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https://github.com/nillerusr/source-engine.git
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82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_basebeam.h"
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#include "iviewrender_beams.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: BeamRingPoint TE
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//-----------------------------------------------------------------------------
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class C_TEBeamRingPoint : public C_TEBaseBeam
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{
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public:
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DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam );
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DECLARE_CLIENTCLASS();
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C_TEBeamRingPoint( void );
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virtual ~C_TEBeamRingPoint( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecCenter;
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float m_flStartRadius;
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float m_flEndRadius;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamRingPoint::C_TEBeamRingPoint( void )
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{
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m_vecCenter.Init();
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m_flStartRadius = 0.0f;
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m_flEndRadius = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamRingPoint::~C_TEBeamRingPoint( void )
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{
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}
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void TE_BeamRingPoint( IRecipientFilter& filter, float delay,
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const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate,
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float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
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{
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beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f,
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life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed,
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startframe, 0.1 * framerate, r, g, b, flags );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType )
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{
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beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f,
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m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed,
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m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags );
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint)
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RecvPropVector( RECVINFO(m_vecCenter)),
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RecvPropFloat( RECVINFO(m_flStartRadius)),
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RecvPropFloat( RECVINFO(m_flEndRadius)),
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END_RECV_TABLE()
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