source-engine/materialsystem/shaderapidx9/wmi.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef WMI_H
#define WMI_H
#ifdef _WIN32
#pragma once
#endif
uint64 GetVidMemBytes( void );
#endif // WMI_H