mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
187 lines
4.0 KiB
C
187 lines
4.0 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef BSPLIGHTING_H
|
||
|
#define BSPLIGHTING_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "ibsplighting.h"
|
||
|
#include "utlvector.h"
|
||
|
#include "utllinkedlist.h"
|
||
|
#include "bspfile.h"
|
||
|
#include "interface.h"
|
||
|
#include "ivraddll.h"
|
||
|
#include "ibsplightingthread.h"
|
||
|
|
||
|
|
||
|
class CBSPLighting : public IBSPLighting
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
CBSPLighting();
|
||
|
virtual ~CBSPLighting();
|
||
|
virtual void Release();
|
||
|
|
||
|
virtual bool Load( char const *pFilename );
|
||
|
virtual void Term();
|
||
|
virtual bool Serialize();
|
||
|
virtual void StartLighting( char const *pVMFFileWithEnts );
|
||
|
virtual float GetPercentComplete();
|
||
|
virtual void Interrupt();
|
||
|
virtual bool CheckForNewLightmaps();
|
||
|
virtual void Draw();
|
||
|
|
||
|
|
||
|
private:
|
||
|
class CVert
|
||
|
{
|
||
|
public:
|
||
|
Vector m_vPos;
|
||
|
Vector2D m_vTexCoords;
|
||
|
Vector2D m_vLightCoords;
|
||
|
};
|
||
|
|
||
|
// This is the face data we store for each face. Just enough to
|
||
|
// let us update the lightmaps in memory.
|
||
|
class CFaceMaterial;
|
||
|
class CFace;
|
||
|
class CStoredFace
|
||
|
{
|
||
|
public:
|
||
|
int m_iMapFace; // index into dfaces.
|
||
|
int m_LightmapPageID;
|
||
|
int m_OffsetIntoLightmapPage[2];
|
||
|
int m_LightmapSize[2]; // This already has 1 added to it (unlike dface).
|
||
|
CFaceMaterial *m_pMaterial;
|
||
|
CFace *m_pFace; // only valid inside of Load
|
||
|
float m_BumpSTexCoordOffset;
|
||
|
|
||
|
// Indices into CFaceMaterial::m_pMesh
|
||
|
int m_iFirstIndex;
|
||
|
int m_nIndices;
|
||
|
};
|
||
|
|
||
|
class CDrawCommand
|
||
|
{
|
||
|
public:
|
||
|
CUtlVector<CPrimList> m_PrimLists;
|
||
|
int m_LightmapPageID;
|
||
|
};
|
||
|
|
||
|
friend bool FindDrawCommand( CUtlVector<CDrawCommand*> &drawCommands, int lmPageID, int &index );
|
||
|
|
||
|
class CMaterialBuf
|
||
|
{
|
||
|
public:
|
||
|
CMaterialBuf();
|
||
|
~CMaterialBuf();
|
||
|
|
||
|
CUtlLinkedList<CStoredFace*, unsigned short> m_Faces;
|
||
|
|
||
|
// Commands to draw everything in this material as fast as possible.
|
||
|
CUtlVector<CDrawCommand*> m_DrawCommands;
|
||
|
|
||
|
int m_nVerts;
|
||
|
int m_nIndices;
|
||
|
|
||
|
IMesh *m_pMesh;
|
||
|
};
|
||
|
|
||
|
|
||
|
class CFaceMaterial
|
||
|
{
|
||
|
public:
|
||
|
~CFaceMaterial();
|
||
|
|
||
|
IMaterial *m_pMaterial;
|
||
|
|
||
|
// Faces using this material.
|
||
|
CUtlLinkedList<CStoredFace*, unsigned short> m_Faces;
|
||
|
|
||
|
// Static buffers to hold all the verts.
|
||
|
CUtlLinkedList<CMaterialBuf*, unsigned short> m_MaterialBufs;
|
||
|
};
|
||
|
|
||
|
class CFace
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
int m_iDispInfo;
|
||
|
dface_t *m_pDFace; // used while loading..
|
||
|
|
||
|
CStoredFace *m_pStoredFace;
|
||
|
int m_LightmapSortID;
|
||
|
|
||
|
float m_LightmapVecs[2][4];
|
||
|
int m_LightmapTextureMinsInLuxels[2];
|
||
|
|
||
|
int m_iVertStart; // Indexes CBSPLighting::m_Verts.
|
||
|
int m_nVerts;
|
||
|
};
|
||
|
|
||
|
class CDispInfoFaces
|
||
|
{
|
||
|
public:
|
||
|
CUtlVector<CVert> m_Verts;
|
||
|
int m_Power;
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
|
||
|
void AssignFaceMaterialCounts(
|
||
|
CBSPInfo &file,
|
||
|
CUtlVector<CFace> &faces );
|
||
|
|
||
|
VertexFormat_t ComputeLMGroupVertexFormat( IMaterial * pMaterial );
|
||
|
|
||
|
void BuildLMGroups(
|
||
|
CBSPInfo &file,
|
||
|
CUtlVector<CFace> &faces,
|
||
|
CUtlVector<CVert> &verts,
|
||
|
CUtlVector<CDispInfoFaces> &dispInfos
|
||
|
);
|
||
|
|
||
|
void BuildDrawCommands();
|
||
|
|
||
|
void ReloadLightmaps();
|
||
|
bool LoadVRADDLL( char const *pFilename );
|
||
|
void CreateDisplacements( CBSPInfo &file, CUtlVector<CFace> &faces, CUtlVector<CDispInfoFaces> &dispInfos );
|
||
|
|
||
|
// Fast material ID to CFaceMaterial lookups..
|
||
|
void InitMaterialLUT( CBSPInfo &file );
|
||
|
CFaceMaterial* FindOrAddMaterial( CBSPInfo &file, int stringTableID );
|
||
|
|
||
|
|
||
|
private:
|
||
|
CUtlVector<CStoredFace> m_StoredFaces;
|
||
|
CUtlLinkedList<CFaceMaterial*, unsigned short> m_FaceMaterials;
|
||
|
|
||
|
int m_nTotalTris;
|
||
|
|
||
|
// The VRAD DLL. This holds the level file.
|
||
|
CSysModule *m_hVRadDLL;
|
||
|
IVRadDLL *m_pVRadDLL;
|
||
|
|
||
|
// The lighting thread.
|
||
|
IBSPLightingThread *m_pBSPLightingThread;
|
||
|
|
||
|
// Used to detect when lighting is finished so it can update the lightmaps
|
||
|
// in the material system.
|
||
|
bool m_bLightingInProgress;
|
||
|
|
||
|
// Maps string table IDs to materials.
|
||
|
CUtlVector<CFaceMaterial*> m_StringTableIDToMaterial;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif // BSPLIGHTING_H
|