mirror of
https://github.com/nillerusr/source-engine.git
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100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "replaysystem.h"
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#include "cl_replaymanager.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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void OnReplayEnableChanged( IConVar *pVar, const char *pOldValue, float flOldValue );
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void OnReplayRecordingChanged( IConVar *pVar, const char *pOldValue, float flOldValue );
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//----------------------------------------------------------------------------------------
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// Replicated
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ConVar replay_enable( "replay_enable", "0", FCVAR_REPLICATED | FCVAR_DONTRECORD, "Enable Replay recording on server", true, 0, true, 1, OnReplayEnableChanged );
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ConVar replay_recording( "replay_recording", "0", FCVAR_REPLICATED | FCVAR_DONTRECORD | FCVAR_HIDDEN, "", true, 0, true, 1, OnReplayRecordingChanged );
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ConVar replay_flushinterval( "replay_flushinterval", "15", FCVAR_DONTRECORD | FCVAR_ARCHIVE, "Replay system will flush to disk a maximum of every replay_flushinterval seconds.", true, 1.0f, true, 60.0f );
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//----------------------------------------------------------------------------------------
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//
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// A little class to keep OnReplayEnableChanged() from recursing unnecessarily
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//
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class CSimpleCounter
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{
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public:
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CSimpleCounter() { ++m_nCounter; }
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~CSimpleCounter() { --m_nCounter; }
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int GetCounter() const { return m_nCounter; }
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private:
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static int m_nCounter;
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};
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int CSimpleCounter::m_nCounter = 0;
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//----------------------------------------------------------------------------------------
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void OnReplayEnableChanged( IConVar *pVar, const char *pOldValue, float flOldValue )
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{
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// We want to avoid recursing when we SetValue() on replay_enable (ie 'var')
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CSimpleCounter counter;
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if ( counter.GetCounter() != 1 )
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return;
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if ( !g_pEngine->IsDedicated() )
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return;
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ConVarRef var( pVar );
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if ( (int)flOldValue == var.GetInt() )
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return;
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/*
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ConVarRef tv_enable( "tv_enable" );
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if ( var.GetBool() && tv_enable.IsValid() && tv_enable.GetBool() )
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{
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var.SetValue( 0 );
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Warning( "Error: SourceTV is enabled. Please disable SourceTV if you wish to enable Replay.\n" );
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return;
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}
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*/
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const int nNewValue = var.GetInt();
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if ( nNewValue )
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{
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g_pServerReplayContext->FlagForConVarSanityCheck();
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}
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else
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{
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// Reset value - note that the recursion depth counter will keep this from being dumb.
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var.SetValue( 0 );
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// End recording, which will clear the value again.
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g_pReplay->SV_EndRecordingSession( false );
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}
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g_pEngine->RecalculateTags();
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}
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void OnReplayRecordingChanged( IConVar *pVar, const char *pOldValue, float flOldValue )
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{
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if ( g_pEngine->IsDedicated() )
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return;
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#if !defined( DEDICATED )
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// If we're playing back a replay, we don't care
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if ( g_pEngineClient->IsPlayingReplayDemo() )
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return;
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// Client-only
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CL_GetReplayManager()->OnReplayRecordingCvarChanged();
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#endif
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}
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