mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: An effect for a single bullet passing through a body of water.
|
||
|
// The slug quickly decelerates, leaving a trail of bubbles behind it.
|
||
|
//
|
||
|
// TODO: make clientside
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "waterbullet.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
#define WATERBULLET_INITIAL_SPEED 1000.0
|
||
|
#define WATERBULLET_STOP_TIME 0.5 // how long it takes a bullet in water to come to a stop!
|
||
|
|
||
|
#define WATERBULLET_DECAY ( WATERBULLET_INITIAL_SPEED / WATERBULLET_STOP_TIME )
|
||
|
|
||
|
BEGIN_DATADESC( CWaterBullet )
|
||
|
|
||
|
// Function Pointers
|
||
|
DEFINE_FUNCTION( Touch ),
|
||
|
DEFINE_FUNCTION( BulletThink ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( waterbullet, CWaterBullet );
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST( CWaterBullet, DT_WaterBullet )
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWaterBullet::Precache()
|
||
|
{
|
||
|
PrecacheModel( "models/weapons/w_bullet.mdl" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWaterBullet::Spawn( const Vector &vecOrigin, const Vector &vecDir )
|
||
|
{
|
||
|
Precache();
|
||
|
|
||
|
SetSolid( SOLID_BBOX );
|
||
|
SetModel( "models/weapons/w_bullet.mdl" );
|
||
|
UTIL_SetSize( this, vec3_origin, vec3_origin );
|
||
|
|
||
|
SetMoveType( MOVETYPE_FLY );
|
||
|
|
||
|
SetGravity( 0.0 );
|
||
|
|
||
|
QAngle angles;
|
||
|
SetAbsOrigin( vecOrigin );
|
||
|
|
||
|
SetAbsVelocity( vecDir * 1500.0f );
|
||
|
VectorAngles( GetAbsVelocity(), angles );
|
||
|
SetAbsAngles( angles );
|
||
|
|
||
|
SetCollisionGroup( COLLISION_GROUP_DEBRIS );
|
||
|
SetTouch( &CWaterBullet::Touch );
|
||
|
|
||
|
SetThink( &CWaterBullet::BulletThink );
|
||
|
SetNextThink( gpGlobals->curtime );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWaterBullet::BulletThink()
|
||
|
{
|
||
|
//NDebugOverlay::Line( GetAbsOrigin(), GetAbsOrigin() - GetAbsVelocity() * 0.1, 255, 255, 255, false, 1 );
|
||
|
SetNextThink( gpGlobals->curtime + 0.05 );
|
||
|
|
||
|
/*
|
||
|
QAngle angles = GetAbsAngles();
|
||
|
angles.x += random->RandomInt( -6, 6 );
|
||
|
angles.y += random->RandomInt( -6, 6 );
|
||
|
SetAbsAngles( angles );
|
||
|
*/
|
||
|
|
||
|
Vector forward;
|
||
|
AngleVectors( GetAbsAngles(), &forward );
|
||
|
SetAbsVelocity( forward * 1500.0f );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWaterBullet::Touch( CBaseEntity *pOther )
|
||
|
{
|
||
|
Vector vecDir = GetAbsVelocity();
|
||
|
float speed = VectorNormalize( vecDir );
|
||
|
|
||
|
Vector vecStart = GetAbsOrigin() - ( vecDir * 8 );
|
||
|
Vector vecEnd = GetAbsOrigin() + ( vecDir * speed );
|
||
|
|
||
|
trace_t tr;
|
||
|
UTIL_TraceLine( vecStart, vecEnd, MASK_SHOT, NULL, &tr );
|
||
|
UTIL_ImpactTrace( &tr, DMG_BULLET );
|
||
|
|
||
|
UTIL_Remove( this );
|
||
|
}
|