source-engine/engine/LoadScreenUpdate.h

40 lines
1.0 KiB
C
Raw Permalink Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec
// at least during loading screens. This amazing hack will do it
// by overriding the allocator to tick it every so often.
//
// $NoKeywords: $
//===========================================================================//
#ifndef LOAD_SCREEN_UPDATE_H
#define LOAD_SCREEN_UPDATE_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterialsystem.h"
//-----------------------------------------------------------------------------
// Activate, deactivate loader updates
//-----------------------------------------------------------------------------
#ifdef _X360
void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode );
void RefreshScreenIfNecessary();
void EndLoadingUpdates();
#else
inline void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
inline void RefreshScreenIfNecessary() {}
inline void EndLoadingUpdates() {}
#endif
#endif /* LOAD_SCREEN_UPDATE_H */