source-engine/gameui/GameConsole.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GAMECONSOLE_H
#define GAMECONSOLE_H
#ifdef _WIN32
#pragma once
#endif
#include "GameUI/IGameConsole.h"
class CGameConsoleDialog;
//-----------------------------------------------------------------------------
// Purpose: VGui implementation of the game/dev console
//-----------------------------------------------------------------------------
class CGameConsole : public IGameConsole
{
public:
CGameConsole();
~CGameConsole();
// sets up the console for use
void Initialize();
// activates the console, makes it visible and brings it to the foreground
virtual void Activate();
// hides the console
virtual void Hide();
// clears the console
virtual void Clear();
// returns true if the console is currently in focus
virtual bool IsConsoleVisible();
// activates the console after a delay
void ActivateDelayed(float time);
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void SetParent( intp parent );
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static void OnCmdCondump();
private:
bool m_bInitialized;
CGameConsoleDialog *m_pConsole;
};
extern CGameConsole &GameConsole();
#endif // GAMECONSOLE_H