mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
40 lines
901 B
C
40 lines
901 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Contains an interface to enable positional audio support in Mumble
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef MUMBLE_H
|
||
|
#define MUMBLE_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "igamesystem.h"
|
||
|
#include "GameEventListener.h"
|
||
|
|
||
|
class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
|
||
|
{
|
||
|
public:
|
||
|
// Methods of IGameSystem
|
||
|
virtual bool Init();
|
||
|
virtual void LevelInitPostEntity();
|
||
|
virtual void LevelShutdownPreEntity();
|
||
|
virtual void PostRender();
|
||
|
|
||
|
// Methods of IGameSystem
|
||
|
virtual void FireGameEvent( IGameEvent *event );
|
||
|
|
||
|
private:
|
||
|
char m_szSteamIDCurrentServer[32];
|
||
|
int m_cubSteamIDCurrentServer;
|
||
|
bool m_bHasSetPlayerUniqueId;
|
||
|
int m_nTeamSetInUniqueId;
|
||
|
};
|
||
|
|
||
|
IGameSystem *MumbleSystem();
|
||
|
|
||
|
#endif // MUMBLE_H
|