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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
# include "client_pch.h"
# include <vgui/IClientPanel.h>
# include <vgui_controls/TreeView.h>
# include <vgui_controls/EditablePanel.h>
# include <vgui_controls/Frame.h>
# include <vgui_controls/CheckButton.h>
# include <vgui_controls/Button.h>
# include <vgui/IInput.h>
# include "../vgui2/src/VPanel.h"
# include "convar.h"
# include "tier0/vprof.h"
# include "vgui_baseui_interface.h"
# include "vgui_helpers.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
bool g_bForceRefresh = true ;
void ChangeCallback_RefreshDrawTree ( IConVar * var , const char * pOldString , float flValue )
{
g_bForceRefresh = true ;
}
// Bunch of vgui debugging stuff
static ConVar vgui_drawtree ( " vgui_drawtree " , " 0 " , FCVAR_CHEAT , " Draws the vgui panel hiearchy to the specified depth level. " ) ;
static ConVar vgui_drawtree_visible ( " vgui_drawtree_visible " , " 1 " , 0 , " Draw the visible panels. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_hidden ( " vgui_drawtree_hidden " , " 0 " , 0 , " Draw the hidden panels. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_popupsonly ( " vgui_drawtree_popupsonly " , " 0 " , 0 , " Draws the vgui popup list in hierarchy(1) or most recently used ( 2 ) order . " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_freeze ( " vgui_drawtree_freeze " , " 0 " , 0 , " Set to 1 to stop updating the vgui_drawtree view. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_panelptr ( " vgui_drawtree_panelptr " , " 0 " , 0 , " Show the panel pointer values in the vgui_drawtree view. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_panelalpha ( " vgui_drawtree_panelalpha " , " 0 " , 0 , " Show the panel alpha values in the vgui_drawtree view. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_render_order ( " vgui_drawtree_render_order " , " 0 " , 0 , " List the vgui_drawtree panels in render order. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_bounds ( " vgui_drawtree_bounds " , " 0 " , 0 , " Show panel bounds. " , ChangeCallback_RefreshDrawTree ) ;
static ConVar vgui_drawtree_draw_selected ( " vgui_drawtree_draw_selected " , " 0 " , 0 , " Highlight the selected panel " , ChangeCallback_RefreshDrawTree ) ;
extern ConVar vgui_drawfocus ;
void vgui_drawtree_on_f ( )
{
vgui_drawtree . SetValue ( 1 ) ;
}
void vgui_drawtree_off_f ( )
{
vgui_drawtree . SetValue ( 0 ) ;
}
ConCommand vgui_drawtree_on ( " +vgui_drawtree " , vgui_drawtree_on_f ) ;
ConCommand vgui_drawtree_off ( " -vgui_drawtree " , vgui_drawtree_off_f ) ;
extern CUtlVector < vgui : : VPANEL > g_FocusPanelList ;
extern vgui : : VPanelHandle g_DrawTreeSelectedPanel ;
class CVGuiTree : public vgui : : TreeView
{
public :
typedef vgui : : TreeView BaseClass ;
CVGuiTree ( vgui : : Panel * parent , const char * pName ) :
BaseClass ( parent , pName )
{
}
virtual void ApplySchemeSettings ( vgui : : IScheme * pScheme )
{
BaseClass : : ApplySchemeSettings ( pScheme ) ;
SetFont ( pScheme - > GetFont ( " ConsoleText " , false ) ) ;
//SetBgColor( Color( 0, 0, 0, 175 ) );
SetPaintBackgroundEnabled ( false ) ;
}
} ;
class CDrawTreeFrame : public vgui : : Frame
{
public :
DECLARE_CLASS_SIMPLE ( CDrawTreeFrame , vgui : : Frame ) ;
CDrawTreeFrame ( vgui : : Panel * parent , const char * pName ) :
BaseClass ( parent , pName )
{
// Init the frame.
