mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include <stdio.h>
|
||
|
#include "soundsystem/snd_audio_source.h"
|
||
|
#include "soundsystem/isoundsystem.h"
|
||
|
#include "soundsystem.h"
|
||
|
|
||
|
|
||
|
|
||
|
extern CAudioSource *Audio_CreateMemoryWave( const char *pName );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Simple wrapper to crack naming convention and create the proper wave source
|
||
|
// Input : *pName - WAVE filename
|
||
|
// Output : CAudioSource
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAudioSource *AudioSource_Create( const char *pName )
|
||
|
{
|
||
|
if ( !pName )
|
||
|
return NULL;
|
||
|
|
||
|
// if ( pName[0] == '!' ) // sentence
|
||
|
;
|
||
|
|
||
|
// Names that begin with "*" are streaming.
|
||
|
// Skip over the * and create a streamed source
|
||
|
if ( pName[0] == '*' )
|
||
|
{
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// These are loaded into memory directly
|
||
|
return Audio_CreateMemoryWave( pName );
|
||
|
}
|
||
|
|
||
|
CAudioSource::~CAudioSource( void )
|
||
|
{
|
||
|
CAudioMixer *mixer;
|
||
|
|
||
|
while ( 1 )
|
||
|
{
|
||
|
mixer = g_pSoundSystem->FindMixer( this );
|
||
|
if ( !mixer )
|
||
|
break;
|
||
|
|
||
|
g_pSoundSystem->StopSound( mixer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CAudioSource::CAudioSource( void )
|
||
|
{
|
||
|
}
|