source-engine/public/movieobjects/dmevertexdata.h

338 lines
12 KiB
C
Raw Permalink Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing vertex data
//
//=============================================================================
#ifndef DMEVERTEXDATA_H
#define DMEVERTEXDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "mathlib/vector.h"
#include "Color.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class Vector;
class Vector4D;
class Color;
//-----------------------------------------------------------------------------
// Used to represent fields
//-----------------------------------------------------------------------------
typedef int FieldIndex_t;
class CDmeVertexDataBase : public CDmElement
{
DEFINE_ELEMENT( CDmeVertexDataBase, CDmElement );
public:
// NOTE: If you add fields to this, add to g_pStandardFieldNames in dmevertexdata.cpp
enum StandardFields_t
{
FIELD_POSITION,
FIELD_NORMAL,
FIELD_TANGENT,
FIELD_TEXCOORD,
FIELD_COLOR,
FIELD_JOINT_WEIGHTS,
FIELD_JOINT_INDICES,
FIELD_BALANCE, // Used by left/right delta states
FIELD_MORPH_SPEED, // Used to author morph speeds
FIELD_WRINKLE, // Used to author morphed wrinklemaps
FIELD_WEIGHT, // Weight is just the different between the base position and the delta position
STANDARD_FIELD_COUNT,
};
// resolve internal data from changed attributes
virtual void Resolve();
// Returns the number of joints per vertex
int JointCount() const;
// Vertex accessors
int VertexCount() const;
const Vector& GetPosition( int nVertexIndex ) const;
const Vector& GetNormal( int nVertexIndex ) const;
const Vector2D& GetTexCoord( int nVertexIndex ) const;
const Vector4D& GetTangent( int nVertexIndex ) const;
const Color& GetColor( int nVertexIndex ) const;
const float *GetJointWeights( int nVertexIndex ) const;
const float *GetJointPositionWeights( int nPositionIndex ) const;
const int *GetJointIndices( int nVertexIndex ) const;
const int *GetJointPositionIndices( int nPositionIndex ) const;
float GetBalance( int nVertexIndex ) const;
float GetMorphSpeed( int nVertexIndex ) const;
float GetWrinkle( int nVertexIndex ) const;
float GetWeight( int nVertexIndex ) const;
// Returns indices into the various fields
int GetPositionIndex( int nVertexIndex ) const;
int GetNormalIndex( int nVertexIndex ) const;
int GetTangentIndex( int nVertexIndex ) const;
int GetTexCoordIndex( int nVertexIndex ) const;
int GetColorIndex( int nVertexIndex ) const;
int GetBalanceIndex( int nVertexIndex ) const;
int GetMorphSpeedIndex( int nVertexIndex ) const;
int GetWrinkleIndex( int nVertexIndex ) const;
int GetWeightIndex( int nVertexIndex ) const;
// Creates a new vertex field. NOTE: This cannot be used to create joint weights + indices
template< class T >
FieldIndex_t CreateField( const char *pFieldName );
FieldIndex_t CreateField( const char *pFieldName, DmAttributeType_t type );
FieldIndex_t CreateField( StandardFields_t fieldId );
// Use this to create vertex fields for joint weights + indices
void CreateJointWeightsAndIndices( int nJointCount, FieldIndex_t *pJointWeightsField, FieldIndex_t *pJointIndicesField );
// Returns the field index of a particular field
FieldIndex_t FindFieldIndex( const char *pFieldName ) const;
FieldIndex_t FindFieldIndex( StandardFields_t nFieldIndex ) const;
// Adds a new vertex, returns the vertex index
// NOTE: This will also add vertex indices for DmeMeshDeltaData
int AddVertexData( FieldIndex_t nFieldIndex, int nCount );
// Sets vertex data
void SetVertexData( FieldIndex_t nFieldIndex, int nFirstVertex, int nCount, DmAttributeType_t valueType, const void *pData );
void SetVertexIndices( FieldIndex_t nFieldIndex, int nFirstIndex, int nCount, const int *pIndices );
// Removes all vertex data associated with a particular field
void RemoveAllVertexData( FieldIndex_t nFieldIndex );
// Returns arbitrary vertex + index data
CDmAttribute* GetVertexData( FieldIndex_t nFieldIndex );
const CDmAttribute* GetVertexData( FieldIndex_t nFieldIndex ) const;
CDmAttribute* GetIndexData( FieldIndex_t nFieldIndex );
const CDmAttribute* GetIndexData( FieldIndex_t nFieldIndex ) const;