SetTitle ( " VGUI Hierarchy " , false ) ;
SetMenuButtonVisible ( false ) ;
// Create the tree control itself.
m_pTree = vgui : : SETUP_PANEL ( new CVGuiTree ( this , " Tree view " ) ) ;
m_pTree - > SetVisible ( true ) ;
// Init the buttons.
m_pShowVisible = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " show visible " , " Show Visible " ) ) ;
m_pShowVisible - > SetVisible ( true ) ;
m_pShowVisible - > SetConVar ( & vgui_drawtree_visible ) ;
m_pShowHidden = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " show hidden " , " Show Hidden " ) ) ;
m_pShowHidden - > SetVisible ( true ) ;
m_pShowHidden - > SetConVar ( & vgui_drawtree_hidden ) ;
m_pPopupsOnly = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " popups only " , " Popups Only " ) ) ;
m_pPopupsOnly - > SetVisible ( true ) ;
m_pPopupsOnly - > SetConVar ( & vgui_drawtree_popupsonly ) ;
m_pDrawFocus = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " draw focus " , " Highlight MouseOver " ) ) ;
m_pDrawFocus - > SetVisible ( true ) ;
m_pDrawFocus - > SetConVar ( & vgui_drawfocus ) ;
m_pFreeze = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " freeze option " , " Freeze " ) ) ;
m_pFreeze - > SetVisible ( true ) ;
m_pFreeze - > SetConVar ( & vgui_drawtree_freeze ) ;
m_pShowPanelPtr = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " panel ptr option " , " Show Addresses " ) ) ;
m_pShowPanelPtr - > SetVisible ( true ) ;
m_pShowPanelPtr - > SetConVar ( & vgui_drawtree_panelptr ) ;
m_pShowPanelAlpha = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " panel alpha option " , " Show Alpha " ) ) ;
m_pShowPanelAlpha - > SetVisible ( true ) ;
m_pShowPanelAlpha - > SetConVar ( & vgui_drawtree_panelalpha ) ;
m_pRenderOrder = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " render order option " , " In Render Order " ) ) ;
m_pRenderOrder - > SetVisible ( true ) ;
m_pRenderOrder - > SetConVar ( & vgui_drawtree_render_order ) ;
m_pShowBounds = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " show panel bounds " , " Show Panel Bounds " ) ) ;
m_pShowBounds - > SetVisible ( true ) ;
m_pShowBounds - > SetConVar ( & vgui_drawtree_bounds ) ;
m_pHighlightSelected = vgui : : SETUP_PANEL ( new CConVarCheckButton ( this , " highlight selected " , " Highlight Selected " ) ) ;
m_pHighlightSelected - > SetVisible ( true ) ;
m_pHighlightSelected - > SetConVar ( & vgui_drawtree_draw_selected ) ;
m_pPerformLayoutBtn = vgui : : SETUP_PANEL ( new vgui : : Button ( this , " performlayout " , " Perform Layout (Highlighted) " , this , " performlayout " ) ) ;
m_pPerformLayoutBtn - > SetVisible ( true ) ;
m_pReloadSchemeBtn = vgui : : SETUP_PANEL ( new vgui : : Button ( this , " reloadscheme " , " Reload Scheme (Highlighted) " , this , " reloadscheme " ) ) ;
m_pReloadSchemeBtn - > SetVisible ( true ) ;
int r , g , b , a ;
GetBgColor ( ) . GetColor ( r , g , b , a ) ;
a = 128 ;
SetBgColor ( Color ( r , g , b , a ) ) ;
}
virtual void PerformLayout ( )
{
BaseClass : : PerformLayout ( ) ;
int x , y , w , t ;
GetClientArea ( x , y , w , t ) ;
int yOffset = y ;
// Align the check boxes.
