source-engine/appframework/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'appframework'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'AppSystemGroup.cpp',
'../public/filesystem_init.cpp',
]
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if bld.env.SDL:
source += [
'sdlmgr.cpp'
]
if bld.env.DEST_OS == 'darwin' and bld.env.GL:
source += ['glmrendererinfo_osx.mm']
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if bld.env.DEST_OS == 'win32':
source += [
'vguimatsysapp.cpp',
'winapp.cpp'
]
else:
source += [
'posixapp.cpp',# [$POSIX]
]
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includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1'
] + bld.env.INCLUDES_SDL2
defines = []
libs = []
if bld.env.DEST_OS == 'darwin':
libs += ['FOUNDATION', 'APPKIT', 'IOKIT']
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bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)