mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Has init functions for all the standard render targets used by most games.
|
||
|
// Mods who wish to make their own render targets can inherit from this class
|
||
|
// and in the 'InitClientRenderTargets' interface called by the engine, set up
|
||
|
// their own render targets as well as calling the init functions for various
|
||
|
// common render targets provided by this class.
|
||
|
//
|
||
|
// Note: Unless the client defines a singleton interface by inheriting from
|
||
|
// this class and exposing the singleton instance, these init and shutdown
|
||
|
// functions WILL NOT be called by the engine.
|
||
|
//
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#ifndef CLIENTRENDERTARTETS_H_
|
||
|
#define CLIENTRENDERTARTETS_H_
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "game/client/iclientrendertargets.h" // base class with interfaces called by the engine
|
||
|
#include "materialsystem/imaterialsystem.h" // for material system classes and interfaces
|
||
|
|
||
|
|
||
|
// Externs
|
||
|
class IMaterialSystem;
|
||
|
class IMaterialSystemHardwareConfig;
|
||
|
|
||
|
class CBaseClientRenderTargets : public IClientRenderTargets
|
||
|
{
|
||
|
// no networked vars
|
||
|
DECLARE_CLASS_GAMEROOT( CBaseClientRenderTargets, IClientRenderTargets );
|
||
|
public:
|
||
|
// Interface called by engine during material system startup.
|
||
|
virtual void InitClientRenderTargets ( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize = 1024, int iCameraTextureSize = 256 );
|
||
|
// Shutdown all custom render targets here.
|
||
|
virtual void ShutdownClientRenderTargets ( void );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// Standard render textures used by most mods-- Classes inheriting from
|
||
|
// this can choose to init these or not depending on their needs.
|
||
|
|
||
|
// For reflective and refracting water
|
||
|
CTextureReference m_WaterReflectionTexture;
|
||
|
CTextureReference m_WaterRefractionTexture;
|
||
|
|
||
|
// Used for monitors
|
||
|
CTextureReference m_CameraTexture;
|
||
|
|
||
|
// Used for the HUD in stereo and head tracking mode
|
||
|
CTextureReference m_UITexture;
|
||
|
|
||
|
// Init functions for the common render targets
|
||
|
ITexture* CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize = 1024 );
|
||
|
ITexture* CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize = 1024 );
|
||
|
ITexture* CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize = 256 );
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // CLIENTRENDERTARTETS_H_
|