m_pShowVisible - > SetPos ( x , yOffset ) ;
m_pShowVisible - > SetWide ( w / 2 ) ;
yOffset + = m_pShowVisible - > GetTall ( ) ;
m_pShowHidden - > SetPos ( x , yOffset ) ;
m_pShowHidden - > SetWide ( w / 2 ) ;
yOffset + = m_pShowHidden - > GetTall ( ) ;
m_pPopupsOnly - > SetPos ( x , yOffset ) ;
m_pPopupsOnly - > SetWide ( w / 2 ) ;
yOffset + = m_pPopupsOnly - > GetTall ( ) ;
m_pDrawFocus - > SetPos ( x , yOffset ) ;
m_pDrawFocus - > SetWide ( w / 2 ) ;
yOffset + = m_pDrawFocus - > GetTall ( ) ;
m_pShowBounds - > SetPos ( x , yOffset ) ;
m_pShowBounds - > SetWide ( w / 2 ) ;
yOffset + = m_pShowBounds - > GetTall ( ) ;
// Next column..
yOffset = y ;
m_pFreeze - > SetPos ( x + w / 2 , yOffset ) ;
m_pFreeze - > SetWide ( w / 2 ) ;
yOffset + = m_pFreeze - > GetTall ( ) ;
m_pShowPanelPtr - > SetPos ( x + w / 2 , yOffset ) ;
m_pShowPanelPtr - > SetWide ( w / 2 ) ;
yOffset + = m_pShowPanelPtr - > GetTall ( ) ;
m_pShowPanelAlpha - > SetPos ( x + w / 2 , yOffset ) ;
m_pShowPanelAlpha - > SetWide ( w / 2 ) ;
yOffset + = m_pShowPanelAlpha - > GetTall ( ) ;
m_pRenderOrder - > SetPos ( x + w / 2 , yOffset ) ;
m_pRenderOrder - > SetWide ( w / 2 ) ;
yOffset + = m_pRenderOrder - > GetTall ( ) ;
m_pHighlightSelected - > SetPos ( x + w / 2 , yOffset ) ;
m_pHighlightSelected - > SetWide ( w / 2 ) ;
yOffset + = m_pHighlightSelected - > GetTall ( ) ;
// buttons
m_pPerformLayoutBtn - > SetPos ( x , yOffset ) ;
m_pPerformLayoutBtn - > SizeToContents ( ) ;
m_pPerformLayoutBtn - > SetWide ( w ) ;
yOffset + = m_pPerformLayoutBtn - > GetTall ( ) ;
m_pReloadSchemeBtn - > SetPos ( x , yOffset ) ;
m_pReloadSchemeBtn - > SizeToContents ( ) ;
m_pReloadSchemeBtn - > SetWide ( w ) ;
yOffset + = m_pReloadSchemeBtn - > GetTall ( ) ;
// the tree control
m_pTree - > SetBounds ( x , yOffset , w , t - ( yOffset - y ) ) ;
}
virtual void OnCommand ( const char * command )
{
if ( ! Q_stricmp ( command , " performlayout " ) )
{
if ( g_DrawTreeSelectedPanel )
{
vgui : : ipanel ( ) - > SendMessage ( g_DrawTreeSelectedPanel , new KeyValues ( " Command " , " command " , " performlayout " ) , GetVPanel ( ) ) ;
}
}
else if ( ! Q_stricmp ( command , " reloadscheme " ) )
{
if ( g_DrawTreeSelectedPanel )
{
vgui : : ipanel ( ) - > SendMessage ( g_DrawTreeSelectedPanel , new KeyValues ( " Command " , " command " , " reloadscheme " ) , GetVPanel ( ) ) ;
}
}
else
{
BaseClass : : OnCommand ( command ) ;
}
}
MESSAGE_FUNC ( OnItemSelected , " TreeViewItemSelected " )
{
RecalculateSelectedHighlight ( ) ;
}
void RecalculateSelectedHighlight ( void )
{
Assert ( m_pTree ) ;
if ( ! vgui_drawtree_draw_selected . GetBool ( ) | | m_pTree - > GetSelectedItemCount ( ) ! = 1 )
{
// clear the selection
g_DrawTreeSelectedPanel = 0 ;
}
else
{
CUtlVector < int > list ;
m_pTree - > GetSelectedItems ( list ) ;
Assert ( list . Count ( ) = = 1 ) ;
KeyValues * data = m_pTree - > GetItemData ( list . Element ( 0 ) ) ;
if ( data )
{
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g_DrawTreeSelectedPanel = ( data ) ? ( vgui : : VPANEL ) data - > GetPtr ( " PanelPtr " , 0 ) : 0 ;
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}
else
{
g_DrawTreeSelectedPanel = 0 ;
}
}
}
virtual void OnClose ( )
{
vgui_drawtree . SetValue ( 0 ) ;
g_DrawTreeSelectedPanel = 0 ;
// fixme - g_DrawTreeSelectedPanel has a potential crash if you hilight a panel, and then spam hud_reloadscheme
// you will sometimes end up on a different panel or on garbage.
