mirror of
https://github.com/nillerusr/source-engine.git
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1408 lines
39 KiB
C++
1408 lines
39 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmeanimationset.h"
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#include "movieobjects/dmebookmark.h"
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#include "movieobjects/dmegamemodel.h"
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#include "movieobjects/dmecombinationoperator.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "datamodel/dmehandle.h"
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#include "phonemeconverter.h"
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#include "tier1/utlstringmap.h"
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#include "tier2/tier2.h"
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#include "filesystem.h"
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#include "studio.h"
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#include "tier3/tier3.h"
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#include "tier1/utlbuffer.h"
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//-----------------------------------------------------------------------------
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// CDmePresetGroup - container for animation set info
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmePreset, CDmePreset );
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void CDmePreset::OnConstruction()
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{
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m_ControlValues.Init( this, "controlValues" );
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m_nProceduralType.InitAndSet( this, "procedural", PROCEDURAL_PRESET_NOT );
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}
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void CDmePreset::OnDestruction()
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{
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}
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CDmaElementArray< CDmElement > &CDmePreset::GetControlValues()
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{
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return m_ControlValues;
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}
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const CDmaElementArray< CDmElement > &CDmePreset::GetControlValues() const
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{
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return m_ControlValues;
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}
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int CDmePreset::FindControlValueIndex( const char *pControlName )
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{
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int c = m_ControlValues.Count();
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for ( int i = 0; i < c; ++i )
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{
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CDmElement *e = m_ControlValues.Get( i );
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if ( !Q_stricmp( e->GetName(), pControlName ) )
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return i;
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}
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return -1;
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}
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CDmElement *CDmePreset::FindControlValue( const char *pControlName )
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{
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int i = FindControlValueIndex( pControlName );
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if ( i >= 0 )
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return m_ControlValues.Get(i);
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return NULL;
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}
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CDmElement *CDmePreset::FindOrAddControlValue( const char *pControlName )
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{
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CDmElement *pControlValues = FindControlValue( pControlName );
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if ( !pControlValues )
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{
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// Create the default groups in order
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pControlValues = CreateElement< CDmElement >( pControlName, GetFileId() );
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m_ControlValues.AddToTail( pControlValues );
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}
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return pControlValues;
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}
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void CDmePreset::RemoveControlValue( const char *pControlName )
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{
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int i = FindControlValueIndex( pControlName );
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if ( i >= 0 )
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{
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m_ControlValues.Remove( i );
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}
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}
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//-----------------------------------------------------------------------------
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// Is the preset read-only?
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//-----------------------------------------------------------------------------
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bool CDmePreset::IsReadOnly()
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{
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DmAttributeReferenceIterator_t h = g_pDataModel->FirstAttributeReferencingElement( GetHandle() );
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while ( h != DMATTRIBUTE_REFERENCE_ITERATOR_INVALID )
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{
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CDmAttribute *pAttribute = g_pDataModel->GetAttribute( h );
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CDmePresetGroup *pOwner = CastElement<CDmePresetGroup>( pAttribute->GetOwner() );
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if ( pOwner && pOwner->m_bIsReadOnly )
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return true;
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h = g_pDataModel->NextAttributeReferencingElement( h );
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Copies control values
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//-----------------------------------------------------------------------------
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void CDmePreset::CopyControlValuesFrom( CDmePreset *pSource )
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{
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m_ControlValues.RemoveAll();
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const CDmaElementArray< CDmElement > &sourceValues = pSource->GetControlValues();
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int nCount = sourceValues.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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CDmElement *pCopy = sourceValues[i]->Copy( );
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m_ControlValues.AddToTail( pCopy );
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}
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}
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void CDmePreset::SetProceduralPresetType( int nType )
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{
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Assert( nType >= 0 && nType < NUM_PROCEDURAL_PRESET_TYPES );
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m_nProceduralType = nType;
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}
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bool CDmePreset::IsProcedural() const
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{
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return m_nProceduralType != PROCEDURAL_PRESET_NOT;
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}
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int CDmePreset::GetProceduralPresetType() const
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{
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return m_nProceduralType;
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}
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IMPLEMENT_ELEMENT_FACTORY( DmeProceduralPresetSettings, CDmeProceduralPresetSettings );
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void CDmeProceduralPresetSettings::OnConstruction()
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{
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m_flJitterScale.InitAndSet( this, "jitterscale", 1.0f );
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m_flSmoothScale.InitAndSet( this, "smoothscale", 1.0f );
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m_flSharpenScale.InitAndSet( this, "sharpenscale", 1.0f );
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m_flSoftenScale.InitAndSet( this, "softenscale", 1.0f );
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m_nJitterIterations.InitAndSet( this, "jitteriterations", 5 );
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m_nSmoothIterations.InitAndSet( this, "smoothiterations", 5 );
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m_nSharpenIterations.InitAndSet( this, "sharpeniterations", 1 );
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m_nSoftenIterations.InitAndSet( this, "softeniterations", 1 );
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// 1/12 second now ( 833 ten thousandths )
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m_nStaggerInterval.InitAndSet( this, "staggerinterval", 10000 / 12 );
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}
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void CDmeProceduralPresetSettings::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// CDmePresetRemap - copies presets from one group to another
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmePresetRemap, CDmePresetRemap );
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void CDmePresetRemap::OnConstruction()
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{
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m_SourcePresetGroup.Init( this, "sourcePresetGroup" );
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m_SrcPresets.Init( this, "srcPresets" );
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m_DestPresets.Init( this, "destPresets" );
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}
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void CDmePresetRemap::OnDestruction()
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{
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}
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const char *CDmePresetRemap::FindSourcePreset( const char *pDestPresetName )
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{
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int nCount = m_DestPresets.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pDestPresetName, m_DestPresets[i] ) )
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return m_SrcPresets[i];
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}
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return NULL;
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}
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void CDmePresetRemap::AddRemap( const char *pSourcePresetName, const char *pDestPresetName )
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{
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m_SrcPresets.AddToTail( pSourcePresetName );
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m_DestPresets.AddToTail( pDestPresetName );
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}
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void CDmePresetRemap::RemoveAll()
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{
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m_SrcPresets.RemoveAll();
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m_DestPresets.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Iteration
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//-----------------------------------------------------------------------------
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int CDmePresetRemap::GetRemapCount()
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{
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return m_SrcPresets.Count();
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}
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const char *CDmePresetRemap::GetRemapSource( int i )
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{
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return m_SrcPresets[i];
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}
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const char *CDmePresetRemap::GetRemapDest( int i )
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{
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return m_DestPresets[i];
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}
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//-----------------------------------------------------------------------------
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// CDmePresetGroup - container for animation set info
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmePresetGroup, CDmePresetGroup );
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void CDmePresetGroup::OnConstruction()
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{
