source-engine/engine/sv_plugin.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "server_pch.h"
#include "sv_plugin.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "eiface.h"
#include "sys.h"
#include "client.h"
#include "sys_dll.h"
#include "pr_edict.h"
#include "networkstringtable.h"
#include "networkstringtableserver.h"
#include "tier0/etwprof.h"
extern CreateInterfaceFn g_AppSystemFactory;
extern CSysModule *g_GameDLL;
CServerPlugin s_ServerPlugin;
CServerPlugin *g_pServerPluginHandler = &s_ServerPlugin;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerPlugin, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS, s_ServerPlugin );
// Ascending value so they have a unique cookie to relate queries to the responses.
static int g_iQueryCvarCookie = 1;
QueryCvarCookie_t SendCvarValueQueryToClient( IClient *client, const char *pCvarName, bool bPluginQuery )
{
// Send a message to the client asking for the value.
SVC_GetCvarValue msg;
msg.m_iCookie = g_iQueryCvarCookie++;
msg.m_szCvarName = pCvarName;
// If the query came from the game DLL instead of from a plugin, then we negate the cookie
// so it knows who to callback on when the value arrives back from the client.
if ( !bPluginQuery )
msg.m_iCookie = -msg.m_iCookie;
client->SendNetMsg( msg );
return msg.m_iCookie;
}
//---------------------------------------------------------------------------------
// Purpose: constructor/destructor
//---------------------------------------------------------------------------------
CPlugin::CPlugin()
{
m_pPlugin = NULL;
m_pPluginModule = NULL;
m_bDisable = false;
m_szName[0] = 0;
}
CPlugin::~CPlugin()
{
if ( m_pPlugin )
{
Unload();
}
m_pPlugin = NULL;
if ( m_pPluginModule )
{
g_pFileSystem->UnloadModule( m_pPluginModule );
}
m_pPluginModule = NULL;
}
//---------------------------------------------------------------------------------
// Purpose: loads and initializes a plugin
//---------------------------------------------------------------------------------
bool CPlugin::Load( const char *fileName )
{
if ( IsX360() )
{
return false;
}
char fixedFileName[ MAX_PATH ];
Q_strncpy( fixedFileName, fileName, sizeof(fixedFileName) );
Q_FixSlashes( fixedFileName );
#if defined ( OSX ) || defined( LINUX )
// Linux doesn't check signatures, so in that case disable plugins on the client completely unless -insecure is specified
if ( !sv.IsDedicated() && Host_IsSecureServerAllowed() )
return false;
#endif
// Only allow unsigned plugins in -insecure mode
if ( !Host_AllowLoadModule( fixedFileName, "GAME", false ) )
return false;
m_pPluginModule = g_pFileSystem->LoadModule( fixedFileName, "GAME", false );
if ( m_pPluginModule )
{
CreateInterfaceFn pluginFactory = Sys_GetFactory( m_pPluginModule );
if ( pluginFactory )
{
m_iPluginInterfaceVersion = 3;
m_bDisable = true;
m_pPlugin = (IServerPluginCallbacks *)pluginFactory( INTERFACEVERSION_ISERVERPLUGINCALLBACKS, NULL );
if ( !m_pPlugin )
{
m_iPluginInterfaceVersion = 2;
m_pPlugin = (IServerPluginCallbacks *)pluginFactory( INTERFACEVERSION_ISERVERPLUGINCALLBACKS_VERSION_2, NULL );
if ( !m_pPlugin )
{
m_iPluginInterfaceVersion = 1;
m_pPlugin = (IServerPluginCallbacks *)pluginFactory( INTERFACEVERSION_ISERVERPLUGINCALLBACKS_VERSION_1, NULL );
if ( !m_pPlugin )
{
Warning( "Could not get IServerPluginCallbacks interface from plugin \"%s\"", fileName );
return false;
}
}
}
CreateInterfaceFn gameServerFactory = Sys_GetFactory( g_GameDLL );
if ( !m_pPlugin->Load( g_AppSystemFactory, gameServerFactory ) )
{
Warning( "Failed to load plugin \"%s\"\n", fileName );
return false;
}
SetName( m_pPlugin->GetPluginDescription() );
m_bDisable = false;
}
}
else
{
Warning( "Unable to load plugin \"%s\"\n", fileName );
return false;
}
return true;
}
//---------------------------------------------------------------------------------
// Purpose: unloads and cleans up a module