}
virtual void OnThink ( ) OVERRIDE
{
BaseClass : : OnThink ( ) ;
vgui : : VPANEL focus = 0 ;
if ( vgui : : input ( ) )
{
focus = vgui : : input ( ) - > GetFocus ( ) ;
}
MoveToFront ( ) ;
if ( vgui : : input ( ) & & focus )
{
OnRequestFocus ( focus , NULL ) ;
}
}
public :
CVGuiTree * m_pTree ;
CConVarCheckButton * m_pShowVisible ;
CConVarCheckButton * m_pShowHidden ;
CConVarCheckButton * m_pPopupsOnly ;
CConVarCheckButton * m_pFreeze ;
CConVarCheckButton * m_pShowPanelPtr ;
CConVarCheckButton * m_pShowPanelAlpha ;
CConVarCheckButton * m_pRenderOrder ;
CConVarCheckButton * m_pDrawFocus ;
CConVarCheckButton * m_pShowBounds ;
CConVarCheckButton * m_pHighlightSelected ;
vgui : : Button * m_pPerformLayoutBtn ;
vgui : : Button * m_pReloadSchemeBtn ;
} ;
CDrawTreeFrame * g_pDrawTreeFrame = 0 ;
void VGui_RecursivePrintTree (
vgui : : VPANEL current ,
KeyValues * pCurrentParent ,
int popupDepthCounter )
{
if ( ! current )
return ;
vgui : : IPanel * ipanel = vgui : : ipanel ( ) ;
if ( ! vgui_drawtree_visible . GetInt ( ) & & ipanel - > IsVisible ( current ) )
return ;
else if ( ! vgui_drawtree_hidden . GetInt ( ) & & ! ipanel - > IsVisible ( current ) )
return ;
else if ( popupDepthCounter < = 0 & & ipanel - > IsPopup ( current ) )
return ;
KeyValues * pNewParent = pCurrentParent ;
KeyValues * pVal = pCurrentParent - > CreateNewKey ( ) ;
// Bind data to pVal.
char name [ 1024 ] ;
const char * pInputName = ipanel - > GetName ( current ) ;
if ( pInputName & & pInputName [ 0 ] ! = 0 )
Q_snprintf ( name , sizeof ( name ) , " %s " , pInputName ) ;
else
Q_snprintf ( name , sizeof ( name ) , " %s " , " (no name) " ) ;
if ( ipanel - > IsMouseInputEnabled ( current ) )
{
Q_strncat ( name , " , +m " , sizeof ( name ) , COPY_ALL_CHARACTERS ) ;
}
if ( ipanel - > IsKeyBoardInputEnabled ( current ) )
{
Q_strncat ( name , " , +k " , sizeof ( name ) , COPY_ALL_CHARACTERS ) ;
}
if ( vgui_drawtree_bounds . GetBool ( ) )
{
int x , y , w , h ;
vgui : : ipanel ( ) - > GetPos ( current , x , y ) ;
vgui : : ipanel ( ) - > GetSize ( current , w , h ) ;
char b [ 128 ] ;
Q_snprintf ( b , sizeof ( b ) , " [%-4i %-4i %-4i %-4i] " , x , y , w , h ) ;
Q_strncat ( name , " , " , sizeof ( name ) , COPY_ALL_CHARACTERS ) ;
Q_strncat ( name , b , sizeof ( name ) , COPY_ALL_CHARACTERS ) ;
}
char str [ 1024 ] ;
if ( vgui_drawtree_panelptr . GetInt ( ) )
Q_snprintf ( str , sizeof ( str ) , " %s - [0x%x] " , name , current ) ;
else if ( vgui_drawtree_panelalpha . GetInt ( ) )
{
KeyValues * kv = new KeyValues ( " alpha " ) ;
vgui : : ipanel ( ) - > RequestInfo ( current , kv ) ;
Q_snprintf ( str , sizeof ( str ) , " %s - [%d] " , name , kv - > GetInt ( " alpha " ) ) ;
kv - > deleteThis ( ) ;
}
else
Q_snprintf ( str , sizeof ( str ) , " %s " , name ) ;
pVal - > SetString ( " Text " , str ) ;
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pVal - > SetPtr ( " PanelPtr " , ( void * ) current ) ;
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pNewParent = pVal ;
// Don't recurse past the tree itself because the tree control uses a panel for each
// panel inside itself, and it'll infinitely create panels.