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m_Presets.Init( this, "presets" );
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m_bIsVisible.InitAndSet( this, "visible", true );
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m_bIsReadOnly.Init( this, "readonly" );
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}
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void CDmePresetGroup::OnDestruction()
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{
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}
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CDmaElementArray< CDmePreset > &CDmePresetGroup::GetPresets()
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{
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return m_Presets;
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}
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const CDmaElementArray< CDmePreset > &CDmePresetGroup::GetPresets() const
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{
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return m_Presets;
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}
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//-----------------------------------------------------------------------------
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// Finds the index of a particular preset group
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//-----------------------------------------------------------------------------
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int CDmePresetGroup::FindPresetIndex( CDmePreset *pPreset )
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{
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int c = m_Presets.Count();
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for ( int i = 0; i < c; ++i )
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{
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CDmePreset *e = m_Presets.Get( i );
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if ( pPreset == e )
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return i;
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}
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return -1;
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}
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CDmePreset *CDmePresetGroup::FindPreset( const char *pPresetName )
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{
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int i;
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int c = m_Presets.Count();
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for ( i = 0; i < c; ++i )
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{
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CDmePreset *e = m_Presets.Get( i );
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if ( !Q_stricmp( e->GetName(), pPresetName ) )
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return e;
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}
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return NULL;
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}
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CDmePreset *CDmePresetGroup::FindOrAddPreset( const char *pPresetName, int nType /*=PROCEDURAL_PRESET_NOT*/ )
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{
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CDmePreset *pPreset = FindPreset( pPresetName );
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if ( !pPreset )
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{
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// Create the default groups in order
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pPreset = CreateElement< CDmePreset >( pPresetName, GetFileId() );
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pPreset->SetProceduralPresetType( nType );
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m_Presets.AddToTail( pPreset );
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}
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return pPreset;
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}
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bool CDmePresetGroup::RemovePreset( CDmePreset *pPreset )
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{
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int i = FindPresetIndex( pPreset );
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if ( i >= 0 )
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{
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m_Presets.Remove( i );
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return true;
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}
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return false;
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}
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void CDmePresetGroup::MovePresetUp( CDmePreset *pPreset )
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{
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int i = FindPresetIndex( pPreset );
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if ( i >= 1 )
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{
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m_Presets.Swap( i, i-1 );
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}
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}
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void CDmePresetGroup::MovePresetDown( CDmePreset *pPreset )
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{
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int i = FindPresetIndex( pPreset );
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if ( i >= 0 && i < m_Presets.Count() - 1 )
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{
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m_Presets.Swap( i, i+1 );
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}
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}
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//-----------------------------------------------------------------------------
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// Reorder presets
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//-----------------------------------------------------------------------------
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void CDmePresetGroup::MovePresetInFrontOf( CDmePreset *pPreset, CDmePreset *pInFrontOf )
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{
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if ( pPreset == pInFrontOf )
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return;
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int nEnd = pInFrontOf ? FindPresetIndex( pInFrontOf ) : m_Presets.Count();
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Assert( nEnd >= 0 );
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RemovePreset( pPreset );
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if ( nEnd > m_Presets.Count() )
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{
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nEnd = m_Presets.Count();
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}
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m_Presets.InsertBefore( nEnd, pPreset );
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}
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//-----------------------------------------------------------------------------
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// The preset remap
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//-----------------------------------------------------------------------------
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CDmePresetRemap *CDmePresetGroup::GetPresetRemap()
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{
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return GetValueElement< CDmePresetRemap >( "presetRemap" );
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}
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CDmePresetRemap *CDmePresetGroup::GetOrAddPresetRemap()
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{
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CDmePresetRemap *pPresetRemap = GetPresetRemap();
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if ( !pPresetRemap )
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{
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pPresetRemap = CreateElement< CDmePresetRemap >( "PresetRemap", GetFileId() );
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SetValue( "presetRemap", pPresetRemap );
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}
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return pPresetRemap;
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}
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//-----------------------------------------------------------------------------
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// Finds a control index
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//-----------------------------------------------------------------------------
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struct ExportedControl_t
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{
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CUtlString m_Name;
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bool m_bIsStereo;
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bool m_bIsMulti;
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int m_nFirstIndex;
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};
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//-----------------------------------------------------------------------------
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// Builds a unique list of controls found in the presets
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//-----------------------------------------------------------------------------
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static int FindExportedControlIndex( const char *pControlName, CUtlVector< ExportedControl_t > &uniqueControls )
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{
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int nCount = uniqueControls.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( !Q_stricmp( pControlName, uniqueControls[i].m_Name ) )
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return i;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Builds a unique list of controls found in the presets
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//-----------------------------------------------------------------------------
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static int BuildExportedControlList( CDmeAnimationSet *pAnimationSet, const CDmePresetGroup *pPresetGroup, CUtlVector< ExportedControl_t > &uniqueControls )
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{
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int nGlobalIndex = 0;
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const CDmrElementArrayConst< CDmePreset > &presets = pPresetGroup->GetPresets();
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int nPresetCount = presets.Count();
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for ( int iPreset = 0; iPreset < nPresetCount; ++iPreset )
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{
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CDmePreset *pPreset = presets[iPreset];
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const CDmrElementArray< CDmElement > &controls = pPreset->GetControlValues();
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int nControlCount = controls.Count();
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for ( int i = 0; i < nControlCount; ++i )
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{
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const char *pControlName = controls[i]->GetName();
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int nIndex = FindExportedControlIndex( pControlName, uniqueControls );
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if ( nIndex >= 0 )
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continue;
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CDmAttribute *pValueAttribute = controls[i]->GetAttribute( "value" );
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if ( !pValueAttribute || pValueAttribute->GetType() != AT_FLOAT )
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continue;
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if ( pAnimationSet )
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{
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CDmElement *pControl = pAnimationSet->FindControl( pControlName );
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if ( !pControl )
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continue;
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int j = uniqueControls.AddToTail();
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ExportedControl_t &control = uniqueControls[j];
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control.m_Name = pControlName;
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control.m_bIsStereo = pControl->GetValue<bool>( "combo" );
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control.m_bIsMulti = pControl->GetValue<bool>( "multi" );
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control.m_nFirstIndex = nGlobalIndex;
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nGlobalIndex += 1 + control.m_bIsStereo + control.m_bIsMulti;
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}
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else
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{
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int j = uniqueControls.AddToTail();
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ExportedControl_t &control = uniqueControls[j];
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control.m_Name = pControlName;
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// this isn't quite as reliable as querying the animation set but if we don't have one...
