source-engine/engine/networkstringtableclient.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "quakedef.h"
#include "networkstringtable.h"
#include "client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef SHARED_NET_STRING_TABLES
static CNetworkStringTableContainer s_NetworkStringTableClient;
CNetworkStringTableContainer *networkStringTableContainerClient = &s_NetworkStringTableClient;
// Expose to client .dll
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableClient );
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_PrintStringTables( void )
{
if ( cl.m_StringTableContainer )
{
cl.m_StringTableContainer->Dump();
}
}