source-engine/gameui/Sys_Utils.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "winlite.h"
#include "Sys_Utils.h"
#include "EngineInterface.h"
#include "tier0/vcrmode.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef WIN32
const unsigned int SYS_NO_ERROR = NO_ERROR;
const unsigned int SYS_ERROR_INVALID_HANDLE = ERROR_INVALID_HANDLE;
void Sys_SetLastError(unsigned long error)
{
::SetLastError(error);
}
unsigned long Sys_GetLastError()
{
return ::GetLastError();
}
WHANDLE Sys_CreateMutex(const char *mutexName)
{
return (WHANDLE)::CreateMutex(NULL, FALSE, TEXT(mutexName));
}
void Sys_ReleaseMutex(WHANDLE mutexHandle)
{
::ReleaseMutex((HANDLE)mutexHandle);
}
const unsigned int SYS_WAIT_OBJECT_0 = WAIT_OBJECT_0;
const unsigned int SYS_WAIT_ABANDONED = WAIT_ABANDONED;
unsigned int Sys_WaitForSingleObject(WHANDLE mutexHandle, int milliseconds)
{
return VCRHook_WaitForSingleObject((HANDLE)mutexHandle, milliseconds);
}
unsigned int Sys_RegisterWindowMessage(const char *msgName)
{
return ::RegisterWindowMessage(msgName);
}
WHANDLE Sys_FindWindow(const char *className, const char *windowName)
{
return (WHANDLE)::FindWindow(className, windowName);
}
void Sys_EnumWindows(void *callbackFunction, int lparam)
{
::EnumWindows((WNDENUMPROC)callbackFunction, lparam);
}
#ifndef _XBOX
void Sys_GetWindowText(WHANDLE wnd, char *buffer, int bufferSize)
{
::GetWindowText((HWND)wnd, buffer, bufferSize - 1);
}
#endif
void Sys_PostMessage(WHANDLE wnd, unsigned int msg, unsigned int wParam, unsigned int lParam)
{
::PostMessageA((HWND)wnd, msg, wParam, lParam);
}
#ifndef _XBOX
void Sys_SetCursorPos(int x, int y)
{
::SetCursorPos(x, y);
// engine->SetCursorPos(x,y); // SRC version
}
#endif
#ifndef _XBOX
static ATOM staticWndclassAtom = 0;
static WNDCLASS staticWndclass = { NULL };
#endif
static LRESULT CALLBACK staticProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
return DefWindowProc(hwnd,msg,wparam,lparam);
}
WHANDLE Sys_CreateWindowEx(const char *windowName)
{
/*
if (!staticWndclassAtom)
{
memset( &staticWndclass,0,sizeof(staticWndclass) );
staticWndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
staticWndclass.lpfnWndProc = staticProc;
staticWndclass.hInstance = GetModuleHandle(NULL);
staticWndclass.hIcon = 0;
staticWndclass.lpszClassName = windowName;
staticWndclassAtom = ::RegisterClass( &staticWndclass );
DWORD error = ::GetLastError();
}
return (WHANDLE)::CreateWindow(windowName, windowName, 0, 0, 0, 0, 0, 0, 0, GetModuleHandle(NULL), 0);
*/
return (WHANDLE)1;
}
void Sys_DestroyWindow(WHANDLE wnd)
{
//::DestroyWindow((HWND)wnd);
}
#elif defined( POSIX )
const unsigned int SYS_NO_ERROR = 0;
const unsigned int SYS_ERROR_INVALID_HANDLE = 0;
const unsigned int SYS_WAIT_OBJECT_0 = 0;
const unsigned int SYS_WAIT_ABANDONED = 0;
void Sys_SetLastError(unsigned long error)
{
errno = error;
}
unsigned long Sys_GetLastError()
{
return errno;
}
WHANDLE Sys_CreateMutex(const char *mutexName)
{
Assert( !"Implement me" );
return 0;
}
void Sys_ReleaseMutex(WHANDLE mutexHandle)
{
Assert( !"Implement me" );
}
void Sys_PostMessage(WHANDLE wnd, unsigned int msg, unsigned int wParam, unsigned int lParam)
{
Assert( !"Implement me" );
}
unsigned int Sys_RegisterWindowMessage(const char *msgName)
{
Assert( !"Implement me" );
return 0;
}
unsigned int Sys_WaitForSingleObject(WHANDLE mutexHandle, int milliseconds)
{
return SYS_WAIT_ABANDONED;
}
void Sys_EnumWindows(void *callbackFunction, int lparam)
{
Assert( !"Implement me" );
}
#else
#error
#endif