source-engine/gameui/OptionsSubTouch.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONS_SUB_TOUCH_H
#define OPTIONS_SUB_TOUCH_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
class CCvarNegateCheckButton;
class CKeyToggleCheckButton;
class CCvarToggleCheckButton;
class CCvarSlider;
namespace vgui
{
class Label;
class Panel;
}
//-----------------------------------------------------------------------------
// Purpose: Touch Details, Part of OptionsDialog
//-----------------------------------------------------------------------------
class COptionsSubTouch : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( COptionsSubTouch, vgui::PropertyPage );
public:
COptionsSubTouch(vgui::Panel *parent);
~COptionsSubTouch();
virtual void OnResetData();
virtual void OnApplyChanges();
protected:
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel );
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel )
{
OnControlModified( panel );
}
void UpdateLabel(CCvarSlider *slider, vgui::TextEntry *label);
private:
CCvarToggleCheckButton *m_pReverseTouchCheckBox;
CCvarToggleCheckButton *m_pTouchFilterCheckBox;
CCvarToggleCheckButton *m_pTouchRawCheckBox;
CCvarToggleCheckButton *m_pTouchAccelerationCheckBox;
CCvarToggleCheckButton *m_pTouchCheckBox;
CCvarToggleCheckButton *m_pTouchSouthpawCheckBox;
CCvarToggleCheckButton *m_pQuickInfoCheckBox;
CCvarToggleCheckButton *m_pTouchEnableCheckBox;
CCvarToggleCheckButton *m_pTouchDrawCheckBox;
CCvarSlider *m_pTouchSensitivitySlider;
vgui::TextEntry *m_pTouchSensitivityLabel;
CCvarSlider *m_pTouchAccelExponentSlider;
vgui::TextEntry *m_pTouchAccelExponentLabel;
CCvarSlider *m_pTouchYawSensitivitySlider;
vgui::Label *m_pTouchYawSensitivityPreLabel;
CCvarSlider *m_pTouchPitchSensitivitySlider;
vgui::Label *m_pTouchPitchSensitivityPreLabel;
vgui::TextEntry *m_pTouchYawSensitivityLabel;
vgui::TextEntry *m_pTouchPitchSensitivityLabel;
};
#endif // OPTIONS_SUB_TOUCH_H