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control.m_bIsStereo = controls[ i ]->GetAttribute( "balance" ) ? true : false;
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control.m_bIsMulti = controls[ i ]->GetAttribute( "multilevel" ) ? true : false;
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control.m_nFirstIndex = nGlobalIndex;
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nGlobalIndex += 1 + control.m_bIsStereo + control.m_bIsMulti;
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}
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}
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}
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return nGlobalIndex;
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}
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//-----------------------------------------------------------------------------
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// Exports this preset group to a faceposer .txt expression file
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||
|
// Either an animation set or a combination operator are required so that
|
||
|
// the default value for unspecified
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDmePresetGroup::ExportToTXT( const char *pFileName, CDmeAnimationSet *pAnimationSet /* = NULL */, CDmeCombinationOperator *pComboOp /* = NULL */ ) const
|
||
|
{
|
||
|
const CDmePresetGroup *pPresetGroup = this;
|
||
|
|
||
|
// find all used controls
|
||
|
CUtlVector< ExportedControl_t > exportedControls;
|
||
|
BuildExportedControlList( pAnimationSet, pPresetGroup, exportedControls );
|
||
|
|
||
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
||
|
|
||
|
// Output the unique keys
|
||
|
buf.Printf( "$keys " );
|
||
|
int nExportedControlCount = exportedControls.Count();
|
||
|
for ( int i = 0; i < nExportedControlCount; ++i )
|
||
|
{
|
||
|
char pTempBuf[MAX_PATH];
|
||
|
|
||
|
ExportedControl_t &control = exportedControls[i];
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
buf.Printf("%s ", control.m_Name.Get() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "right_%s", control.m_Name.Get() );
|
||
|
buf.Printf("%s ", pTempBuf );
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "left_%s", control.m_Name.Get() );
|
||
|
buf.Printf("%s ", pTempBuf );
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "multi_%s", control.m_Name.Get() );
|
||
|
buf.Printf("%s ", pTempBuf );
|
||
|
}
|
||
|
}
|
||
|
buf.Printf( "\n" );
|
||
|
buf.Printf( "$hasweighting\n" );
|
||
|
buf.Printf( "$normalized\n" );
|
||
|
|
||
|
// Output all presets
|
||
|
const CDmrElementArrayConst< CDmePreset > &presets = pPresetGroup->GetPresets();
|
||
|
int nPresetCount = presets.Count();
|
||
|
for ( int iPreset = 0; iPreset < nPresetCount; ++iPreset )
|
||
|
{
|
||
|
CDmePreset *pPreset = presets[iPreset];
|
||
|
const char *pPresetName = pPreset->GetName();
|
||
|
|
||
|
// Hack for 'silence' and for p_ naming scheme
|
||
|
if ( !Q_stricmp( pPresetName, "p_silence" ) )
|
||
|
{
|
||
|
pPresetName = "<sil>";
|
||
|
}
|
||
|
if ( pPresetName[0] == 'p' && pPresetName[1] == '_' )
|
||
|
{
|
||
|
pPresetName = &pPresetName[2];
|
||
|
}
|
||
|
|
||
|
buf.Printf( "\"%s\" \t", pPresetName );
|
||
|
|
||
|
int nPhonemeIndex = TextToPhonemeIndex( pPresetName );
|
||
|
int nCode = CodeForPhonemeByIndex( nPhonemeIndex );
|
||
|
if ( nCode < 128 )
|
||
|
{
|
||
|
buf.Printf( "\"%c\" \t", nCode );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
buf.Printf( "\"0x%x\"\t", nCode );
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < nExportedControlCount; ++i )
|
||
|
{
|
||
|
ExportedControl_t &control = exportedControls[i];
|
||
|
CDmElement *pControlValue = pPreset->FindControlValue( control.m_Name );
|
||
|
if ( !pControlValue )
|
||
|
{
|
||
|
CDmElement *pControl = pAnimationSet ? pAnimationSet->FindControl( control.m_Name ) : NULL;
|
||
|
if ( !pControl )
|
||
|
{
|
||
|
const ControlIndex_t nIndex = pComboOp ? pComboOp->FindControlIndex( control.m_Name ) : -1;
|
||
|
if ( nIndex >= 0 )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t0.000\t", pComboOp->GetControlDefaultValue( nIndex ) );
|
||
|
if ( control.m_bIsStereo )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t0.000\t", pComboOp->GetControlDefaultValue( nIndex ) );
|
||
|
}
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t0.000\t", pComboOp->GetControlDefaultValue( nIndex ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
buf.Printf( "0.000\t0.000\t" );
|
||
|
if ( control.m_bIsStereo )
|
||
|
{
|
||
|
buf.Printf( "0.000\t0.000\t" );
|
||
|
}
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
buf.Printf( "0.000\t0.000\t" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t1.000\t", pControl->GetValue<float>( "defaultValue" ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float flValue, flBalance, flLeft, flRight;
|
||
|
flValue = pControl->GetValue<float>( "defaultValue", 0.0f );
|
||
|
flBalance = pControl->GetValue<float>( "defaultBalance", 0.5f );
|
||
|