//---------------------------------------------------------------------------------
void CPlugin::Unload()
{
if ( m_pPlugin )
{
m_pPlugin->Unload();
}
m_pPlugin = NULL;
m_bDisable = true;
g_pFileSystem->UnloadModule( m_pPluginModule );
m_pPluginModule = NULL;
}
//---------------------------------------------------------------------------------
// Purpose: sets the name of the plugin
//---------------------------------------------------------------------------------
void CPlugin::SetName( const char *name )
{
Q_strncpy( m_szName, name, sizeof(m_szName) );
}
//---------------------------------------------------------------------------------
// Purpose: returns the name of the plugin
//---------------------------------------------------------------------------------
const char *CPlugin::GetName()
{
return m_szName;
}
//---------------------------------------------------------------------------------
// Purpose: returns the callback interface of a module
//---------------------------------------------------------------------------------
IServerPluginCallbacks *CPlugin::GetCallback()
{
Assert( m_pPlugin );
if ( m_pPlugin )
{
return m_pPlugin;
}
else
{
Assert( !"Unable to get plugin callback interface" );
Warning( "Unable to get callback interface for \"%s\"\n", GetName() );
return NULL;
}
}
//---------------------------------------------------------------------------------
// Purpose: enables or disabled a plugin (i.e stops it running)
//---------------------------------------------------------------------------------
void CPlugin::Disable( bool state )
{
Assert( m_pPlugin );
if ( state )
{
m_pPlugin->Pause();
}
else
{
m_pPlugin->UnPause();
}
m_bDisable = state;
}
//---------------------------------------------------------------------------------
// Purpose: constructor/destructor
//---------------------------------------------------------------------------------
CServerPlugin::CServerPlugin()
{
m_PluginHelperCheck = NULL;
}
CServerPlugin::~CServerPlugin()
{
}
//---------------------------------------------------------------------------------
// Purpose: loads all plugins
//---------------------------------------------------------------------------------
void CServerPlugin::LoadPlugins()
{
if ( IsX360() )
{
return;
}
m_Plugins.PurgeAndDeleteElements();
char const *findfn = Sys_FindFirst( "addons/*.vdf", NULL, 0 );
while ( findfn )
{
DevMsg( "Plugins: found file \"%s\"\n", findfn );
if ( !g_pFileSystem->FileExists( va("addons/%s", findfn), "MOD" ) ) // verify its in the mods directory
{
findfn = Sys_FindNext( NULL, 0 );
continue;
}
KeyValues *pluginsFile = new KeyValues("Plugins");
pluginsFile->LoadFromFile( g_pFileSystem, va("addons/%s", findfn), "MOD" );
if ( pluginsFile->GetString("file", NULL) )
{
LoadPlugin(pluginsFile->GetString("file"));
}
pluginsFile->deleteThis();
// move to next item
findfn = Sys_FindNext( NULL, 0 );
}
Sys_FindClose();
CreateInterfaceFn gameServerFactory = Sys_GetFactory( g_GameDLL );
m_PluginHelperCheck = (IPluginHelpersCheck *)gameServerFactory( INTERFACEVERSION_PLUGINHELPERSCHECK, NULL );
}
//---------------------------------------------------------------------------------
// Purpose: unloads all plugins
//---------------------------------------------------------------------------------
void CServerPlugin::UnloadPlugins()
{
for ( int i = m_Plugins.Count() - 1; i >= 0; --i )
{
m_Plugins[i]->Unload();
m_Plugins.Remove(i);
}
}
//---------------------------------------------------------------------------------
// Purpose: unload a single plugin
//---------------------------------------------------------------------------------
bool CServerPlugin::UnloadPlugin( int index )
{
if ( m_Plugins.IsValidIndex( index ) )
{
m_Plugins[index]->Unload();
m_Plugins.Remove(index);
return true;
}
return false;
}
//---------------------------------------------------------------------------------
