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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
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//
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// In addition to fbx_base.vpc which defines the version, include path and
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// defines for compiling code that utilizes Autodesk FBX SDK, add the lib
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// for linking.
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//
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//=============================================================================
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$MacroRequired SRCDIR
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$Include "$SRCDIR\vpc_scripts\fbx_base.vpc"
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$Macro VSDIR "vs2010" [$VS2010]
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$Macro VSDIR "vs2012" [$VS2012]
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$Macro VSDIR "vs2012" [$VS2013] // !!NOTE!! INTENTIONALLY use the 2012 version to avoid a bug caused by the VS2013 compiler.
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$Macro VSDIR "vs2012" [$VS2015] // !!NOTE!! INTENTIONALLY use the 2012 version to avoid a bug caused by the VS2013 compiler.
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// Use the shared version of FBX lib to allow mixing DEBUG & RELEASE builds
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$Macro FBXLIB_RELEASE "$FBXDIR\lib\$VSDIR\x86\release\libfbxsdk.lib" [$WIN32]
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$Macro FBXLIB_RELEASE "$FBXDIR\lib\$VSDIR\x64\release\libfbxsdk.lib" [$WIN64]
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$Macro FBXLIB_DEBUG "$FBXDIR\lib\$VSDIR\x86\release\libfbxsdk.lib" [$WIN32]
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$Macro FBXLIB_DEBUG "$FBXDIR\lib\$VSDIR\x64\release\libfbxsdk.lib" [$WIN64]
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$Configuration "Release"
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{
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$Linker
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{
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$AdditionalDependencies "$BASE wininet.lib $FBXLIB_RELEASE" [$WIN32 || $WIN64]
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}
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}
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$Configuration "Debug"
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{
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$Linker
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{
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$AdditionalDependencies "$BASE wininet.lib $FBXLIB_DEBUG" [$WIN32 || $WIN64]
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}
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}
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