mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
139 lines
3.2 KiB
C
139 lines
3.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef NPC_SCIENTIST_H
|
||
|
#define NPC_SCIENTIST_H
|
||
|
|
||
|
#include "hl1_npc_talker.h"
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
class CNPC_Scientist : public CHL1NPCTalker
|
||
|
{
|
||
|
DECLARE_CLASS( CNPC_Scientist, CHL1NPCTalker );
|
||
|
public:
|
||
|
|
||
|
// DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
|
||
|
void Precache( void );
|
||
|
void Spawn( void );
|
||
|
void Activate();
|
||
|
Class_T Classify( void );
|
||
|
int GetSoundInterests ( void );
|
||
|
|
||
|
virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set );
|
||
|
|
||
|
virtual int ObjectCaps( void ) { return UsableNPCObjectCaps(BaseClass::ObjectCaps()); }
|
||
|
float MaxYawSpeed( void );
|
||
|
|
||
|
float TargetDistance( void );
|
||
|
bool IsValidEnemy( CBaseEntity *pEnemy );
|
||
|
|
||
|
|
||
|
int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
|
||
|
void Event_Killed( const CTakeDamageInfo &info );
|
||
|
|
||
|
void Heal( void );
|
||
|
bool CanHeal( void );
|
||
|
|
||
|
int TranslateSchedule( int scheduleType );
|
||
|
void HandleAnimEvent( animevent_t *pEvent );
|
||
|
int SelectSchedule( void );
|
||
|
void StartTask( const Task_t *pTask );
|
||
|
void RunTask( const Task_t *pTask );
|
||
|
|
||
|
NPC_STATE SelectIdealState ( void );
|
||
|
|
||
|
int FriendNumber( int arrayNumber );
|
||
|
|
||
|
bool DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->curtime - m_flFearTime) > 15; }
|
||
|
|
||
|
void TalkInit( void );
|
||
|
|
||
|
void DeclineFollowing( void );
|
||
|
|
||
|
bool CanBecomeRagdoll( void );
|
||
|
bool ShouldGib( const CTakeDamageInfo &info );
|
||
|
|
||
|
void SUB_StartLVFadeOut( float delay = 10.0f, bool bNotSolid = true );
|
||
|
void SUB_LVFadeOut( void );
|
||
|
|
||
|
void Scream( void );
|
||
|
|
||
|
Activity GetStoppedActivity( void );
|
||
|
Activity NPC_TranslateActivity( Activity newActivity );
|
||
|
|
||
|
void PainSound( const CTakeDamageInfo &info );
|
||
|
void DeathSound( const CTakeDamageInfo &info );
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
SCHED_SCI_HEAL = BaseClass::NEXT_SCHEDULE,
|
||
|
SCHED_SCI_FOLLOWTARGET,
|
||
|
SCHED_SCI_STOPFOLLOWING,
|
||
|
SCHED_SCI_FACETARGET,
|
||
|
SCHED_SCI_COVER,
|
||
|
SCHED_SCI_HIDE,
|
||
|
SCHED_SCI_IDLESTAND,
|
||
|
SCHED_SCI_PANIC,
|
||
|
SCHED_SCI_FOLLOWSCARED,
|
||
|
SCHED_SCI_FACETARGETSCARED,
|
||
|
SCHED_SCI_FEAR,
|
||
|
SCHED_SCI_STARTLE,
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
TASK_SAY_HEAL = BaseClass::NEXT_TASK,
|
||
|
TASK_HEAL,
|
||
|
TASK_SAY_FEAR,
|
||
|
TASK_RUN_PATH_SCARED,
|
||
|
TASK_SCREAM,
|
||
|
TASK_RANDOM_SCREAM,
|
||
|
TASK_MOVE_TO_TARGET_RANGE_SCARED,
|
||
|
};
|
||
|
|
||
|
DEFINE_CUSTOM_AI;
|
||
|
|
||
|
private:
|
||
|
|
||
|
float m_flFearTime;
|
||
|
float m_flHealTime;
|
||
|
float m_flPainTime;
|
||
|
//float m_flResponseDelay;
|
||
|
};
|
||
|
|
||
|
//=========================================================
|
||
|
// Sitting Scientist PROP
|
||
|
//=========================================================
|
||
|
|
||
|
class CNPC_SittingScientist : public CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak
|
||
|
{
|
||
|
DECLARE_CLASS( CNPC_SittingScientist, CNPC_Scientist );
|
||
|
public:
|
||
|
|
||
|
// DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
|
||
|
int FriendNumber( int arrayNumber );
|
||
|
|
||
|
void SittingThink( void );
|
||
|
|
||
|
virtual void SetAnswerQuestion( CNPCSimpleTalker *pSpeaker );
|
||
|
int m_baseSequence;
|
||
|
int m_iHeadTurn;
|
||
|
float m_flResponseDelay;
|
||
|
|
||
|
//DEFINE_CUSTOM_AI;
|
||
|
};
|
||
|
|
||
|
#endif // NPC_SCIENTIST_H
|