// Purpose: loads a particular dll
//---------------------------------------------------------------------------------
bool CServerPlugin::LoadPlugin( const char *fileName )
{
CPlugin *plugin = new CPlugin();
if ( plugin->Load( fileName ) )
{
m_Plugins.AddToTail( plugin );
return true;
}
else
{
delete plugin;
return false;
}
}
//---------------------------------------------------------------------------------
// Purpose: stop all plugins from running
//---------------------------------------------------------------------------------
void CServerPlugin::DisablePlugins()
{
for ( int i = 0; i < m_Plugins.Count(); i++ )
{
m_Plugins[i]->Disable(true);
}
}
//---------------------------------------------------------------------------------
// Purpose: turns all plugins back on
//---------------------------------------------------------------------------------
void CServerPlugin::EnablePlugins()
{
for ( int i = 0; i < m_Plugins.Count(); i++ )
{
m_Plugins[i]->Disable(false);
}
}
//---------------------------------------------------------------------------------
// Purpose: stops a single plugin
//---------------------------------------------------------------------------------
void CServerPlugin::DisablePlugin( int index )
{
if ( m_Plugins.IsValidIndex( index ) )
{
m_Plugins[index]->Disable(true);
}
}
//---------------------------------------------------------------------------------
// Purpose: stops a single plugin
//---------------------------------------------------------------------------------
void CServerPlugin::EnablePlugin( int index )
{
if ( m_Plugins.IsValidIndex( index ) )
{
m_Plugins[index]->Disable(false);
}
}
//---------------------------------------------------------------------------------
// Purpose: prints info about loaded plugins and their state
//---------------------------------------------------------------------------------
void CServerPlugin::PrintDetails()
{
ConMsg( "Loaded plugins:\n");
ConMsg( "---------------------\n" );
for ( int i = 0; i < m_Plugins.Count(); i++ )
{
ConMsg( "%i:\t\"%s\"%s\n", i, m_Plugins[i]->GetName(), m_Plugins[i]->IsDisabled() ? " (disabled)": "" );
}
ConMsg( "---------------------\n" );
}
// helper macro to stop this being typed for every passthrough
#define FORALL_PLUGINS for( int i = 0; i < m_Plugins.Count(); i++ )
#define CALL_PLUGIN_IF_ENABLED(call) \
do { \
CPlugin *plugin = m_Plugins[i]; \
if ( ! plugin->IsDisabled() ) \
{ \
IServerPluginCallbacks *callbacks = plugin->GetCallback(); \
if ( callbacks ) \
{ \
callbacks-> call ; \
} \
} \
} while (0)
extern CNetworkStringTableContainer *networkStringTableContainerServer;
//---------------------------------------------------------------------------------
// Purpose: pass through functions for the 3rd party API
//---------------------------------------------------------------------------------
void CServerPlugin::LevelInit( char const *pMapName,
char const *pMapEntities, char const *pOldLevel,
char const *pLandmarkName, bool loadGame, bool background )
{
CETWScope timer( "CServerPlugin::LevelInit" );
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( LevelInit( pMapName ) );
}
bool bPrevState = networkStringTableContainerServer->Lock( false );
serverGameDLL->LevelInit( pMapName, pMapEntities, pOldLevel, pLandmarkName, loadGame, background );
networkStringTableContainerServer->Lock( bPrevState );
}
void CServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
{
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( ServerActivate( pEdictList, edictCount, clientMax ) );
}
serverGameDLL->ServerActivate( pEdictList, edictCount, clientMax );
}
void CServerPlugin::GameFrame( bool simulating )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( GameFrame( simulating ) );
}
serverGameDLL->GameFrame( simulating );
}
void CServerPlugin::LevelShutdown( void )
{
MDLCACHE_COARSE_LOCK_(g_pMDLCache);