if ( current = = g_pDrawTreeFrame - > m_pTree - > GetVPanel ( ) )
return ;
int count = ipanel - > GetChildCount ( current ) ;
for ( int i = 0 ; i < count ; i + + )
{
vgui : : VPANEL panel = ipanel - > GetChild ( current , i ) ;
VGui_RecursivePrintTree ( panel , pNewParent , popupDepthCounter - 1 ) ;
}
}
bool UpdateItemState (
vgui : : TreeView * pTree ,
int iChildItemId ,
KeyValues * pSub )
{
bool bRet = false ;
vgui : : IPanel * ipanel = vgui : : ipanel ( ) ;
KeyValues * pItemData = pTree - > GetItemData ( iChildItemId ) ;
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if ( pItemData - > GetPtr ( " PanelPtr " ) ! = pSub - > GetPtr ( " PanelPtr " ) | |
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Q_stricmp ( pItemData - > GetString ( " Text " ) , pSub - > GetString ( " Text " ) ) ! = 0 )
{
pTree - > ModifyItem ( iChildItemId , pSub ) ;
bRet = true ;
}
// Ok, this is a new panel.
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vgui : : VPANEL vPanel = ( vgui : : VPANEL ) pSub - > GetPtr ( " PanelPtr " ) ;
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int iBaseColor [ 3 ] = { 255 , 255 , 255 } ;
if ( ipanel - > IsPopup ( vPanel ) )
{
iBaseColor [ 0 ] = 255 ; iBaseColor [ 1 ] = 255 ; iBaseColor [ 2 ] = 0 ;
}
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if ( g_FocusPanelList . Find ( vPanel ) ! = vgui : : INVALID_PANEL )
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{
iBaseColor [ 0 ] = 0 ; iBaseColor [ 1 ] = 255 ; iBaseColor [ 2 ] = 0 ;
pTree - > ExpandItem ( iChildItemId , true ) ;
}
if ( ! ipanel - > IsVisible ( vPanel ) )
{
iBaseColor [ 0 ] > > = 1 ; iBaseColor [ 1 ] > > = 1 ; iBaseColor [ 2 ] > > = 1 ;
}
pTree - > SetItemFgColor ( iChildItemId , Color ( iBaseColor [ 0 ] , iBaseColor [ 1 ] , iBaseColor [ 2 ] , 255 ) ) ;
return bRet ;
}
void IncrementalUpdateTree (
vgui : : TreeView * pTree ,
KeyValues * pValues )
{
if ( ! g_bForceRefresh & & vgui_drawtree_freeze . GetInt ( ) )
return ;
g_bForceRefresh = false ;
bool bInvalidateLayout = IncrementalUpdateTree ( pTree , pValues , UpdateItemState , - 1 ) ;
pTree - > ExpandItem ( pTree - > GetRootItemIndex ( ) , true ) ;
if ( g_pDrawTreeFrame )
g_pDrawTreeFrame - > RecalculateSelectedHighlight ( ) ;
if ( bInvalidateLayout )
pTree - > InvalidateLayout ( ) ;
}
bool WillPanelBeVisible ( vgui : : VPANEL hPanel )
{
while ( hPanel )
{
if ( ! vgui : : ipanel ( ) - > IsVisible ( hPanel ) )
return false ;
hPanel = vgui : : ipanel ( ) - > GetParent ( hPanel ) ;
}
return true ;
}
void VGui_AddPopupsToKeyValues ( KeyValues * pCurrentParent )
{
// 'twould be nice if we could get the Panel* from the VPANEL, but we can't.