ValueBalanceToLeftRight( &flLeft, &flRight, flValue, flBalance );
|
||
|
buf.Printf( "%.5f\t1.000\t", flRight );
|
||
|
buf.Printf( "%.5f\t1.000\t", flLeft );
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t1.000\t", pControl->GetValue<float>( "defaultMultilevel" ) );
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t1.000\t", pControlValue->GetValue<float>( "value" ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float flValue, flBalance, flLeft, flRight;
|
||
|
flValue = pControlValue->GetValue<float>( "value" );
|
||
|
flBalance = pControlValue->GetValue<float>( "balance" );
|
||
|
ValueBalanceToLeftRight( &flLeft, &flRight, flValue, flBalance );
|
||
|
buf.Printf( "%.5f\t1.000\t", flRight );
|
||
|
buf.Printf( "%.5f\t1.000\t", flLeft );
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
buf.Printf( "%.5f\t1.000\t", pControlValue->GetValue<float>( "multilevel" ) );
|
||
|
}
|
||
|
}
|
||
|
const char *pDesc = DescForPhonemeByIndex( nPhonemeIndex );
|
||
|
buf.Printf( "\"%s\"\n", pDesc ? pDesc : pPresetName );
|
||
|
}
|
||
|
|
||
|
return g_pFullFileSystem->WriteFile( pFileName, NULL, buf );
|
||
|
}
|
||
|
|
||
|
#ifdef ALIGN4
|
||
|
#undef ALIGN4
|
||
|
#endif // #ifdef ALIGN4
|
||
|
#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Exports this preset group to a faceposer .vfe expression file
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDmePresetGroup::ExportToVFE( const char *pFileName, CDmeAnimationSet *pAnimationSet /* = NULL */, CDmeCombinationOperator *pComboOp /* = NULL */ ) const
|
||
|
{
|
||
|
const CDmePresetGroup *pPresetGroup = this;
|
||
|
|
||
|
int i;
|
||
|
const CDmrElementArrayConst< CDmePreset > &presets = pPresetGroup->GetPresets();
|
||
|
|
||
|
// find all used controls
|
||
|
CUtlVector< ExportedControl_t > exportedControls;
|
||
|
int nTotalControlCount = BuildExportedControlList( pAnimationSet, pPresetGroup, exportedControls );
|
||
|
const int nExportedControlCount = exportedControls.Count();
|
||
|
|
||
|
byte *pData = (byte *)calloc( 1024 * 1024, 1 );
|
||
|
byte *pDataStart = pData;
|
||
|
|
||
|
flexsettinghdr_t *fhdr = (flexsettinghdr_t *)pData;
|
||
|
|
||
|
fhdr->id = ('V' << 16) + ('F' << 8) + ('E');
|
||
|
fhdr->version = 0;
|
||
|
if ( !g_pFullFileSystem->FullPathToRelativePathEx( pFileName, "GAME", fhdr->name, sizeof(fhdr->name) ) )
|
||
|
{
|
||
|
Q_strncpy( fhdr->name, pFileName, sizeof(fhdr->name) );
|
||
|
}
|
||
|
|
||
|
// allocate room for header
|
||
|
pData += sizeof( flexsettinghdr_t );
|
||
|
ALIGN4( pData );
|
||
|
|
||
|
// store flex settings
|
||
|
flexsetting_t *pSetting = (flexsetting_t *)pData;
|
||
|
fhdr->numflexsettings = presets.Count();
|
||
|
fhdr->flexsettingindex = pData - pDataStart;
|
||
|
pData += sizeof( flexsetting_t ) * fhdr->numflexsettings;
|
||
|
ALIGN4( pData );
|
||
|
for ( i = 0; i < fhdr->numflexsettings; i++ )
|
||
|
{
|
||
|
CDmePreset *pPreset = presets[i];
|
||
|
Assert( pPreset );
|
||
|
|
||
|
pSetting[i].index = i;
|
||
|
pSetting[i].settingindex = pData - (byte *)(&pSetting[i]);
|
||
|
|
||
|
flexweight_t *pFlexWeights = (flexweight_t *)pData;
|
||
|
|
||
|
for ( int j = 0; j < nExportedControlCount; j++ )
|
||
|
{
|
||
|
ExportedControl_t &control = exportedControls[ j ];
|
||
|
CDmElement *pControlValue = pPreset->FindControlValue( control.m_Name );
|
||
|
if ( !pControlValue )
|
||
|
{
|
||
|
const ControlIndex_t nIndex = pComboOp ? pComboOp->FindControlIndex( control.m_Name ) : -1;
|
||
|
if ( nIndex >= 0 )
|
||
|
{
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex;
|
||
|
pFlexWeights->weight = pComboOp->GetControlDefaultValue( nIndex );
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float flValue, flBalance, flLeft, flRight;
|
||
|
flValue = pComboOp->GetControlDefaultValue( nIndex );
|
||
|
flBalance = 0.5;
|
||
|
ValueBalanceToLeftRight( &flLeft, &flRight, flValue, flBalance );
|
||
|
|
||
|
pSetting[i].numsettings += 2;
|
||
|
pFlexWeights->key = control.m_nFirstIndex;
|
||
|
pFlexWeights->weight = flRight;
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1;
|
||
|
pFlexWeights->weight = flLeft;
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1 + control.m_bIsStereo;
|
||
|
pFlexWeights->weight = 0.5f;
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex;
|
||
|
pFlexWeights->weight = 0.0f;
|
||
|
pFlexWeights->influence = 0.0f;
|
||
|
pFlexWeights++;
|
||
|
|
||
|
if ( control.m_bIsStereo )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1;
|
||
|
pFlexWeights->weight = 0.0f;
|
||
|
pFlexWeights->influence = 0.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1 + control.m_bIsStereo;
|
||
|
pFlexWeights->weight = 0.5f;
|
||
|
pFlexWeights->influence = 0.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex;
|
||
|
pFlexWeights->weight = pControlValue->GetValue<float>( "value" );
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float flValue, flBalance, flLeft, flRight;
|
||
|
flValue = pControlValue->GetValue<float>( "value" );
|
||
|
flBalance = pControlValue->GetValue<float>( "balance" );
|
||
|
