2021-03-31 17:12:00 +00:00
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'launcher'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('LAUNCHERONLY',1)
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2022-11-16 10:52:52 +00:00
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conf.define('CFLAGS', conf.env.CFLAGS)
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conf.define('LDFLAGS', conf.env.LINKFLAGS)
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2021-03-31 17:12:00 +00:00
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def build(bld):
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source = [
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'../public/filesystem_init.cpp',
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'launcher.cpp',
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'reslistgenerator.cpp',
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2022-07-28 11:27:56 +00:00
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'../public/tier0/memoverride.cpp'
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2021-03-31 17:12:00 +00:00
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]
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2022-03-19 12:40:11 +00:00
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if bld.env.DEST_OS == 'android':
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source += [
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2022-08-15 19:35:36 +00:00
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'android/main.cpp',
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'android/crashhandler.cpp'
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2022-03-19 12:40:11 +00:00
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]
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2021-03-31 17:12:00 +00:00
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includes = [
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'.',
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2022-09-17 00:01:26 +00:00
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'android/libunwind',
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2021-03-31 17:12:00 +00:00
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../common'
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] + bld.env.INCLUDES_SDL2
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defines = []
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2022-09-17 00:01:26 +00:00
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libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','appframework','SDL2','togl', 'UNWIND']
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2022-03-19 12:40:11 +00:00
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'OLE32', 'SHELL32']
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2021-03-31 17:12:00 +00:00
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2021-04-06 20:22:52 +00:00
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install_path = bld.env.LIBDIR
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2021-03-31 17:12:00 +00:00
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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