source-engine/game/client/hl2/c_corpse.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( C_CORPSE_H )
#define C_CORPSE_H
#ifdef _WIN32
#pragma once
#endif
class C_Corpse : public C_BaseAnimating
{
public:
DECLARE_CLASS( C_Corpse, C_BaseAnimating );
DECLARE_CLIENTCLASS();
C_Corpse( void );
virtual int DrawModel( int flags );
public:
// The player whom we are copying our data from
int m_nReferencePlayer;
private:
C_Corpse( const C_Corpse & );
};
#endif // C_CORPSE_H