ValueBalanceToLeftRight( &flLeft, &flRight, flValue, flBalance );
|
||
|
|
||
|
pSetting[i].numsettings += 2;
|
||
|
pFlexWeights->key = control.m_nFirstIndex;
|
||
|
pFlexWeights->weight = flRight;
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1;
|
||
|
pFlexWeights->weight = flLeft;
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
pSetting[i].numsettings++;
|
||
|
pFlexWeights->key = control.m_nFirstIndex + 1 + control.m_bIsStereo;
|
||
|
pFlexWeights->weight = pControlValue->GetValue<float>( "multilevel" );
|
||
|
pFlexWeights->influence = 1.0f;
|
||
|
pFlexWeights++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pData = (byte *)pFlexWeights;
|
||
|
ALIGN4( pData );
|
||
|
}
|
||
|
|
||
|
int numindexes = 1;
|
||
|
for (i = 0; i < fhdr->numflexsettings; i++)
|
||
|
{
|
||
|
if ( pSetting[i].index >= numindexes )
|
||
|
{
|
||
|
numindexes = pSetting[i].index + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// store indexed table
|
||
|
int *pIndex = (int *)pData;
|
||
|
fhdr->numindexes = numindexes;
|
||
|
fhdr->indexindex = pData - pDataStart;
|
||
|
pData += sizeof( int ) * numindexes;
|
||
|
ALIGN4( pData );
|
||
|
for (i = 0; i < numindexes; i++)
|
||
|
{
|
||
|
pIndex[i] = -1;
|
||
|
}
|
||
|
for (i = 0; i < fhdr->numflexsettings; i++)
|
||
|
{
|
||
|
pIndex[pSetting[i].index] = i;
|
||
|
}
|
||
|
|
||
|
// store flex setting names
|
||
|
for (i = 0; i < fhdr->numflexsettings; i++)
|
||
|
{
|
||
|
CDmePreset *pPreset = presets[i];
|
||
|
const char *pPresetName = pPreset->GetName();
|
||
|
|
||
|
// Hack for 'silence' and for p_ naming scheme
|
||
|
if ( pPresetName[0] == 'p' && pPresetName[1] == '_' )
|
||
|
{
|
||
|
pPresetName = &pPresetName[2];
|
||
|
}
|
||
|
if ( !Q_stricmp( pPresetName, "silence" ) )
|
||
|
{
|
||
|
pPresetName = "<sil>";
|
||
|
}
|
||
|
|
||
|
pSetting[i].nameindex = pData - (byte *)(&pSetting[i]);
|
||
|
strcpy( (char *)pData, pPresetName );
|
||
|
pData += Q_strlen( pPresetName ) + 1;
|
||
|
}
|
||
|
ALIGN4( pData );
|
||
|
|
||
|
// store key names
|
||
|
char **pKeynames = (char **)pData;
|
||
|
fhdr->numkeys = nTotalControlCount;
|
||
|
fhdr->keynameindex = pData - pDataStart;
|
||
|
pData += sizeof(char *) * nTotalControlCount;
|
||
|
int j = 0;
|
||
|
for ( i = 0; i < nExportedControlCount; ++i )
|
||
|
{
|
||
|
char pTempBuf[MAX_PATH];
|
||
|
|
||
|
ExportedControl_t &control = exportedControls[i];
|
||
|
if ( !control.m_bIsStereo )
|
||
|
{
|
||
|
pKeynames[j++] = (char *)(pData - pDataStart);
|
||
|
strcpy( (char *)pData, control.m_Name );
|
||
|
pData += Q_strlen( control.m_Name ) + 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pKeynames[j++] = (char *)(pData - pDataStart);
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "right_%s", control.m_Name.Get() );
|
||
|
strcpy( (char *)pData, pTempBuf );
|
||
|
pData += Q_strlen( pTempBuf ) + 1;
|
||
|
|
||
|
pKeynames[j++] = (char *)(pData - pDataStart);
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "left_%s", control.m_Name.Get() );
|
||
|
strcpy( (char *)pData, pTempBuf );
|
||
|
pData += Q_strlen( pTempBuf ) + 1;
|
||
|
}
|
||
|
|
||
|
if ( control.m_bIsMulti )
|
||
|
{
|
||
|
pKeynames[j++] = (char *)(pData - pDataStart);
|
||
|
Q_snprintf( pTempBuf, sizeof(pTempBuf), "multi_%s", control.m_Name.Get() );
|
||
|
strcpy( (char *)pData, pTempBuf );
|
||
|
pData += Q_strlen( pTempBuf ) + 1;
|
||
|
}
|
||
|
}
|
||
|
Assert( j == nTotalControlCount );
|
||
|
ALIGN4( pData );
|
||
|
|
||
|
// allocate room for remapping
|
||
|
int *keymapping = (int *)pData;
|
||
|
fhdr->keymappingindex = pData - pDataStart;
|
||
|
pData += sizeof( int ) * nTotalControlCount;
|
||
|
for (i = 0; i < nTotalControlCount; i++)
|
||
|
{
|
||
|
keymapping[i] = -1;
|
||
|
}
|
||
|
ALIGN4( pData );
|
||
|
|
||
|
fhdr->length = pData - pDataStart;
|
||
|
|
||
|
FileHandle_t fh = g_pFullFileSystem->Open( pFileName, "wb" );
|
||
|
if ( !fh )
|
||
|
{
|
||
|
ConWarning( "Unable to write to %s (read-only?)\n", pFileName );
|
||
|
free( pDataStart );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
g_pFullFileSystem->Write( pDataStart, fhdr->length, fh );
|
||
|
g_pFullFileSystem->Close( fh );
|
||
|
free( pDataStart );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor, destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CDmeAnimationSet - container for animation set info
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_ELEMENT_FACTORY( DmeAnimationSet, CDmeAnimationSet );
|
||
|
|
||
|
void CDmeAnimationSet::OnConstruction()
|
||
|
{
|
||
|
m_Controls.Init( this, "controls" );
|
||
|
m_PresetGroups.Init( this, "presetGroups" );
|
||
|
m_SelectionGroups.Init( this, "selectionGroups" );
|
||
|
m_PhonemeMap.Init( this, "phonememap" );
|
||
|
m_Operators.Init( this, "operators" );
|
||
|
m_Bookmarks.Init( this, "bookmarks" );
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::OnDestruction()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CDmaElementArray< CDmElement > &CDmeAnimationSet::GetControls()
|
||
|
{
|
||
|
return m_Controls;
|
||
|
}
|
||
|
|
||
|
