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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: implementation of CWebAPIKey
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//
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//=============================================================================
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#include "stdafx.h"
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#include "gcsdk/msgprotobuf.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Clears key settings
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//-----------------------------------------------------------------------------
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void CWebAPIKey::Clear()
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{
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m_unAccountID = 0;
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m_unPublisherGroupID = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Serializes the request into a message object (for proxying between
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// back-end Steam servers).
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//-----------------------------------------------------------------------------
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void CWebAPIKey::SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const
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{
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apiKey.set_status( m_eStatus );
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apiKey.set_account_id( m_unAccountID );
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apiKey.set_publisher_group_id( m_unPublisherGroupID );
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apiKey.set_key_id( m_unWebAPIKeyID );
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apiKey.set_domain( m_sDomain.Get() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deserializes the response from a message object (for proxying between
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// back-end Steam servers).
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//-----------------------------------------------------------------------------
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void CWebAPIKey::DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey )
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{
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m_eStatus = (EWebAPIKeyStatus)apiKey.status();
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m_unAccountID = apiKey.account_id();
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m_unPublisherGroupID = apiKey.publisher_group_id();
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m_unWebAPIKeyID = apiKey.key_id();
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m_sDomain = apiKey.domain().c_str();
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}
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