// Returns well-known vertex data
const CUtlVector<Vector> &GetPositionData( ) const;
const CUtlVector<Vector> &GetNormalData( ) const;
const CUtlVector<Vector4D> &GetTangentData( ) const;
const CUtlVector<Vector2D> &GetTextureCoordData( ) const;
const CUtlVector<Color> &GetColorData( ) const;
const float *GetJointWeightData( int nDataIndex ) const;
const int *GetJointIndexData( int nDataIndex ) const;
const CUtlVector<float> &GetBalanceData( ) const;
const CUtlVector<float> &GetMorphSpeedData( ) const;
const CUtlVector<float> &GetWrinkleData( ) const;
const CUtlVector<float> &GetWeightData( ) const;
// Returns well-known index data
const CUtlVector<int> &GetVertexIndexData( FieldIndex_t nFieldIndex ) const;
const CUtlVector<int> &GetVertexIndexData( StandardFields_t fieldId ) const;
// Do we have skinning data?
bool HasSkinningData() const;
// Do we need tangent data? (Utility method for applications to know if they should call ComputeDefaultTangentData)
bool NeedsTangentData() const;
// Should we flip the V coordinates?
bool IsVCoordinateFlipped() const;
void FlipVCoordinate( bool bFlip );
// Returns an inverse map from vertex data index to vertex index
const CUtlVector< int > &FindVertexIndicesFromDataIndex( FieldIndex_t nFieldIndex, int nDataIndex );
const CUtlVector< int > &FindVertexIndicesFromDataIndex( StandardFields_t nFieldIndex, int nDataIndex );
int FieldCount() const;
const char *FieldName( int i ) const;
void CopyFrom( CDmeVertexDataBase *pSrc );
void CopyTo( CDmeVertexDataBase *pDst ) const;
protected:
struct FieldInfo_t
{
CUtlString m_Name;
CDmAttribute *m_pVertexData;
CDmAttribute* m_pIndexData;
CUtlVector< CUtlVector< int > > m_InverseMap;
bool m_bInverseMapDirty;
};
// Derived classes must inherit
virtual bool IsVertexDeltaData() const { Assert(0); return false; }
// Computes the vertex count ( min of the index buffers )
void ComputeFieldInfo();
// Computes the vertex count ( min of the index buffers )
void ComputeVertexCount();
// Updates info for fast lookups for well-known fields
void UpdateStandardFieldInfo( int nFieldIndex, const char *pFieldName, DmAttributeType_t attrType );
// Adds a field to the vertex format
void FindOrAddVertexField( const char *pFieldName );
// Returns the index of a particular field
int GetFieldIndex( int nVertexIndex, StandardFields_t nFieldIndex ) const;
// List of names of attributes containing vertex data
CDmaStringArray m_VertexFormat;
CDmaVar< int > m_nJointCount;
CDmaVar< bool > m_bFlipVCoordinates;
CUtlVector< FieldInfo_t > m_FieldInfo;
FieldIndex_t m_pStandardFieldIndex[STANDARD_FIELD_COUNT];
int m_nVertexCount;
};
//-----------------------------------------------------------------------------
// Creates a particular vertex data field + associated index field
//-----------------------------------------------------------------------------
template< class T >
inline FieldIndex_t CDmeVertexDataBase::CreateField( const char *pFieldName )
{
return CreateField( pFieldName, CDmAttributeInfo< CUtlVector<T> >::AttributeType() );
}
//-----------------------------------------------------------------------------
// Returns a standard field index
//-----------------------------------------------------------------------------
inline FieldIndex_t CDmeVertexDataBase::FindFieldIndex( StandardFields_t nFieldIndex ) const
{
return m_pStandardFieldIndex[ nFieldIndex ];
}
//-----------------------------------------------------------------------------
// Vertex field accessors
//-----------------------------------------------------------------------------
inline int CDmeVertexDataBase::VertexCount() const
{
return m_nVertexCount;
}
//-----------------------------------------------------------------------------
// Returns the number of joints per vertex
//-----------------------------------------------------------------------------
inline int CDmeVertexDataBase::JointCount() const
{
return m_nJointCount;
}
//-----------------------------------------------------------------------------
// Should we flip the V coordinates?