CDmaElementArray< CDmePresetGroup > &CDmeAnimationSet::GetPresetGroups()
|
||
|
{
|
||
|
return m_PresetGroups;
|
||
|
}
|
||
|
|
||
|
CDmaElementArray< CDmeOperator > &CDmeAnimationSet::GetOperators()
|
||
|
{
|
||
|
return m_Operators;
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::AddOperator( CDmeOperator *pOperator )
|
||
|
{
|
||
|
m_Operators.AddToTail( pOperator );
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::RemoveOperator( CDmeOperator *pOperator )
|
||
|
{
|
||
|
int nCount = m_Operators.Count();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
if ( m_Operators[i] == pOperator )
|
||
|
{
|
||
|
m_Operators.Remove(i);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Finds the index of a particular preset group
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeAnimationSet::OnElementUnserialized()
|
||
|
{
|
||
|
BaseClass::OnElementUnserialized();
|
||
|
|
||
|
CDmeGameModel *pGameModel = GetValueElement< CDmeGameModel >( "gameModel" );
|
||
|
if ( pGameModel )
|
||
|
{
|
||
|
// NOTE: The model preset manager can't possibly have the right
|
||
|
// file id at this point; it's up to the preset group manager to queue
|
||
|
// application requests until it gets one
|
||
|
g_pModelPresetGroupMgr->ApplyModelPresets( pGameModel->GetModelName(), this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Finds the index of a particular preset group
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDmeAnimationSet::FindPresetGroupIndex( CDmePresetGroup *pPresetGroup )
|
||
|
{
|
||
|
int c = m_PresetGroups.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CDmePresetGroup *e = m_PresetGroups.Get( i );
|
||
|
if ( pPresetGroup == e )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int CDmeAnimationSet::FindPresetGroupIndex( const char *pGroupName )
|
||
|
{
|
||
|
int c = m_PresetGroups.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CDmePresetGroup *e = m_PresetGroups.Get( i );
|
||
|
if ( e && !Q_stricmp( e->GetName(), pGroupName ) )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Find by name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmePresetGroup *CDmeAnimationSet::FindPresetGroup( const char *pGroupName )
|
||
|
{
|
||
|
int nIndex = FindPresetGroupIndex( pGroupName );
|
||
|
if ( nIndex >= 0 )
|
||
|
return m_PresetGroups[nIndex];
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Find or add by name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmePresetGroup *CDmeAnimationSet::FindOrAddPresetGroup( const char *pGroupName )
|
||
|
{
|
||
|
CDmePresetGroup *pPresetGroup = FindPresetGroup( pGroupName );
|
||
|
if ( !pPresetGroup )
|
||
|
{
|
||
|
// Create the default groups in order
|
||
|
pPresetGroup = CreateElement< CDmePresetGroup >( pGroupName, GetFileId() );
|
||
|
m_PresetGroups.AddToTail( pPresetGroup );
|
||
|
}
|
||
|
return pPresetGroup;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Remove preset group
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDmeAnimationSet::RemovePresetGroup( CDmePresetGroup *pPresetGroup )
|
||
|
{
|
||
|
int i = FindPresetGroupIndex( pPresetGroup );
|
||
|
if ( i >= 0 )
|
||
|
{
|
||
|
m_PresetGroups.Remove( i );
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Move preset group up/down in the list
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeAnimationSet::MovePresetGroupUp( CDmePresetGroup *pPresetGroup )
|
||
|
{
|
||
|
int i = FindPresetGroupIndex( pPresetGroup );
|
||
|
if ( i >= 1 )
|
||
|
{
|
||
|
m_PresetGroups.Swap( i, i-1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::MovePresetGroupDown( CDmePresetGroup *pPresetGroup )
|
||
|
{
|
||
|
int i = FindPresetGroupIndex( pPresetGroup );
|
||
|
if ( i >= 0 && i < m_PresetGroups.Count() - 1 )
|
||
|
{
|
||
|
m_PresetGroups.Swap( i, i+1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Reorder preset groups
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDmeAnimationSet::MovePresetGroupInFrontOf( CDmePresetGroup *pPresetGroup, CDmePresetGroup *pInFrontOf )
|
||
|
{
|
||
|
if ( pPresetGroup == pInFrontOf )
|
||
|
return;
|
||
|
|
||
|
#ifdef DBGFLAG_ASSERT
|
||
|
int nStart = FindPresetGroupIndex( pPresetGroup );
|
||
|
#endif
|
||
|
|
||
|
int nEnd = pInFrontOf ? FindPresetGroupIndex( pInFrontOf ) : m_PresetGroups.Count();
|
||
|
Assert( nStart >= 0 && nEnd >= 0 );
|
||
|
|
||
|
RemovePresetGroup( pPresetGroup );
|
||
|
if ( nEnd > m_PresetGroups.Count() )
|
||
|
{
|
||
|
nEnd = m_PresetGroups.Count();
|
||
|
}
|
||
|
m_PresetGroups.InsertBefore( nEnd, pPresetGroup );
|
||
|
}
|
||
|
|
||
|
|
||
|
CDmePreset *CDmeAnimationSet::FindOrAddPreset( const char *pGroupName, const char *pPresetName, int nType /*=PROCEDURAL_PRESET_NOT*/ )
|
||
|
{
|
||
|
CDmePresetGroup *pPresetGroup = FindOrAddPresetGroup( pGroupName );
|
||
|
return pPresetGroup->FindOrAddPreset( pPresetName, nType );
|
||
|
}
|
||
|
|
||
|
bool CDmeAnimationSet::RemovePreset( CDmePreset *pPreset )
|
||
|
{
|
||
|
int c = m_PresetGroups.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
