mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=======================================================================================//
|
||
|
|
||
|
#if !defined( REPLAY_SCREENSHOT_H )
|
||
|
#define REPLAY_SCREENSHOT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#include "replay/screenshot.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class IViewRender;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
//
|
||
|
// Takes screenshots as VTF's for the replay system - allocates enough
|
||
|
// memory up-front as opposed to every frame. Should be destroyed and recreated
|
||
|
// any time the cvar "replay_screenshotresolution" changes OR the actual screen
|
||
|
// resolution.
|
||
|
//
|
||
|
class CReplayScreenshotTaker
|
||
|
{
|
||
|
public:
|
||
|
CReplayScreenshotTaker( IViewRender *pViewRender, CViewSetup &view );
|
||
|
~CReplayScreenshotTaker();
|
||
|
|
||
|
void TakeScreenshot( WriteReplayScreenshotParams_t ¶ms );
|
||
|
|
||
|
static void CreateRenderTarget( IMaterialSystem *pMaterialSystem );
|
||
|
|
||
|
private:
|
||
|
IViewRender *m_pViewRender;
|
||
|
CViewSetup &m_View;
|
||
|
uint8 *m_pUnpaddedPixels;
|
||
|
uint8 *m_pPaddedPixels;
|
||
|
IVTFTexture *m_pVTFTexture;
|
||
|
uint8 *m_pVTFPixels;
|
||
|
|
||
|
int m_aUnpaddedDims[2]; // Width & height of m_pUnpaddedPixels
|
||
|
int m_aPaddedDims[2]; // Width & height of m_pPaddedPixels
|
||
|
|
||
|
CUtlBuffer *m_pBuffer;
|
||
|
|
||
|
|
||
|
static ITexture *m_pScreenshotTarget;
|
||
|
};
|
||
|
|
||
|
#endif // REPLAY_SCREENSHOT_H
|