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( LevelShutdown() );
}
serverGameDLL->LevelShutdown();
}
void CServerPlugin::ClientActive( edict_t *pEntity, bool bLoadGame )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( ClientActive( pEntity ) );
}
serverGameClients->ClientActive( pEntity, bLoadGame );
}
void CServerPlugin::ClientDisconnect( edict_t *pEntity )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( ClientDisconnect( pEntity ) );
}
serverGameClients->ClientDisconnect( pEntity );
}
void CServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( ClientPutInServer( pEntity, playername ) );
}
serverGameClients->ClientPutInServer( pEntity, playername );
}
void CServerPlugin::SetCommandClient( int index )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( SetCommandClient( index ) );
}
serverGameClients->SetCommandClient( index );
}
void CServerPlugin::ClientSettingsChanged( edict_t *pEdict )
{
FORALL_PLUGINS
{
CALL_PLUGIN_IF_ENABLED( ClientSettingsChanged( pEdict ) );
}
serverGameClients->ClientSettingsChanged( pEdict );
}
bool CServerPlugin::ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
{
PLUGIN_RESULT result = PLUGIN_CONTINUE;
bool bAllowConnect = true, bSavedRetVal = true, bRetValOverridden = false;
FORALL_PLUGINS
{
if ( ! m_Plugins[i]->IsDisabled() )
{
result = m_Plugins[i]->GetCallback()->ClientConnect( &bAllowConnect, pEntity, pszName, pszAddress, reject, maxrejectlen );
if ( result == PLUGIN_STOP ) // stop executing right away
{
Assert( bAllowConnect == false );
return bAllowConnect;
}
else if ( result == PLUGIN_OVERRIDE && bRetValOverridden == false ) // only the first PLUGIN_OVERRIDE return set the retval
{
bSavedRetVal = bAllowConnect;
bRetValOverridden = true;
}
}
}
bAllowConnect = serverGameClients->ClientConnect( pEntity, pszName, pszAddress, reject, maxrejectlen );
return bRetValOverridden ? bSavedRetVal : bAllowConnect;
}
void CServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
{
PLUGIN_RESULT result = PLUGIN_CONTINUE;
FORALL_PLUGINS
{
if ( !m_Plugins[i]->IsDisabled() )
{
result = m_Plugins[i]->GetCallback()->ClientCommand( pEntity, args );
if ( result == PLUGIN_STOP ) // stop executing right away
return;
}
}
serverGameClients->ClientCommand( pEntity, args );
}
QueryCvarCookie_t CServerPlugin::StartQueryCvarValue( edict_t *pEntity, const char *pCvarName )
{
// Figure out which client they're talking about.
int clientnum = NUM_FOR_EDICT( pEntity );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
{
Warning( "StartQueryCvarValue: Invalid entity\n" );
return InvalidQueryCvarCookie;
}
IClient *client = sv.Client( clientnum-1 );
return SendCvarValueQueryToClient( client, pCvarName, true );
}
void CServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
{
PLUGIN_RESULT result = PLUGIN_CONTINUE;
FORALL_PLUGINS
{
if ( ! m_Plugins[i]->IsDisabled() )
{
result = m_Plugins[i]->GetCallback()->NetworkIDValidated( pszUserName, pszNetworkID );
if ( result == PLUGIN_STOP ) // stop executing right away
{
return;
}
}
}
}
void CServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
{
FORALL_PLUGINS
{
CPlugin *p = m_Plugins[i];
if ( !p->IsDisabled() )
{
// OnQueryCvarValueFinished was added in version 2 of this interface.
if ( p->GetPluginInterfaceVersion() >= 2 )
{
p->GetCallback()->OnQueryCvarValueFinished( iCookie, pPlayerEntity, eStatus, pCvarName, pCvarValue );
}
}
}
}
void CServerPlugin::OnEdictAllocated( edict_t *edict )
{
FORALL_PLUGINS
{
CPlugin *p = m_Plugins[i];
if ( !p->IsDisabled() )
{
// OnEdictAllocated was added in version 3 of this interface.
if ( p->GetPluginInterfaceVersion() >= 3 )
{
p->GetCallback()->OnEdictAllocated( edict );
}
}
}
}
void CServerPlugin::OnEdictFreed( const edict_t *edict )
{
FORALL_PLUGINS
{
CPlugin *p = m_Plugins[i];
if ( !p->IsDisabled() )
{
// OnEdictFreed was added in version 3 of this interface.