if ( m_PresetGroups[i]->RemovePreset( pPreset ) )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
const CDmaElementArray< CDmeBookmark > &CDmeAnimationSet::GetBookmarks() const
|
||
|
{
|
||
|
return m_Bookmarks;
|
||
|
}
|
||
|
|
||
|
CDmaElementArray< CDmeBookmark > &CDmeAnimationSet::GetBookmarks()
|
||
|
{
|
||
|
return m_Bookmarks;
|
||
|
}
|
||
|
|
||
|
|
||
|
CDmaElementArray< CDmElement > &CDmeAnimationSet::GetSelectionGroups()
|
||
|
{
|
||
|
return m_SelectionGroups;
|
||
|
}
|
||
|
|
||
|
CDmaElementArray< CDmePhonemeMapping > &CDmeAnimationSet::GetPhonemeMap()
|
||
|
{
|
||
|
return m_PhonemeMap;
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::RestoreDefaultPhonemeMap()
|
||
|
{
|
||
|
CUndoScopeGuard guard( "RestoreDefaultPhonemeMap" );
|
||
|
|
||
|
int i;
|
||
|
int c = m_PhonemeMap.Count();
|
||
|
for ( i = 0; i < c; ++i )
|
||
|
{
|
||
|
g_pDataModel->DestroyElement( m_PhonemeMap[ i ]->GetHandle() );
|
||
|
}
|
||
|
m_PhonemeMap.Purge();
|
||
|
|
||
|
int phonemeCount = NumPhonemes();
|
||
|
for ( i = 0; i < phonemeCount; ++i )
|
||
|
{
|
||
|
const char *pName = NameForPhonemeByIndex( i );
|
||
|
CDmePhonemeMapping *mapping = CreateElement< CDmePhonemeMapping >( pName, GetFileId() );
|
||
|
char presetName[ 256 ];
|
||
|
Q_snprintf( presetName, sizeof( presetName ), "p_%s", pName );
|
||
|
mapping->m_Preset = presetName;
|
||
|
mapping->m_Weight = 1.0f;
|
||
|
|
||
|
m_PhonemeMap.AddToTail( mapping );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CDmePhonemeMapping *CDmeAnimationSet::FindMapping( const char *pRawPhoneme )
|
||
|
{
|
||
|
int c = m_PhonemeMap.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CDmePhonemeMapping *e = m_PhonemeMap.Get( i );
|
||
|
Assert( e );
|
||
|
if ( !e )
|
||
|
continue;
|
||
|
|
||
|
if ( !Q_stricmp( e->GetName(), pRawPhoneme ) )
|
||
|
return e;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Finds a control
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmElement *CDmeAnimationSet::FindControl( const char *pControlName )
|
||
|
{
|
||
|
int c = m_Controls.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CDmElement *e = m_Controls.Get( i );
|
||
|
if ( !Q_stricmp( e->GetName(), pControlName ) )
|
||
|
return e;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Finds or adds a control
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDmElement *CDmeAnimationSet::FindOrAddControl( const char *pControlName )
|
||
|
{
|
||
|
CDmElement *pControl = FindControl( pControlName );
|
||
|
if ( !pControl )
|
||
|
{
|
||
|
// If not, then create one
|
||
|
pControl = CreateElement< CDmElement >( pControlName, GetFileId() );
|
||
|
m_Controls.AddToTail( pControl );
|
||
|
}
|
||
|
return pControl;
|
||
|
}
|
||
|
|
||
|
|
||
|
CDmElement *CDmeAnimationSet::FindSelectionGroup( const char *pSelectionGroupName )
|
||
|
{
|
||
|
int c = m_SelectionGroups.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
CDmElement *e = m_SelectionGroups.Get( i );
|
||
|
if ( !Q_stricmp( e->GetName(), pSelectionGroupName ) )
|
||
|
return e;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
CDmElement *CDmeAnimationSet::FindOrAddSelectionGroup( const char *pSelectionGroupName )
|
||
|
{
|
||
|
CDmElement *pSelectionGroup = FindSelectionGroup( pSelectionGroupName );
|
||
|
if ( !pSelectionGroup )
|
||
|
{
|
||
|
// Create the default groups in order
|
||
|
pSelectionGroup = CreateElement< CDmElement >( pSelectionGroupName, GetFileId() );
|
||
|
pSelectionGroup->AddAttribute( "selectedControls", AT_STRING_ARRAY );
|
||
|
m_SelectionGroups.AddToTail( pSelectionGroup );
|
||
|
}
|
||
|
return pSelectionGroup;
|
||
|
}
|
||
|
|
||
|
void CDmeAnimationSet::CollectOperators( CUtlVector< DmElementHandle_t > &operators )
|
||
|
{
|
||
|
int numOperators = m_Operators.Count();
|
||
|
for ( int i = 0; i < numOperators; ++i )
|
||
|
{
|
||
|
DmElementHandle_t h = m_Operators.GetHandle( i );
|
||
|
if ( h != DMELEMENT_HANDLE_INVALID )
|
||
|
{
|
||
|
operators.AddToTail( h );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct PPType_t
|
||
|
{
|
||
|
int type;
|
||
|
char const *name;
|
||
|
};
|
||
|
|
||
|
static PPType_t g_PresetNames[ NUM_PROCEDURAL_PRESET_TYPES ] =
|
||
|
{
|
||
|
{ PROCEDURAL_PRESET_NOT, "NotProcedural!!!" },
|
||
|
{ PROCEDURAL_PRESET_IN_CROSSFADE, "In" },
|
||
|
{ PROCEDURAL_PRESET_OUT_CROSSFADE, "Out" },
|
||
|
{ PROCEDURAL_PRESET_REVEAL, "Reveal" },
|
||
|
{ PROCEDURAL_PRESET_PASTE, "Paste" },
|
||
|
{ PROCEDURAL_PRESET_JITTER, "Jitter" },
|
||
|
{ PROCEDURAL_PRESET_SMOOTH, "Smooth" },
|
||
|
{ PROCEDURAL_PRESET_SHARPEN, "Sharpen" },
|
||
|
{ PROCEDURAL_PRESET_SOFTEN, "Soften" },
|
||
|
{ PROCEDURAL_PRESET_STAGGER, "Stagger" },
|
||
|
};
|
||
|
|
||
|
void CDmeAnimationSet::EnsureProceduralPresets()
|
||
|
{
|
||
|
// Note: Starts at index 1 to skip the PROCEDURAL_PRESET_NOT case
|
||
|
for ( int i = 1; i < NUM_PROCEDURAL_PRESET_TYPES; ++i )
|
||
|
{
|
||
|
FindOrAddPreset( "Procedural", g_PresetNames[ i ].name, g_PresetNames[ i ].type );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A cache of preset groups to be associated with specific models