//-----------------------------------------------------------------------------
inline bool CDmeVertexDataBase::IsVCoordinateFlipped() const
{
return m_bFlipVCoordinates;
}
inline void CDmeVertexDataBase::FlipVCoordinate( bool bFlip )
{
m_bFlipVCoordinates = bFlip;
}
//-----------------------------------------------------------------------------
// Returns arbitrary vertex data
//-----------------------------------------------------------------------------
inline CDmAttribute* CDmeVertexDataBase::GetVertexData( FieldIndex_t nFieldIndex )
{
return m_FieldInfo[ nFieldIndex ].m_pVertexData;
}
inline const CDmAttribute* CDmeVertexDataBase::GetVertexData( FieldIndex_t nFieldIndex ) const
{
return m_FieldInfo[ nFieldIndex ].m_pVertexData;
}
//-----------------------------------------------------------------------------
// Returns arbitrary index data
//-----------------------------------------------------------------------------
inline CDmAttribute* CDmeVertexDataBase::GetIndexData( FieldIndex_t nFieldIndex )
{
return m_FieldInfo[ nFieldIndex ].m_pIndexData;
}
inline const CDmAttribute* CDmeVertexDataBase::GetIndexData( FieldIndex_t nFieldIndex ) const
{
return m_FieldInfo[ nFieldIndex ].m_pIndexData;
}
//-----------------------------------------------------------------------------
// Utility method for getting at various vertex field indices
//-----------------------------------------------------------------------------
inline int CDmeVertexDataBase::GetFieldIndex( int nVertexIndex, StandardFields_t nFieldId ) const
{
Assert( nVertexIndex < m_nVertexCount );
FieldIndex_t nFieldIndex = m_pStandardFieldIndex[nFieldId];
if ( nFieldIndex < 0 )
return -1;
CDmrArrayConst<int> indices( GetIndexData( nFieldIndex ) );
return indices[ nVertexIndex ];
}
//-----------------------------------------------------------------------------
//
// Vertex Data for base states
//
//-----------------------------------------------------------------------------
class CDmeVertexData : public CDmeVertexDataBase
{
DEFINE_ELEMENT( CDmeVertexData, CDmeVertexDataBase );
public:
// Adds a new vertex; creates a new entry in all vertex data fields
int AddVertexIndices( int nCount );
private:
virtual bool IsVertexDeltaData() const { return false; }
};
//-----------------------------------------------------------------------------
//
// Vertex Data for delta states
//
//-----------------------------------------------------------------------------
class CDmeVertexDeltaData : public CDmeVertexDataBase
{
DEFINE_ELEMENT( CDmeVertexDeltaData, CDmeVertexDataBase );
public:
// Computes wrinkle data from position deltas
// NOTE: Pass in negative scales to get 'compression', positive to get 'expansion'
void GenerateWrinkleDelta( CDmeVertexData *pBindState, float flScale, bool bOverwrite );
// Computes a float map which is the distance between the base and delta position
// The maximum distance any vertex is moved is returned
float GenerateWeightDelta( CDmeVertexData *pBindState );
CDmaVar< bool > m_bCorrected;
private:
virtual bool IsVertexDeltaData() const { return true; }
// Computes max positional delta length
float ComputeMaxDeflection( );
};
#endif // DMEVERTEXDATA_H