int count = vgui : : surface ( ) - > GetPopupCount ( ) ;
for ( int i = 0 ; i < count ; i + + )
{
vgui : : VPANEL vPopup = vgui : : surface ( ) - > GetPopup ( i ) ;
if ( vgui_drawtree_hidden . GetInt ( ) | | WillPanelBeVisible ( vPopup ) )
{
VGui_RecursivePrintTree (
vPopup ,
pCurrentParent ,
1 ) ;
}
}
}
void VGui_FillKeyValues ( KeyValues * pCurrentParent )
{
if ( ! EngineVGui ( ) - > IsInitialized ( ) )
return ;
// Figure out the root panel to start at.
// If they specified a name for a root panel, then use that one.
vgui : : VPANEL hBase = vgui : : surface ( ) - > GetEmbeddedPanel ( ) ;
if ( vgui_drawtree_popupsonly . GetInt ( ) )
{
VGui_AddPopupsToKeyValues ( pCurrentParent ) ;
}
else if ( vgui_drawtree_render_order . GetInt ( ) )
{
VGui_RecursivePrintTree (
hBase ,
pCurrentParent ,
0 ) ;
VGui_AddPopupsToKeyValues ( pCurrentParent ) ;
}
else
{
VGui_RecursivePrintTree (
hBase ,
pCurrentParent ,
99999 ) ;
}
}
void VGui_DrawHierarchy ( void )
{
VPROF ( " VGui_DrawHierarchy " ) ;
if ( IsX360 ( ) )
return ;
if ( vgui_drawtree . GetInt ( ) < = 0 )
{
g_pDrawTreeFrame - > SetVisible ( false ) ;
return ;
}
g_pDrawTreeFrame - > SetVisible ( true ) ;
// Now reconstruct the tree control.
KeyValues * pRoot = new KeyValues ( " " ) ;
pRoot - > SetString ( " Text " , " <shouldn't see this> " ) ;
VGui_FillKeyValues ( pRoot ) ;
// Now incrementally update the tree control so we can preserve which nodes are open.
IncrementalUpdateTree ( g_pDrawTreeFrame - > m_pTree , pRoot ) ;
// Delete the keyvalues.
pRoot - > deleteThis ( ) ;
}
void VGui_CreateDrawTreePanel ( vgui : : Panel * parent )
{
int widths = 300 ;
g_pDrawTreeFrame = vgui : : SETUP_PANEL ( new CDrawTreeFrame ( parent , " DrawTreeFrame " ) ) ;
g_pDrawTreeFrame - > SetVisible ( false ) ;
g_pDrawTreeFrame - > SetBounds ( parent - > GetWide ( ) - widths , 0 , widths , parent - > GetTall ( ) - 10 ) ;
g_pDrawTreeFrame - > MakePopup ( false , false ) ;
g_pDrawTreeFrame - > SetKeyBoardInputEnabled ( true ) ;
g_pDrawTreeFrame - > SetMouseInputEnabled ( true ) ;
}
void VGui_MoveDrawTreePanelToFront ( )
{
if ( g_pDrawTreeFrame )
g_pDrawTreeFrame - > MoveToFront ( ) ;
}
void VGui_UpdateDrawTreePanel ( )
{
VGui_DrawHierarchy ( ) ;
}
void vgui_drawtree_clear_f ( )
{
if ( g_pDrawTreeFrame & & g_pDrawTreeFrame - > m_pTree )
g_pDrawTreeFrame - > m_pTree - > RemoveAll ( ) ;
}
ConCommand vgui_drawtree_clear ( " vgui_drawtree_clear " , vgui_drawtree_clear_f ) ;