source-engine/utils/smdlexp/smdlexp.mak

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2020-04-22 16:56:21 +00:00
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=smdlexp - Win32 Debug
!MESSAGE No configuration specified. Defaulting to smdlexp - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "smdlexp - Win32 Release" && "$(CFG)" !=\
"smdlexp - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "smdlexp.mak" CFG="smdlexp - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "smdlexp - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "smdlexp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
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RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
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# PROP Output_Dir "Release"
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OUTDIR=.\Release
INTDIR=.\Release
ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE"
CLEAN :
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"$(OUTDIR)" :
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D\
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\
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"..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \
"..\..\..\quiver\src\utils\3dsmax\UTIL.LIB"
"..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" "$(OUTDIR)\smdlexp.bsc"
CLEAN :
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-@erase "$(INTDIR)\smdlexp.res"
-@erase "$(INTDIR)\smdlexp.sbr"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\smdlexp.bsc"
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-@erase "$(OUTDIR)\SMDLEXP.lib"
-@erase "$(OUTDIR)\SMDLEXP.pdb"
-@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE"
-@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.ILK"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D\
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/SMDLEXP.pdb" /debug\
/machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\
/implib:"$(OUTDIR)/SMDLEXP.lib"
DEF_FILE= \
".\smdlexp.def"
LINK32_OBJS= \
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"$(INTDIR)\smdlexp.res" \
"..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \
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"..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \
"..\..\..\quiver\src\utils\3dsmax\UTIL.LIB"
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$(LINK32) @<<
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<<
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################################################################################
# Begin Target
# Name "smdlexp - Win32 Release"
# Name "smdlexp - Win32 Debug"
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!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
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DEP_CPP_SMDLE=\
".\smedefs.h"\
NODEP_CPP_SMDLE=\
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".\DECOMP.H"\
".\istdplug.h"\
".\MAX.H"\
".\STDMAT.H"\
!IF "$(CFG)" == "smdlexp - Win32 Release"
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!ENDIF
# End Source File
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# Begin Source File
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!ENDIF
# End Source File
################################################################################
# Begin Source File
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"$(INTDIR)\smdlexp.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\quiver\src\utils\3dsmax\UTIL.LIB
!IF "$(CFG)" == "smdlexp - Win32 Release"
!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\quiver\src\utils\3dsmax\GEOM.LIB
!IF "$(CFG)" == "smdlexp - Win32 Release"
!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\quiver\src\utils\3dsmax\MESH.LIB
!IF "$(CFG)" == "smdlexp - Win32 Release"
!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\quiver\src\utils\3dsmax\CORE.LIB
!IF "$(CFG)" == "smdlexp - Win32 Release"
!ELSEIF "$(CFG)" == "smdlexp - Win32 Debug"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################