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CModelPresetGroupManager : public IModelPresetGroupManager
|
||
|
{
|
||
|
public:
|
||
|
CModelPresetGroupManager();
|
||
|
virtual void AssociatePresetsWithFile( DmFileId_t fileId );
|
||
|
virtual void ApplyModelPresets( const char *pModelName, CDmeAnimationSet *pAnimationSet );
|
||
|
|
||
|
private:
|
||
|
struct QueuedPresetRequest_t
|
||
|
{
|
||
|
CUtlString m_ModelName;
|
||
|
CDmeHandle< CDmeAnimationSet > m_hAnimationSet;
|
||
|
};
|
||
|
|
||
|
typedef CUtlVector< CDmeHandle< CDmePresetGroup, true > > PresetGroupList_t;
|
||
|
|
||
|
// Loads model presets from .pre files matching the model name
|
||
|
void LoadModelPresets( const char *pModelName, PresetGroupList_t &list );
|
||
|
|
||
|
CUtlStringMap< PresetGroupList_t > m_Lookup;
|
||
|
DmFileId_t m_FileId;
|
||
|
CUtlVector< QueuedPresetRequest_t > m_QueuedPresetRequest;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static CModelPresetGroupManager s_ModelPresetGroupManager;
|
||
|
IModelPresetGroupManager *g_pModelPresetGroupMgr = &s_ModelPresetGroupManager;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CModelPresetGroupManager::CModelPresetGroupManager()
|
||
|
{
|
||
|
m_FileId = DMFILEID_INVALID;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Associates presets in the cache with a particular file
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CModelPresetGroupManager::AssociatePresetsWithFile( DmFileId_t fileId )
|
||
|
{
|
||
|
m_FileId = fileId;
|
||
|
m_Lookup.Clear();
|
||
|
if ( m_FileId != DMFILEID_INVALID )
|
||
|
{
|
||
|
int nCount = m_QueuedPresetRequest.Count();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
QueuedPresetRequest_t &request = m_QueuedPresetRequest[i];
|
||
|
if ( request.m_hAnimationSet.Get() )
|
||
|
{
|
||
|
ApplyModelPresets( request.m_ModelName, request.m_hAnimationSet.Get() );
|
||
|
}
|
||
|
}
|
||
|
m_QueuedPresetRequest.Purge();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Loads model presets from .pre files matching the model name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CModelPresetGroupManager::LoadModelPresets( const char *pModelName, PresetGroupList_t &list )
|
||
|
{
|
||
|
list.RemoveAll();
|
||
|
|
||
|
char pPresetPath[MAX_PATH];
|
||
|
Q_ExtractFilePath( pModelName, pPresetPath, sizeof(pPresetPath) );
|
||
|
|
||
|
char pPresetNameBuf[MAX_PATH];
|
||
|
Q_StripExtension( pModelName, pPresetNameBuf, sizeof(pPresetNameBuf) );
|
||
|
int nLen = Q_strlen( pPresetNameBuf );
|
||
|
Q_snprintf( &pPresetNameBuf[nLen], MAX_PATH - nLen, "*.pre" );
|
||
|
|
||
|
CDisableUndoScopeGuard sg;
|
||
|
|
||
|
FileFindHandle_t fh;
|
||
|
const char *pFileName = g_pFullFileSystem->FindFirstEx( pPresetNameBuf, "GAME", &fh );
|
||
|
for ( ; pFileName; pFileName = g_pFullFileSystem->FindNext( fh ) )
|
||
|
{
|
||
|
char pRelativePresetPath[MAX_PATH];
|
||
|
Q_ComposeFileName(pPresetPath, pFileName, pRelativePresetPath, sizeof(pRelativePresetPath) );
|
||
|
|
||
|
CDmElement* pRoot = NULL;
|
||
|
DmFileId_t fileid = g_pDataModel->RestoreFromFile( pRelativePresetPath, "GAME", NULL, &pRoot, CR_FORCE_COPY );
|
||
|
if ( fileid == DMFILEID_INVALID || !pRoot )
|
||
|
continue;
|
||
|
|
||
|
CDmePresetGroup *pPresetGroup = CastElement<CDmePresetGroup>( pRoot );
|
||
|
if ( !pPresetGroup )
|
||
|
{
|
||
|
if ( pRoot )
|
||
|
{
|
||
|
g_pDataModel->RemoveFileId( pRoot->GetFileId() );
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pPresetGroup->SetFileId( m_FileId, TD_DEEP );
|
||
|
|
||
|
// Presets used through the model preset manager must be read only + shared
|
||
|
pPresetGroup->m_bIsReadOnly = true;
|
||
|
pPresetGroup->SetShared( true );
|
||
|
|
||
|
int i = list.AddToTail();
|
||
|
list[i] = pPresetGroup;
|
||
|
}
|
||
|
g_pFullFileSystem->FindClose( fh );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Applies model presets associated with a particular model to an animation set
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CModelPresetGroupManager::ApplyModelPresets( const char *pModelName, CDmeAnimationSet *pAnimationSet )
|
||
|
{
|
||
|
if ( m_FileId == DMFILEID_INVALID )
|
||
|
{
|
||
|
int i = m_QueuedPresetRequest.AddToTail();
|
||
|
m_QueuedPresetRequest[i].m_ModelName = pModelName;
|
||
|
m_QueuedPresetRequest[i].m_hAnimationSet = pAnimationSet;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !m_Lookup.Defined( pModelName ) )
|
||
|
{
|
||
|
LoadModelPresets( pModelName, m_Lookup[pModelName] );
|
||
|
}
|
||
|
|
||
|
PresetGroupList_t &list = m_Lookup[pModelName];
|
||
|
int nCount = list.Count();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
CDmePresetGroup *pPresetGroup = list[i];
|
||
|
int nIndex = pAnimationSet->FindPresetGroupIndex( pPresetGroup->GetName() );
|
||
|
if ( nIndex >= 0 )
|
||
|
{
|
||
|
pAnimationSet->GetPresetGroups().Set( nIndex, pPresetGroup );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pAnimationSet->GetPresetGroups().AddToTail( pPresetGroup );
|
||
|
}
|
||
|
}
|
||
|
}
|