|
||
|
bool ConvertStringToIPAddr( const char *pStr, CIPAddr *pOut );
|
||
|
|
||
|
// Do a DNS lookup on the IP.
|
||
|
// You can optionally get a service name back too.
|
||
|
bool ConvertIPAddrToString( const CIPAddr *pIn, char *pOut, int outLen );
|
||
|
|
||
|
|
||
|
void IP_GetLastErrorString( char *pStr, int maxLen );
|
||
|
|
||
|
void SockAddrToIPAddr( const struct sockaddr_in *pIn, CIPAddr *pOut );
|
||
|
void IPAddrToSockAddr( const CIPAddr *pIn, struct sockaddr_in *pOut );
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|