if ( p->GetPluginInterfaceVersion() >= 3 )
{
p->GetCallback()->OnEdictFreed( edict );
}
}
}
}
//---------------------------------------------------------------------------------
// Purpose: creates a VGUI menu on a clients screen
//---------------------------------------------------------------------------------
void CServerPlugin::CreateMessage( edict_t *pEntity, DIALOG_TYPE type, KeyValues *data, IServerPluginCallbacks *plugin )
{
if ( !pEntity )
{
ConMsg( "Invaid pEntity\n" );
return;
}
if ( !data )
{
ConMsg( "No data keyvalues provided\n" );
return;
}
if ( !plugin )
{
ConMsg( "No plugin provided\n" );
return;
}
if ( m_PluginHelperCheck && !m_PluginHelperCheck->CreateMessage( plugin->GetPluginDescription(), pEntity, type, data ) )
{
ConMsg( "Disallowed by game dll\n" );
return;
}
int clientnum = NUM_FOR_EDICT( pEntity );
if (clientnum < 1 || clientnum > sv.GetClientCount() )
{
ConMsg( "Invalid entity\n" );
return;
}
IClient *client = sv.Client(clientnum-1);
SVC_Menu menu( type, data );
client->SendNetMsg( menu );
}
void CServerPlugin::ClientCommand( edict_t *pEntity, const char *cmd )
{
int entnum = NUM_FOR_EDICT( pEntity );
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) )
{
Msg("\n!!!\nCServerPlugin::ClientCommand: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n",
cmd, entnum, sv.GetMaxClients() );
return;
}
sv.GetClient(entnum-1)->ExecuteStringCommand( cmd );
}
//---------------------------------------------------------------------------------
//
//
// Purpose: client commands for plugin functions
//
//
//---------------------------------------------------------------------------------
CON_COMMAND( plugin_print, "Prints details about loaded plugins" )
{
g_pServerPluginHandler->PrintDetails();
}
CON_COMMAND( plugin_pause, "plugin_pause <index> : pauses a loaded plugin" )
{
if ( args.ArgC() < 2 )
{
Warning( "Syntax: plugin_pause <index>\n" );
}
else
{
g_pServerPluginHandler->DisablePlugin( atoi(args[2]) );
ConMsg( "Plugin disabled\n" );
}
}
CON_COMMAND( plugin_unpause, "plugin_unpause <index> : unpauses a disabled plugin" )
{
if ( args.ArgC() < 2 )
{
Warning( "Syntax: plugin_unpause <index>\n" );
}
else
{
g_pServerPluginHandler->EnablePlugin( atoi(args[2]) );
ConMsg( "Plugin enabled\n" );
}
}
CON_COMMAND( plugin_pause_all, "pauses all loaded plugins" )
{
g_pServerPluginHandler->DisablePlugins();
ConMsg( "Plugins disabled\n" );
}
CON_COMMAND( plugin_unpause_all, "unpauses all disabled plugins" )
{
g_pServerPluginHandler->EnablePlugins();
ConMsg( "Plugins enabled\n" );
}
CON_COMMAND( plugin_load, "plugin_load <filename> : loads a plugin" )
{
if ( sv.IsDedicated() && sv.IsActive() )
{
ConMsg( "plugin_load : cannot load a plugin while running a map\n" );
}
else if ( !sv.IsDedicated() && cl.IsConnected() )
{
ConMsg( "plugin_load : cannot load a plugin while connected to a server\n" );
}
else
{
if ( args.ArgC() < 2 )
{
Warning( "plugin_load <filename>\n" );
}
else
{
if ( !g_pServerPluginHandler->LoadPlugin( args[1] ) )
{
Warning( "Unable to load plugin \"%s\"\n", args[1] );
return;
}
ConMsg( "Loaded plugin \"%s\"\n", args[1] );
}
}
}
CON_COMMAND( plugin_unload, "plugin_unload <index> : unloads a plugin" )
{
if ( args.ArgC() < 2 )
{
Warning( "plugin_unload <index>\n" );
}
else
{
if ( !g_pServerPluginHandler->UnloadPlugin( atoi(args[1]) ) )
{
Warning( "Unable to unload plugin \"%s\", not found\n", args[1] );
return;
}
ConMsg( "Unloaded plugin \"%s\"\n", args[1] );
}
}