source-engine/gameui/BackgroundMenuButton.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "BackgroundMenuButton.h"
#include <KeyValues.h>
#include <vgui/IImage.h>
#include <vgui/IScheme.h>
#include <vgui_controls/Menu.h>
#include <vgui_controls/MenuItem.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBackgroundMenuButton::CBackgroundMenuButton(vgui::Panel *parent, const char *name) : BaseClass(parent, name, "")
{
m_pImage = NULL;
m_pMouseOverImage = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBackgroundMenuButton::~CBackgroundMenuButton()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBackgroundMenuButton::OnCommand(const char *command)
{
BaseClass::OnCommand(command);
}
//-----------------------------------------------------------------------------
// Purpose: Makes the button transparent
//-----------------------------------------------------------------------------
void CBackgroundMenuButton::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
// hack some colors in
SetFgColor(Color(255, 255, 255, 255));
SetBgColor(Color(0, 0, 0, 0));
SetDefaultColor(Color(255, 255, 255, 255), Color(0, 0, 0, 0));
SetArmedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0));
SetDepressedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0));
SetContentAlignment(Label::a_west);
SetBorder(NULL);
SetDefaultBorder(NULL);
SetDepressedBorder(NULL);
SetKeyFocusBorder(NULL);
SetTextInset(0, 0);
SetAlpha(0);
/*
// sounds disabled for this button (since it's so big now)
SetArmedSound("UI/buttonrollover.wav");
SetDepressedSound("UI/buttonclick.wav");
SetReleasedSound("UI/buttonclickrelease.wav");
*/
}