mirror of
https://github.com/nillerusr/source-engine.git
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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// COMMON.CPP
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//
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// Common/Misc specialized support routines not uniquely owned.
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//=====================================================================================//
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#include "vxconsole.h"
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vprofState_e g_vprof_state = VPROF_OFF;
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//-----------------------------------------------------------------------------
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// NotImplementedYet
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//
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//-----------------------------------------------------------------------------
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void NotImplementedYet()
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{
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Sys_MessageBox( "Attention!", "Sorry, Not Implemented Yet." );
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}
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//-----------------------------------------------------------------------------
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// VProf_GetState
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//
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//-----------------------------------------------------------------------------
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vprofState_e VProf_GetState()
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{
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return g_vprof_state;
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}
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//-----------------------------------------------------------------------------
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// VProf_Enable
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//
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// Coordinates multiple vprof commands for proper exclusion
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//-----------------------------------------------------------------------------
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void VProf_Enable( vprofState_e state )
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{
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char commandString[256];
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switch ( state )
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{
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case VPROF_CPU:
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strcpy( commandString, "vprof_off ; vprof_on ; vprof_update cpu" );
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break;
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case VPROF_TEXTURE:
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strcpy( commandString, "vprof_off ; vprof_on ; vprof_update texture" );
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break;
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case VPROF_TEXTUREFRAME:
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strcpy( commandString, "vprof_off ; vprof_on ; vprof_update texture_frame" );
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break;
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default:
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state = VPROF_OFF;
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strcpy( commandString, "vprof_off" );
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break;
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}
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// track state
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if ( g_vprof_state != state )
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{
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g_vprof_state = state;
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// do command
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ProcessCommand( commandString );
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// update all the dependant titles
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CpuProfile_SetTitle();
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TexProfile_SetTitle();
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}
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}
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